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internal/glfw: Bug fix: Crash after disconnecting a gamepad on Windows (Wine)
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@ -338,6 +338,12 @@ func CreateWindow(width, height int, title string, monitor *Monitor, share *Wind
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func (j Joystick) GetGUID() string {
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ptr := glfwDLL.call("glfwGetJoystickGUID", uintptr(j))
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panicError()
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// ptr can be nil after disconnecting the joystick.
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if ptr == 0 {
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return ""
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}
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var backed [256]byte
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as := backed[:0]
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for i := int32(0); ; i++ {
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@ -355,6 +361,12 @@ func (j Joystick) GetGUID() string {
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func (j Joystick) GetName() string {
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ptr := glfwDLL.call("glfwGetJoystickName", uintptr(j))
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panicError()
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// ptr can be nil after disconnecting the joystick.
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if ptr == 0 {
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return ""
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}
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var backed [256]byte
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as := backed[:0]
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for i := int32(0); ; i++ {
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@ -373,6 +385,12 @@ func (j Joystick) GetAxes() []float32 {
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var l int32
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ptr := glfwDLL.call("glfwGetJoystickAxes", uintptr(j), uintptr(unsafe.Pointer(&l)))
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panicError()
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// ptr can be nil after disconnecting the joystick.
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if ptr == 0 {
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return nil
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}
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as := make([]float32, l)
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for i := int32(0); i < l; i++ {
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as[i] = *(*float32)(unsafe.Pointer(ptr))
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@ -385,6 +403,12 @@ func (j Joystick) GetButtons() []byte {
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var l int32
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ptr := glfwDLL.call("glfwGetJoystickButtons", uintptr(j), uintptr(unsafe.Pointer(&l)))
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panicError()
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// ptr can be nil after disconnecting the joystick.
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if ptr == 0 {
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return nil
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}
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bs := make([]byte, l)
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for i := int32(0); i < l; i++ {
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bs[i] = *(*byte)(unsafe.Pointer(ptr))
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@ -397,6 +421,12 @@ func (j Joystick) GetHats() []JoystickHatState {
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var l int32
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ptr := glfwDLL.call("glfwGetJoystickHats", uintptr(j), uintptr(unsafe.Pointer(&l)))
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panicError()
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// ptr can be nil after disconnecting the joystick.
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if ptr == 0 {
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return nil
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}
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hats := make([]JoystickHatState, l)
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for i := int32(0); i < l; i++ {
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hats[i] = *(*JoystickHatState)(unsafe.Pointer(ptr))
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