mipmap: Bug fix: Crash at DrawTrianglesWithShader

This commit is contained in:
Hajime Hoshi 2020-07-16 23:02:33 +09:00
parent c4c9771b78
commit 52773e1d12

View File

@ -88,29 +88,32 @@ func (m *Mipmap) Pixels(x, y, width, height int) ([]byte, error) {
}
func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, images []*Mipmap) {
level := math.MaxInt32
for i := 0; i < len(indices)/3; i++ {
const n = graphics.VertexFloatNum
dx0 := vertices[n*indices[3*i]+0]
dy0 := vertices[n*indices[3*i]+1]
sx0 := vertices[n*indices[3*i]+2]
sy0 := vertices[n*indices[3*i]+3]
dx1 := vertices[n*indices[3*i+1]+0]
dy1 := vertices[n*indices[3*i+1]+1]
sx1 := vertices[n*indices[3*i+1]+2]
sy1 := vertices[n*indices[3*i+1]+3]
dx2 := vertices[n*indices[3*i+2]+0]
dy2 := vertices[n*indices[3*i+2]+1]
sx2 := vertices[n*indices[3*i+2]+2]
sy2 := vertices[n*indices[3*i+2]+3]
if l := src.mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, filter); level > l {
level = l
}
if l := src.mipmapLevelFromDistance(dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, filter); level > l {
level = l
}
if l := src.mipmapLevelFromDistance(dx2, dy2, dx0, dy0, sx2, sy2, sx0, sy0, filter); level > l {
level = l
level := 0
if src != nil && !src.volatile && filter != driver.FilterScreen {
level = math.MaxInt32
for i := 0; i < len(indices)/3; i++ {
const n = graphics.VertexFloatNum
dx0 := vertices[n*indices[3*i]+0]
dy0 := vertices[n*indices[3*i]+1]
sx0 := vertices[n*indices[3*i]+2]
sy0 := vertices[n*indices[3*i]+3]
dx1 := vertices[n*indices[3*i+1]+0]
dy1 := vertices[n*indices[3*i+1]+1]
sx1 := vertices[n*indices[3*i+1]+2]
sy1 := vertices[n*indices[3*i+1]+3]
dx2 := vertices[n*indices[3*i+2]+0]
dy2 := vertices[n*indices[3*i+2]+1]
sx2 := vertices[n*indices[3*i+2]+2]
sy2 := vertices[n*indices[3*i+2]+3]
if l := mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, filter); level > l {
level = l
}
if l := mipmapLevelFromDistance(dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, filter); level > l {
level = l
}
if l := mipmapLevelFromDistance(dx2, dy2, dx0, dy0, sx2, sy2, sx0, sy0, filter); level > l {
level = l
}
}
}
@ -257,13 +260,10 @@ func (m *Mipmap) disposeMipmaps() {
}
// mipmapLevel returns an appropriate mipmap level for the given distance.
func (m *Mipmap) mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1 float32, filter driver.Filter) int {
func mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1 float32, filter driver.Filter) int {
if filter == driver.FilterScreen {
return 0
}
if m.volatile {
return 0
}
d := (dx1-dx0)*(dx1-dx0) + (dy1-dy0)*(dy1-dy0)
s := (sx1-sx0)*(sx1-sx0) + (sy1-sy0)*(sy1-sy0)