diff --git a/internal/graphics/command.go b/internal/graphics/command.go index 75b05182a..0395d7f6f 100644 --- a/internal/graphics/command.go +++ b/internal/graphics/command.go @@ -121,7 +121,7 @@ func (q *commandQueue) Flush(context *opengl.Context) error { n += len(c.vertices) } } - vertices := make([]int16, 0, n) + vertices := make([]float32, 0, n) for _, c := range g { switch c := c.(type) { case *drawImageCommand: @@ -133,7 +133,7 @@ func (q *commandQueue) Flush(context *opengl.Context) error { } // NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far. // Let's use them to compare to len(quads) in the future. - if maxQuads < len(vertices)*2/QuadVertexSizeInBytes() { + if maxQuads < len(vertices)*opengl.Float.SizeInBytes()/QuadVertexSizeInBytes() { return fmt.Errorf("len(quads) must be equal to or less than %d", maxQuads) } numc := len(g) @@ -143,7 +143,7 @@ func (q *commandQueue) Flush(context *opengl.Context) error { return err } if c, ok := c.(*drawImageCommand); ok { - n := len(c.vertices) * 2 / QuadVertexSizeInBytes() + n := len(c.vertices) * opengl.Float.SizeInBytes() / QuadVertexSizeInBytes() indexOffsetInBytes += 6 * n * 2 } } @@ -181,7 +181,7 @@ func (c *fillCommand) Exec(context *opengl.Context, indexOffsetInBytes int) erro type drawImageCommand struct { dst *Image src *Image - vertices []int16 + vertices []float32 color affine.ColorM mode opengl.CompositeMode } @@ -223,8 +223,9 @@ func (c *drawImageCommand) Exec(context *opengl.Context, indexOffsetInBytes int) func (c *drawImageCommand) split(quadsNum int) [2]*drawImageCommand { c1 := *c c2 := *c - c1.vertices = c.vertices[:quadsNum*QuadVertexSizeInBytes()/2] - c2.vertices = c.vertices[quadsNum*QuadVertexSizeInBytes()/2:] + s := opengl.Float.SizeInBytes() + c1.vertices = c.vertices[:quadsNum*QuadVertexSizeInBytes()/s] + c2.vertices = c.vertices[quadsNum*QuadVertexSizeInBytes()/s:] return [2]*drawImageCommand{&c1, &c2} } @@ -246,14 +247,14 @@ func (c *drawImageCommand) isMergeable(other *drawImageCommand) bool { func (c *drawImageCommand) merge(other *drawImageCommand) *drawImageCommand { newC := *c - newC.vertices = make([]int16, 0, len(c.vertices)+len(other.vertices)) + newC.vertices = make([]float32, 0, len(c.vertices)+len(other.vertices)) newC.vertices = append(newC.vertices, c.vertices...) newC.vertices = append(newC.vertices, other.vertices...) return &newC } func (c *drawImageCommand) quadsNum() int { - return len(c.vertices) * 2 / QuadVertexSizeInBytes() + return len(c.vertices) * opengl.Float.SizeInBytes() / QuadVertexSizeInBytes() } type replacePixelsCommand struct { diff --git a/internal/graphics/image.go b/internal/graphics/image.go index e44056041..f1ac448fc 100644 --- a/internal/graphics/image.go +++ b/internal/graphics/image.go @@ -95,7 +95,7 @@ func (i *Image) Fill(clr color.RGBA) error { return nil } -func (i *Image) DrawImage(src *Image, vertices []int16, clr affine.ColorM, mode opengl.CompositeMode) error { +func (i *Image) DrawImage(src *Image, vertices []float32, clr affine.ColorM, mode opengl.CompositeMode) error { c := &drawImageCommand{ dst: i, src: src, diff --git a/internal/graphics/opengl/context_desktop.go b/internal/graphics/opengl/context_desktop.go