uidriver/glfw: Make the panic messages more consistent

This commit is contained in:
Hajime Hoshi 2019-12-01 03:34:09 +09:00
parent 0ec447e0d0
commit 5153713469

View File

@ -125,7 +125,7 @@ func initialize() error {
}
if w == nil {
// This can happen on Windows Remote Desktop (#903).
panic("ui: glfw.CreateWindow must not return nil")
panic("glfw: glfw.CreateWindow must not return nil")
}
// TODO: Fix this hack. currentMonitorImpl now requires u.window on POSIX.
@ -321,7 +321,7 @@ func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
func (u *UserInterface) SetScreenSize(width, height int) {
if !u.isRunning() {
panic("ui: Run is not called yet")
panic("glfw: SetScreenSize can't be called before the main loop starts")
}
_ = u.t.Call(func() error {
// TODO: What if the window is maximized? (#320)
@ -332,7 +332,7 @@ func (u *UserInterface) SetScreenSize(width, height int) {
func (u *UserInterface) SetScreenScale(scale float64) {
if !u.isRunning() {
panic("ui: Run is not called yet")
panic("glfw: SetScreenScale can't be called before the main loop starts")
}
_ = u.t.Call(func() error {
// TODO: What if the window is maximized? (#320)
@ -356,7 +356,7 @@ func (u *UserInterface) ScreenScale() float64 {
// isFullscreen must be called from the main thread.
func (u *UserInterface) isFullscreen() bool {
if !u.isRunning() {
panic("ui: the game must be running at isFullscreen")
panic("glfw: isFullscreen can't be called before the main loop starts")
}
return u.window.GetMonitor() != nil
}
@ -571,7 +571,7 @@ func (u *UserInterface) SetWindowResizable(resizable bool) {
return
}
panic("ui: SetWindowResizable can't be called after Run so far.")
panic("glfw: SetWindowResizable can't be called after the main loop so far.")
// TODO: Now SetAttrib doesn't exist on GLFW 3.2. Revisit later (#556).
}
@ -1056,7 +1056,7 @@ func (u *UserInterface) SetWindowPosition(x, y int) {
func (u *UserInterface) WindowPosition() (int, int) {
if !u.isRunning() {
panic("ui: Run is not called yet")
panic("glfw: WindowPosition can't be called before the main loop starts")
}
x, y := 0, 0
_ = u.t.Call(func() error {
@ -1075,7 +1075,7 @@ func (u *UserInterface) SetScreenTransparent(transparent bool) {
u.setInitScreenTransparent(transparent)
return
}
panic("ui: SetScreenTransparent can't be called after Run.")
panic("glfw: SetScreenTransparent can't be called after the main loop starts")
}
func (u *UserInterface) IsScreenTransparent() bool {