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internal: add comments
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@ -156,6 +156,7 @@ const (
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// A screen image is also unmanaged.
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ImageTypeScreen
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// ImageTypeVolatile is a volatile image that is cleared every frame.
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ImageTypeVolatile
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// ImageTypeUnmanaged is an unmanaged image that is not on an atlas.
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@ -31,7 +31,9 @@ type Shader struct {
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shader graphicsdriver.Shader
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ir *shaderir.Program
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id int
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name string
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// name is used only for logging.
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name string
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}
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func NewShader(ir *shaderir.Program, name string) *Shader {
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