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internal/graphicsdriver/opengl: Remove unused code using PBO
Updates #1678
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b249fe889d
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50d2d7ed61
@ -496,10 +496,6 @@ func (c *context) needsRestoring() bool {
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return false
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return false
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}
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}
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func (c *context) canUsePBO() bool {
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return false
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}
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func (c *context) texSubImage2D(t textureNative, args []*driver.ReplacePixelsArgs) {
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func (c *context) texSubImage2D(t textureNative, args []*driver.ReplacePixelsArgs) {
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c.bindTexture(t)
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c.bindTexture(t)
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for _, a := range args {
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for _, a := range args {
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@ -507,39 +503,6 @@ func (c *context) texSubImage2D(t textureNative, args []*driver.ReplacePixelsArg
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}
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}
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}
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}
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func (c *context) newPixelBufferObject(width, height int) buffer {
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var b uint32
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gl.GenBuffers(1, &b)
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gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, b)
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gl.BufferData(gl.PIXEL_UNPACK_BUFFER, 4*width*height, nil, gl.STREAM_DRAW)
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gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
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return buffer(b)
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}
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func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
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c.bindTexture(t)
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gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, uint32(buffer))
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stride := 4 * width
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for _, a := range args {
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offset := 4 * (a.Y*width + a.X)
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for j := 0; j < a.Height; j++ {
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gl.BufferSubData(gl.PIXEL_UNPACK_BUFFER, offset+stride*j, 4*a.Width, gl.Ptr(a.Pixels[4*a.Width*j:4*a.Width*(j+1)]))
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}
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}
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gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, nil)
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gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
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}
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func (c *context) getBufferSubData(buffer buffer, width, height int) []byte {
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gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, uint32(buffer))
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pixels := make([]byte, 4*width*height)
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gl.GetBufferSubData(gl.PIXEL_UNPACK_BUFFER, 0, 4*width*height, gl.Ptr(pixels))
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gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
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return pixels
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}
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func (c *context) enableStencilTest() {
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func (c *context) enableStencilTest() {
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gl.Enable(gl.STENCIL_TEST)
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gl.Enable(gl.STENCIL_TEST)
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}
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}
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@ -599,54 +599,6 @@ func (c *context) texSubImage2D(t textureNative, args []*driver.ReplacePixelsArg
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}
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}
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}
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}
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func (c *context) newPixelBufferObject(width, height int) buffer {
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gl := c.gl
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b := gl.createBuffer.Invoke()
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gl.bindBuffer.Invoke(gles.PIXEL_UNPACK_BUFFER, js.Value(b))
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gl.bufferData.Invoke(gles.PIXEL_UNPACK_BUFFER, 4*width*height, gles.STREAM_DRAW)
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gl.bindBuffer.Invoke(gles.PIXEL_UNPACK_BUFFER, nil)
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return buffer(b)
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}
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func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
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if !isWebGL2Available {
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panic("opengl: WebGL2 must be available when replacePixelsWithPBO is called")
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}
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c.bindTexture(t)
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gl := c.gl
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gl.bindBuffer.Invoke(gles.PIXEL_UNPACK_BUFFER, js.Value(buffer))
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stride := 4 * width
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for _, a := range args {
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arr := jsutil.TemporaryUint8Array(len(a.Pixels), a.Pixels)
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offset := 4 * (a.Y*width + a.X)
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for j := 0; j < a.Height; j++ {
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gl.bufferSubData.Invoke(gles.PIXEL_UNPACK_BUFFER, offset+stride*j, arr, 4*a.Width*j, 4*a.Width)
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}
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}
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// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLsizei width, GLsizei height,
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// GLenum format, GLenum type, GLintptr offset);
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gl.texSubImage2D.Invoke(gles.TEXTURE_2D, 0, 0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE, 0)
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gl.bindBuffer.Invoke(gles.PIXEL_UNPACK_BUFFER, nil)
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}
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func (c *context) getBufferSubData(buffer buffer, width, height int) []byte {
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if !isWebGL2Available {
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panic("opengl: WebGL2 must be available when getBufferSubData is called")
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}
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gl := c.gl
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gl.bindBuffer.Invoke(gles.PIXEL_UNPACK_BUFFER, js.Value(buffer))
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l := 4 * width * height
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arr := jsutil.TemporaryUint8Array(l, nil)
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gl.getBufferSubData.Invoke(gles.PIXEL_UNPACK_BUFFER, 0, arr, 0, l)
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gl.bindBuffer.Invoke(gles.PIXEL_UNPACK_BUFFER, nil)
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return jsutil.Uint8ArrayToSlice(arr, l)
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}
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func (c *context) enableStencilTest() {
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func (c *context) enableStencilTest() {
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gl := c.gl
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gl := c.gl
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gl.enable.Invoke(gles.STENCIL_TEST)
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gl.enable.Invoke(gles.STENCIL_TEST)
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@ -469,38 +469,6 @@ func (c *context) texSubImage2D(t textureNative, args []*driver.ReplacePixelsArg
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}
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}
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}
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}
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func (c *context) newPixelBufferObject(width, height int) buffer {
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b := c.ctx.GenBuffers(1)[0]
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c.ctx.BindBuffer(gles.PIXEL_UNPACK_BUFFER, b)
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c.ctx.BufferData(gles.PIXEL_UNPACK_BUFFER, 4*width*height, nil, gles.STREAM_DRAW)
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c.ctx.BindBuffer(gles.PIXEL_UNPACK_BUFFER, 0)
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return buffer(b)
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}
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func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
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// This implementation is not used yet so far. See the comment at canUsePBO.
