audio: Remove (*playerImpl).sync and use mutex instead

This is a preparation to work syncing wihtout the read-loop.
This commit is contained in:
Hajime Hoshi 2019-04-28 00:53:46 +09:00
parent 4ab97ad250
commit 4f831de008

View File

@ -238,9 +238,10 @@ type playerImpl struct {
seekedCh chan error
proceedCh chan []int16
proceededCh chan proceededValues
syncCh chan func()
finalized bool
m sync.Mutex
}
type seekArgs struct {
@ -286,7 +287,6 @@ func NewPlayer(context *Context, src io.ReadCloser) (*Player, error) {
seekedCh: make(chan error),
proceedCh: make(chan []int16),
proceededCh: make(chan proceededValues),
syncCh: make(chan func()),
},
}
if seeker, ok := p.p.src.(io.Seeker); ok {
@ -334,16 +334,15 @@ func (p *Player) finalize() {
}
func (p *playerImpl) setFinalized(finalized bool) {
p.sync(func() {
p.finalized = finalized
})
p.m.Lock()
p.finalized = finalized
p.m.Unlock()
}
func (p *playerImpl) isFinalized() bool {
b := false
p.sync(func() {
b = p.finalized
})
p.m.Lock()
b := p.finalized
p.m.Unlock()
return b
}
@ -419,9 +418,13 @@ func (p *playerImpl) readLoop() {
panic("audio: the source must be io.Seeker when seeking")
}
pos, err := seeker.Seek(s.offset, s.whence)
p.m.Lock()
p.buf = nil
p.pos = pos
p.srcEOF = false
p.m.Unlock()
p.seekedCh <- err
if timer != nil {
timer.Stop()
@ -431,12 +434,14 @@ func (p *playerImpl) readLoop() {
case <-timerCh:
// If the buffer has 1 second, that's enough.
p.m.Lock()
if len(p.buf) >= p.sampleRate*bytesPerSample {
if timer != nil {
timer.Stop()
}
timer = time.NewTimer(100 * time.Millisecond)
timerCh = timer.C
p.m.Unlock()
break
}
@ -462,8 +467,11 @@ func (p *playerImpl) readLoop() {
}
timer = nil
timerCh = nil
p.m.Unlock()
break
}
p.m.Unlock()
if err != nil && err != io.EOF {
readErr = err
if timer != nil {
@ -489,9 +497,11 @@ func (p *playerImpl) readLoop() {
return
}
p.m.Lock()
if p.shouldSkipImpl() {
// Return zero values.
p.proceededCh <- proceededValues{buf, nil}
p.m.Unlock()
break
}
@ -507,35 +517,17 @@ func (p *playerImpl) readLoop() {
}
p.pos += int64(l)
p.buf = p.buf[l:]
p.m.Unlock()
p.proceededCh <- proceededValues{buf[:l/2], nil}
case f := <-p.syncCh:
f()
}
}
}
func (p *playerImpl) sync(f func()) bool {
ch := make(chan struct{})
ff := func() {
f()
close(ch)
}
select {
case p.syncCh <- ff:
<-ch
return true
case <-p.readLoopEndedCh:
return false
}
}
func (p *playerImpl) shouldSkip() bool {
r := false
p.sync(func() {
r = p.shouldSkipImpl()
})
p.m.Lock()
r := p.shouldSkipImpl()
p.m.Unlock()
return r
}
@ -552,18 +544,16 @@ func (p *playerImpl) shouldSkipImpl() bool {
}
func (p *playerImpl) bufferSizeInBytes() int {
s := 0
p.sync(func() {
s = len(p.buf)
})
p.m.Lock()
s := len(p.buf)
p.m.Unlock()
return s
}
func (p *playerImpl) eof() bool {
r := false
p.sync(func() {
r = p.eofImpl()
})
p.m.Lock()
r := p.eofImpl()
p.m.Unlock()
return r
}
@ -637,10 +627,9 @@ func (p *Player) Current() time.Duration {
}
func (p *playerImpl) Current() time.Duration {
sample := int64(0)
p.sync(func() {
sample = p.pos / bytesPerSample
})
p.m.Lock()
sample := p.pos / bytesPerSample
p.m.Unlock()
return time.Duration(sample) * time.Second / time.Duration(p.sampleRate)
}
@ -650,10 +639,9 @@ func (p *Player) Volume() float64 {
}
func (p *playerImpl) Volume() float64 {
v := 0.0
p.sync(func() {
v = p.volume
})
p.m.Lock()
v := p.volume
p.m.Unlock()
return v
}
@ -669,7 +657,7 @@ func (p *playerImpl) SetVolume(volume float64) {
panic("audio: volume must be in between 0 and 1")
}
p.sync(func() {
p.volume = volume
})
p.m.Lock()
p.volume = volume
p.m.Unlock()
}