index 13a07bf90..2693bc19d 100644 --- a/internal/graphics/opengl/context_desktop.go +++ b/internal/graphics/opengl/context_desktop.go @@ -486,9 +486,9 @@ func (c *Context) BindElementArrayBuffer(b Buffer) { }) } -func (c *Context) BufferSubData(bufferType BufferType, data []int16) { +func (c *Context) BufferSubData(bufferType BufferType, data []float32) { _ = c.runOnContextThread(func() error { - gl.BufferSubData(uint32(bufferType), 0, len(data)*2, gl.Ptr(data)) + gl.BufferSubData(uint32(bufferType), 0, len(data)*4, gl.Ptr(data)) return nil }) } diff --git a/internal/graphics/opengl/context_js.go b/internal/graphics/opengl/context_js.go index 37b4e3805..cd00d8ad3 100644 --- a/internal/graphics/opengl/context_js.go +++ b/internal/graphics/opengl/context_js.go @@ -387,7 +387,7 @@ func (c *Context) BindElementArrayBuffer(b Buffer) { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, b.Object) } -func (c *Context) BufferSubData(bufferType BufferType, data []int16) { +func (c *Context) BufferSubData(bufferType BufferType, data []float32) { gl := c.gl gl.BufferSubData(int(bufferType), 0, data) } diff --git a/internal/graphics/opengl/context_mobile.go b/internal/graphics/opengl/context_mobile.go index 5f67981c6..1af924ac1 100644 --- a/internal/graphics/opengl/context_mobile.go +++ b/internal/graphics/opengl/context_mobile.go @@ -19,7 +19,9 @@ package opengl import ( "errors" "fmt" + "math" + "github.com/hajimehoshi/ebiten/internal/endian" mgl "golang.org/x/mobile/gl" ) @@ -386,18 +388,32 @@ func (c *Context) BindElementArrayBuffer(b Buffer) { gl.BindBuffer(mgl.ELEMENT_ARRAY_BUFFER, mgl.Buffer(b)) } -func int16ToBytes(v []int16) []byte { - b := make([]byte, len(v)*2) - for i, x := range v { - b[2*i] = uint8(uint16(x)) - b[2*i+1] = uint8(uint16(x) >> 8) +func float32ToBytes(v []float32) []byte { + b := make([]byte, len(v)*4) + if endian.IsLittle() { + for i, x := range v { + bits := math.Float32bits(x) + b[4*i] = uint8(bits) + b[4*i+1] = uint8(bits >> 8) + b[4*i+2] = uint8(bits >> 16) + b[4*i+3] = uint8(bits >> 24) + } + } else { + // TODO: Test this + for i, x := range v { + bits := math.Float32bits(x) + b[4*i] = uint8(bits >> 24) + b[4*i+1] = uint8(bits >> 16) + b[4*i+2] = uint8(bits >> 8) + b[4*i+3] = uint8(bits) + } } return b } -func (c *Context) BufferSubData(bufferType BufferType, data []int16) { +func (c *Context) BufferSubData(bufferType BufferType, data []float32) { gl := c.gl - gl.BufferSubData(mgl.Enum(bufferType), 0, int16ToBytes(data)) + gl.BufferSubData(mgl.Enum(bufferType), 0, float32ToBytes(data)) } func (c *Context) DeleteBuffer(b Buffer) { diff --git a/internal/graphics/program.go b/internal/graphics/program.go index 3db2ff484..9e1c32c11 100644 --- a/internal/graphics/program.go +++ b/internal/graphics/program.go @@ -75,15 +75,15 @@ var ( parts: []arrayBufferLayoutPart{ { name: "vertex", - dataType: opengl.Short, + dataType: opengl.Float, num: 2, normalize: false, }, { name: "tex_coord", - dataType: opengl.Short, + dataType: opengl.Float, num: 2, - normalize: true, + normalize: false, }, { name: "geo_matrix_body", diff --git a/internal/restorable/image.go b/internal/restorable/image.go index a7ad26adb..41336a0f5 100644 --- a/internal/restorable/image.go +++ b/internal/restorable/image.go @@ -26,7 +26,7 @@ import ( type drawImageHistoryItem struct { image *graphics.Image - vertices []int16 + vertices []float32 colorm affine.ColorM mode opengl.CompositeMode } @@ -145,7 +145,7 @@ func (p *Image) ReplacePixels(pixels []uint8) error { return nil } -func (p *Image) DrawImage(img *Image, vertices []int16, colorm affine.ColorM, mode opengl.CompositeMode) error { +func (p *Image) DrawImage(img *Image, vertices []float32, colorm affine.ColorM, mode opengl.CompositeMode) error { if img.stale || img.volatile { p.makeStale() } else { @@ -157,7 +157,7 @@ func (p *Image) DrawImage(img *Image, vertices []int16, colorm affine.ColorM, mo return nil } -func (p *Image) appendDrawImageHistory(image *graphics.Image, vertices []int16, colorm affine.ColorM, mode opengl.CompositeMode) { +func (p *Image) appendDrawImageHistory(image *graphics.Image, vertices []float32, colorm affine.ColorM, mode opengl.CompositeMode) { if p.stale { return } diff --git a/vertices_nojs.go b/vertices.go similarity index 59% rename from vertices_nojs.go rename to vertices.go index dd17a9331..f31d598d0 100644 --- a/vertices_nojs.go +++ b/vertices.go @@ -12,73 +12,51 @@ // See the License for the specific language governing permissions and // limitations under the License. -// +build !js - package ebiten import ( - "math" - "unsafe" - - "github.com/hajimehoshi/ebiten/internal/endian" "github.com/hajimehoshi/ebiten/internal/graphics" ) -func floatsToInt16s(xs ...float64) []int16 { - r := make([]int16, 0, len(xs)*2) - for _, x := range xs { - x32 := float32(x) - n := *(*uint32)(unsafe.Pointer(&x32)) - if endian.IsLittle() { - r = append(r, int16(n), int16(n>>16)) - } else { - r = append(r, int16(n>>16), int16(n)) - } - } - return r -} - -func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 { +func vertices(parts ImageParts, width, height int, geo *GeoM) []float32 { // TODO: This function should be in graphics package? - totalSize := graphics.QuadVertexSizeInBytes() / 2 + totalSize := graphics.QuadVertexSizeInBytes() / 4 oneSize := totalSize / 4 l := parts.Len() - vs := make([]int16, l*totalSize) - w := uint(0) - h := uint(0) - for (1 << w) < width { - w++ - } - for (1 << h) < height { - h++ - } - geo16 := floatsToInt16s(geo.Element(0, 0), - geo.Element(0, 1), - geo.Element(1, 0), - geo.Element(1, 1), - geo.Element(0, 2), - geo.Element(1, 2)) + vs := make([]float32, l*totalSize) + geos := []float32{ + float32(geo.Element(0, 0)), + float32(geo.Element(0, 1)), + float32(geo.Element(1, 0)), + float32(geo.Element(1, 1)), + float32(geo.Element(0, 2)), + float32(geo.Element(1, 2))} n := 0 + w := float32(1) + h := float32(1) + for w < float32(width) { + w *= 2 + } + for h < float32(height) { + h *= 2 + } for i := 0; i < l; i++ { dx0, dy0, dx1, dy1 := parts.Dst(i) if dx0 == dx1 || dy0 == dy1 { continue } - x0, y0, x1, y1 := int16(dx0), int16(dy0), int16(dx1), int16(dy1) + x0, y0, x1, y1 := float32(dx0), float32(dy0), float32(dx1), float32(dy1) sx0, sy0, sx1, sy1 := parts.Src(i) if sx0 == sx1 || sy0 == sy1 { continue } - u0 := int16((math.MaxInt16 * sx0) >> w) - v0 := int16((math.MaxInt16 * sy0) >> h) - u1 := int16((math.MaxInt16 * sx1) >> w) - v1 := int16((math.MaxInt16 * sy1) >> h) + u0, v0, u1, v1 := float32(sx0)/w, float32(sy0)/h, float32(sx1)/w, float32(sy1)/h offset := n * totalSize vs[offset] = x0 vs[offset+1] = y0 vs[offset+2] = u0 vs[offset+3] = v0 - for j, g := range geo16 { + for j, g := range geos { vs[offset+4+j] = g } offset += oneSize @@ -86,7 +64,7 @@ func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 { vs[offset+1] = y0 vs[offset+2] = u1 vs[offset+3] = v0 - for j, g := range geo16 { + for j, g := range geos { vs[offset+4+j] = g } offset += oneSize @@ -94,7 +72,7 @@ func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 { vs[offset+1] = y1 vs[offset+2] = u0 vs[offset+3] = v1 - for j, g := range geo16 { + for j, g := range geos { vs[offset+4+j] = g } offset += oneSize @@ -102,7 +80,7 @@ func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 { vs[offset+1] = y1 vs[offset+2] = u1 vs[offset+3] = v1 - for j, g := range geo16 { + for j, g := range geos { vs[offset+4+j] = g } n++ diff --git a/vertices_js.go b/vertices_js.go deleted file mode 100644 index 56aca91ed..000000000 --- a/vertices_js.go +++ /dev/null @@ -1,98 +0,0 @@ -// Copyright 2016 The Ebiten Authors -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -// +build js - -package ebiten - -import ( - "math" - - "github.com/gopherjs/gopherjs/js" - "github.com/hajimehoshi/ebiten/internal/graphics" -) - -func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 { - // TODO: This function should be in graphics package? - totalSize := graphics.QuadVertexSizeInBytes() / 2 - oneSize := totalSize / 4 - l := parts.Len() - a := js.Global.Get("ArrayBuffer").New(l * totalSize * 2) - af32 := js.Global.Get("Float32Array").New(a) - a16 := js.Global.Get("Int16Array").New(a) - w := uint(0) - h := uint(0) - for (1 << w) < width { - w++ - } - for (1 << h) < height { - h++ - } - gs := []float64{geo.Element(0, 0), - geo.Element(0, 1), - geo.Element(1, 0), - geo.Element(1, 1), - geo.Element(0, 2), - geo.Element(1, 2)} - n := 0 - for i := 0; i < l; i++ { - dx0, dy0, dx1, dy1 := parts.Dst(i) - if dx0 == dx1 || dy0 == dy1 { - continue - } - sx0, sy0, sx1, sy1 := parts.Src(i) - if sx0 == sx1 || sy0 == sy1 { - continue - } - u0 := (math.MaxInt16 * sx0) >> w - v0 := (math.MaxInt16 * sy0) >> h - u1 := (math.MaxInt16 * sx1) >> w - v1 := (math.MaxInt16 * sy1) >> h - offset := n * totalSize - a16.SetIndex(offset, dx0) - a16.SetIndex(offset+1, dy0) - a16.SetIndex(offset+2, u0) - a16.SetIndex(offset+3, v0) - for j, g := range gs { - af32.SetIndex((offset+4)/2+j, g) - } - offset += oneSize - a16.SetIndex(offset, dx1) - a16.SetIndex(offset+1, dy0) - a16.SetIndex(offset+2, u1) - a16.SetIndex(offset+3, v0) - for j, g := range gs { - af32.SetIndex((offset+4)/2+j, g) - } - offset += oneSize - a16.SetIndex(offset, dx0) - a16.SetIndex(offset+1, dy1) - a16.SetIndex(offset+2, u0) - a16.SetIndex(offset+3, v1) - for j, g := range gs { - af32.SetIndex((offset+4)/2+j, g) - } - offset += oneSize - a16.SetIndex(offset, dx1) - a16.SetIndex(offset+1, dy1) - a16.SetIndex(offset+2, u1) - a16.SetIndex(offset+3, v1) - for j, g := range gs { - af32.SetIndex((offset+4)/2+j, g) - } - n++ - } - // TODO: Need to slice - return a16.Interface().([]int16) -}