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text: Update comments
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@ -276,7 +276,7 @@ func BoundString(face font.Face, text string) image.Rectangle {
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// explicitly. However, for example, when you call Draw for each rune of one big text, Draw tries to create the glyph
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// cache and render it for each rune. This is very inefficient because creating a glyph image and rendering it are
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// different operations and can never be merged as one draw call. CacheGlyphs creates necessary glyphs without
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// rendering them so that these operations are likely merged into one draw call.
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// rendering them so that these operations are likely merged into one draw call regardless of the size of the text.
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//
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// If a rune's glyph is already cached, CacheGlyphs does nothing for the rune.
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func CacheGlyphs(face font.Face, text string) {
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