mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Issue 1
This commit is contained in:
parent
26122aa120
commit
52e7817c1d
@ -22,7 +22,7 @@ func flush() {
|
||||
|
||||
type Context struct {
|
||||
screenId graphics.RenderTargetId
|
||||
mainId graphics.RenderTargetId
|
||||
defaultId graphics.RenderTargetId
|
||||
currentId graphics.RenderTargetId
|
||||
ids *ids
|
||||
screenWidth int
|
||||
@ -37,10 +37,13 @@ func newContext(ids *ids, screenWidth, screenHeight, screenScale int) *Context {
|
||||
screenHeight: screenHeight,
|
||||
screenScale: screenScale,
|
||||
}
|
||||
mainRenderTarget := newRTWithCurrentFramebuffer(
|
||||
screenWidth*screenScale,
|
||||
screenHeight*screenScale)
|
||||
context.mainId = context.ids.addRenderTarget(mainRenderTarget)
|
||||
defaultRenderTarget := &RenderTarget{
|
||||
framebuffer: C.GLuint(0),
|
||||
width: screenWidth * screenScale,
|
||||
height: screenHeight * screenScale,
|
||||
flipY: true,
|
||||
}
|
||||
context.defaultId = context.ids.addRenderTarget(defaultRenderTarget)
|
||||
|
||||
var err error
|
||||
context.screenId, err = ids.createRenderTarget(
|
||||
@ -57,7 +60,7 @@ func newContext(ids *ids, screenWidth, screenHeight, screenScale int) *Context {
|
||||
}
|
||||
|
||||
func (c *Context) Dispose() {
|
||||
// TODO: remove main framebuffer?
|
||||
// TODO: remove the default framebuffer?
|
||||
c.ids.deleteRenderTarget(c.screenId)
|
||||
}
|
||||
|
||||
@ -67,7 +70,7 @@ func (c *Context) Update(draw func(graphics.Context)) {
|
||||
|
||||
draw(c)
|
||||
|
||||
c.SetOffscreen(c.mainId)
|
||||
c.SetOffscreen(c.defaultId)
|
||||
c.Clear()
|
||||
|
||||
scale := float64(c.screenScale)
|
||||
|
@ -1,9 +1,15 @@
|
||||
package opengl
|
||||
|
||||
// #cgo LDFLAGS: -framework OpenGL
|
||||
//
|
||||
// #include <OpenGL/gl.h>
|
||||
import "C"
|
||||
import (
|
||||
"github.com/hajimehoshi/go-ebiten/graphics"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/opengl/shader"
|
||||
"image"
|
||||
"math"
|
||||
"sync"
|
||||
)
|
||||
|
||||
@ -30,6 +36,7 @@ type ids struct {
|
||||
renderTargets map[graphics.RenderTargetId]*RenderTarget
|
||||
renderTargetToTexture map[graphics.RenderTargetId]graphics.TextureId
|
||||
counts chan int
|
||||
currentRenderTargetId graphics.RenderTargetId
|
||||
sync.RWMutex
|
||||
}
|
||||
|
||||
@ -39,6 +46,7 @@ func newIds() *ids {
|
||||
renderTargets: map[graphics.RenderTargetId]*RenderTarget{},
|
||||
renderTargetToTexture: map[graphics.RenderTargetId]graphics.TextureId{},
|
||||
counts: make(chan int),
|
||||
currentRenderTargetId: -1,
|
||||
}
|
||||
go func() {
|
||||
for i := 1; ; i++ {
|
||||
@ -88,6 +96,8 @@ func (i *ids) createRenderTarget(width, height int, filter graphics.Filter) (
|
||||
return 0, err
|
||||
}
|
||||
framebuffer := createFramebuffer(texture.native)
|
||||
// The current binded framebuffer can be changed.
