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examples: Add comments
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@ -128,6 +128,7 @@ func init() {
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}
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}
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func update(screen *ebiten.Image) error {
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func update(screen *ebiten.Image) error {
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// Change the text color for each second.
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if counter%ebiten.FPS == 0 {
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if counter%ebiten.FPS == 0 {
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kanjiText = []rune{}
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kanjiText = []rune{}
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for j := 0; j < 4; j++ {
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for j := 0; j < 4; j++ {
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@ -148,10 +149,16 @@ func update(screen *ebiten.Image) error {
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return nil
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return nil
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}
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}
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msg := fmt.Sprintf("FPS: %0.2f", ebiten.CurrentFPS())
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const x = 20
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const x = 20
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// Draw info
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msg := fmt.Sprintf("FPS: %0.2f", ebiten.CurrentFPS())
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text.Draw(screen, msg, mplusNormalFont, x, 40, color.White)
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text.Draw(screen, msg, mplusNormalFont, x, 40, color.White)
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// Draw the sample text
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text.Draw(screen, sampleText, mplusNormalFont, x, 80, color.White)
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text.Draw(screen, sampleText, mplusNormalFont, x, 80, color.White)
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// Draw Kanji text lines
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for i, line := range strings.Split(string(kanjiText), "\n") {
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for i, line := range strings.Split(string(kanjiText), "\n") {
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text.Draw(screen, line, mplusBigFont, x, 160+54*i, kanjiTextColor)
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text.Draw(screen, line, mplusBigFont, x, 160+54*i, kanjiTextColor)
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}
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}
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@ -54,6 +54,7 @@ func update(screen *ebiten.Image) error {
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return nil
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return nil
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}
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}
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// Draw the current gamepad status.
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str := ""
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str := ""
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if len(ids) > 0 {
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if len(ids) > 0 {
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for _, id := range ids {
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for _, id := range ids {
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