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c.bindTexture(t)
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c.ctx.BindBuffer(gles.PIXEL_UNPACK_BUFFER, uint32(buffer))
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stride := 4 * width
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for _, a := range args {
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offset := 4 * (a.Y*width + a.X)
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for j := 0; j < a.Height; j++ {
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c.ctx.BufferSubData(gles.PIXEL_UNPACK_BUFFER, offset+stride*j, a.Pixels[4*a.Width*j:4*a.Width*(j+1)])
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}
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}
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c.ctx.TexSubImage2D(gles.TEXTURE_2D, 0, 0, 0, int32(width), int32(height), gles.RGBA, gles.UNSIGNED_BYTE, nil)
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c.ctx.BindBuffer(gles.PIXEL_UNPACK_BUFFER, 0)
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}
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func (c *context) getBufferSubData(buffer buffer, width, height int) []byte {
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// gl.GetBufferSubData doesn't exist on OpenGL ES 2 and 3.
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// As PBO is not used in mobiles, leave this unimplemented so far.
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panic("opengl: getBufferSubData is not implemented for mobiles")
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}
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func (c *context) enableStencilTest() {
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func (c *context) enableStencilTest() {
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c.ctx.Enable(gles.STENCIL_TEST)
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c.ctx.Enable(gles.STENCIL_TEST)
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}
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}
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@ -149,11 +149,6 @@ func (g *Graphics) SetVertices(vertices []float32, indices []uint16) {
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func (g *Graphics) DrawTriangles(dstID driver.ImageID, srcIDs [graphics.ShaderImageNum]driver.ImageID, offsets [graphics.ShaderImageNum - 1][2]float32, shaderID driver.ShaderID, indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address, dstRegion, srcRegion driver.Region, uniforms []interface{}, evenOdd bool) error {
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func (g *Graphics) DrawTriangles(dstID driver.ImageID, srcIDs [graphics.ShaderImageNum]driver.ImageID, offsets [graphics.ShaderImageNum - 1][2]float32, shaderID driver.ShaderID, indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address, dstRegion, srcRegion driver.Region, uniforms []interface{}, evenOdd bool) error {
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destination := g.images[dstID]
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destination := g.images[dstID]
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if !destination.pbo.equal(*new(buffer)) {
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g.context.deleteBuffer(destination.pbo)
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destination.pbo = *new(buffer)
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}
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g.drawCalled = true
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g.drawCalled = true
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if err := destination.setViewport(); err != nil {
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if err := destination.setViewport(); err != nil {
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@ -25,7 +25,6 @@ type Image struct {
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texture textureNative
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texture textureNative
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stencil renderbufferNative
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stencil renderbufferNative
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framebuffer *framebuffer
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framebuffer *framebuffer
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pbo buffer
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width int
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width int
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height int
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height int
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screen bool
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screen bool
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@ -40,9 +39,6 @@ func (i *Image) IsInvalidated() bool {
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}
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}
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func (i *Image) Dispose() {
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func (i *Image) Dispose() {
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if !i.pbo.equal(*new(buffer)) {
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i.graphics.context.deleteBuffer(i.pbo)
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}
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if i.framebuffer != nil {
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if i.framebuffer != nil {
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i.framebuffer.delete(&i.graphics.context)
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i.framebuffer.delete(&i.graphics.context)
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}
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}
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@ -69,18 +65,10 @@ func (i *Image) Pixels() ([]byte, error) {
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return nil, err
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return nil, err
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}
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}
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// PBO is created only when PBO is enabled AND ReplacePixels is called.
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// If PBO is enabled but the buffer doesn't exist, this means either ReplacePixels is not called or
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// different draw calls than ReplacePixels were called.
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if !i.graphics.context.canUsePBO() || i.pbo.equal(*new(buffer)) {
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p := i.graphics.context.framebufferPixels(i.framebuffer, i.width, i.height)
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p := i.graphics.context.framebufferPixels(i.framebuffer, i.width, i.height)
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return p, nil
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return p, nil
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}
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}
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p := i.graphics.context.getBufferSubData(i.pbo, i.width, i.height)
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return p, nil
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}
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func (i *Image) framebufferSize() (int, int) {
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func (i *Image) framebufferSize() (int, int) {
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if i.screen {
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if i.screen {
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// The (default) framebuffer size can't be converted to a power of 2.
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// The (default) framebuffer size can't be converted to a power of 2.
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@ -144,25 +132,5 @@ func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
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i.graphics.context.flush()
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i.graphics.context.flush()
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}
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}
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i.graphics.drawCalled = false
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i.graphics.drawCalled = false
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// TODO: Now canUsePBO always returns false (#1678). Remove the code for PBO.
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if !i.graphics.context.canUsePBO() {
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i.graphics.context.texSubImage2D(i.texture, args)
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i.graphics.context.texSubImage2D(i.texture, args)
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return
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}
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w, h := i.width, i.height
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if i.pbo.equal(*new(buffer)) {
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i.pbo = i.graphics.context.newPixelBufferObject(w, h)
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if i.pbo.equal(*new(buffer)) {
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panic("opengl: newPixelBufferObject failed")
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}
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if i.framebuffer != nil {
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i.graphics.context.framebufferPixelsToBuffer(i.framebuffer, i.pbo, i.width, i.height)
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}
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}
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if i.pbo.equal(*new(buffer)) {
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panic("opengl: newPixelBufferObject failed")
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}
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i.graphics.context.replacePixelsWithPBO(i.pbo, i.texture, w, h, args)
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}
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}
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