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ebiten: Update comments
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2
input.go
2
input.go
@ -227,7 +227,7 @@ func IsStandardGamepadButtonPressed(id GamepadID, button StandardGamepadButton)
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return uiDriver().Input().IsStandardGamepadButtonPressed(id, button)
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return uiDriver().Input().IsStandardGamepadButtonPressed(id, button)
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}
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}
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// IsStandardGamepadLayoutAvailable reports whether the gamepad (id) has the standard gamepad layout.
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// IsStandardGamepadLayoutAvailable reports whether the gamepad (id) has a standard gamepad layout mapping.
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//
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//
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// IsStandardGamepadLayoutAvailable is concurrent-safe.
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// IsStandardGamepadLayoutAvailable is concurrent-safe.
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func IsStandardGamepadLayoutAvailable(id GamepadID) bool {
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func IsStandardGamepadLayoutAvailable(id GamepadID) bool {
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