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internal/gamepad: bug fix: wrong offset especially on 32bit Linux
Closes #2122
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744340da5e
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@ -306,11 +306,16 @@ func (g *nativeGamepad) update(gamepad *gamepads) error {
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return fmt.Errorf("gamepad: Read failed: %w", err)
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return fmt.Errorf("gamepad: Read failed: %w", err)
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}
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}
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const (
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offsetTyp = unsafe.Offsetof(input_event{}.typ)
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offsetCode = unsafe.Offsetof(input_event{}.code)
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offsetValue = unsafe.Offsetof(input_event{}.value)
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)
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// time is not used.
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// time is not used.
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e := input_event{
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e := input_event{
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typ: uint16(buf[16]) | uint16(buf[17])<<8,
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typ: uint16(buf[offsetTyp]) | uint16(buf[offsetTyp+1])<<8,
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code: uint16(buf[18]) | uint16(buf[19])<<8,
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code: uint16(buf[offsetCode]) | uint16(buf[offsetCode+1])<<8,
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value: int32(buf[20]) | int32(buf[21])<<8 | int32(buf[22])<<16 | int32(buf[23])<<24,
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value: int32(buf[offsetValue]) | int32(buf[offsetValue+1])<<8 | int32(buf[offsetValue+2])<<16 | int32(buf[offsetValue+3])<<24,
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}
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}
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if e.typ == unix.EV_SYN {
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if e.typ == unix.EV_SYN {
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