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internal/ui: remove an old comment
Now Ebitengine allows to specify the initial monitor, having an initial monitor is no longer a hack. Updates #1575 Updates #1835
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@ -784,11 +784,10 @@ func (u *userInterfaceImpl) createWindow() error {
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u.window = window
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u.window = window
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// The position must be set before the size is set (#1982).
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// The position must be set before the size is set (#1982).
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// setWindowSize refers the current monitor's device scale.
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// setWindowSizeInDIP refers the current monitor's device scale.
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wx, wy := u.getInitWindowPositionInDIP()
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wx, wy := u.getInitWindowPositionInDIP()
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mw := int(u.dipFromGLFWMonitorPixel(float64(monitor.videoMode.Width), monitor))
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mw := int(u.dipFromGLFWMonitorPixel(float64(monitor.videoMode.Width), monitor))
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mh := int(u.dipFromGLFWMonitorPixel(float64(monitor.videoMode.Height), monitor))
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mh := int(u.dipFromGLFWMonitorPixel(float64(monitor.videoMode.Height), monitor))
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// Force to put the window in the initial monitor (#1575).
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if max := mw - ww; wx >= max {
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if max := mw - ww; wx >= max {
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wx = max
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wx = max
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}
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}
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