|
||||
i.currentRenderTargetId = -1
|
||||
renderTarget := &RenderTarget{framebuffer, texture.width, texture.height, false}
|
||||
|
||||
textureId := graphics.TextureId(<-i.counts)
|
||||
@ -130,13 +140,39 @@ func (i *ids) deleteRenderTarget(id graphics.RenderTargetId) {
|
||||
}
|
||||
|
||||
func (i *ids) fillRenderTarget(id graphics.RenderTargetId, r, g, b uint8) {
|
||||
i.renderTargetAt(id).fill(r, g, b)
|
||||
i.setViewportIfNeeded(id)
|
||||
const max = float64(math.MaxUint8)
|
||||
C.glClearColor(
|
||||
C.GLclampf(float64(r)/max),
|
||||
C.GLclampf(float64(g)/max),
|
||||
C.GLclampf(float64(b)/max),
|
||||
1)
|
||||
C.glClear(C.GL_COLOR_BUFFER_BIT)
|
||||
}
|
||||
|
||||
func (i *ids) drawTexture(
|
||||
target graphics.RenderTargetId,
|
||||
id graphics.TextureId,
|
||||
parts []graphics.TexturePart, geo matrix.Geometry, color matrix.Color) {
|
||||
parts []graphics.TexturePart,
|
||||
geo matrix.Geometry,
|
||||
color matrix.Color) {
|
||||
texture := i.textureAt(id)
|
||||
i.renderTargetAt(target).drawTexture(texture, parts, geo, color)
|
||||
i.setViewportIfNeeded(target)
|
||||
r := i.renderTargetAt(target)
|
||||
projectionMatrix := r.projectionMatrix()
|
||||
quads := graphics.TextureQuads(parts, texture.width, texture.height)
|
||||
shader.DrawTexture(
|
||||
shader.NativeTexture(texture.native),
|
||||
glMatrix(projectionMatrix),
|
||||
quads,
|
||||
geo,
|
||||
color)
|
||||
}
|
||||
|
||||
func (i *ids) setViewportIfNeeded(id graphics.RenderTargetId) {
|
||||
r := i.renderTargetAt(id)
|
||||
if i.currentRenderTargetId != id {
|
||||
r.setAsViewport()
|
||||
i.currentRenderTargetId = id
|
||||
}
|
||||
}
|
||||
|
@ -7,9 +7,6 @@ import "C"
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/opengl/shader"
|
||||
"math"
|
||||
)
|
||||
|
||||
func glMatrix(matrix [4][4]float64) [16]float32 {
|
||||
@ -29,21 +26,11 @@ type RenderTarget struct {
|
||||
flipY bool
|
||||
}
|
||||
|
||||
func newRTWithCurrentFramebuffer(width, height int) *RenderTarget {
|
||||
framebuffer := C.GLint(0)
|
||||
C.glGetIntegerv(C.GL_FRAMEBUFFER_BINDING, &framebuffer)
|
||||
return &RenderTarget{C.GLuint(framebuffer), width, height, true}
|
||||
}
|
||||
|
||||
func createFramebuffer(nativeTexture C.GLuint) C.GLuint {
|
||||
framebuffer := C.GLuint(0)
|
||||
C.glGenFramebuffers(1, &framebuffer)
|
||||
|
||||
origFramebuffer := C.GLint(0)
|
||||
C.glGetIntegerv(C.GL_FRAMEBUFFER_BINDING, &origFramebuffer)
|
||||
|
||||
C.glBindFramebuffer(C.GL_FRAMEBUFFER, framebuffer)
|
||||
defer C.glBindFramebuffer(C.GL_FRAMEBUFFER, C.GLuint(origFramebuffer))
|
||||
|
||||
C.glFramebufferTexture2D(C.GL_FRAMEBUFFER, C.GL_COLOR_ATTACHMENT0,
|
||||
C.GL_TEXTURE_2D, nativeTexture, 0)
|
||||
@ -61,12 +48,6 @@ func createFramebuffer(nativeTexture C.GLuint) C.GLuint {
|
||||
}
|
||||
|
||||
func (r *RenderTarget) setAsViewport() {
|
||||
current := C.GLint(0)
|
||||
C.glGetIntegerv(C.GL_FRAMEBUFFER_BINDING, ¤t)
|
||||
if C.GLuint(current) == r.framebuffer {
|
||||
return
|
||||
}
|
||||
|
||||
C.glFlush()
|
||||
|
||||
C.glBindFramebuffer(C.GL_FRAMEBUFFER, C.GLuint(r.framebuffer))
|
||||
@ -98,30 +79,3 @@ func (r *RenderTarget) projectionMatrix() [4][4]float64 {
|
||||
func (r *RenderTarget) dispose() {
|
||||
C.glDeleteFramebuffers(1, &r.framebuffer)
|
||||
}
|
||||
|
||||
func (r *RenderTarget) fill(red, green, blue uint8) {
|
||||
r.setAsViewport()
|
||||
const max = float64(math.MaxUint8)
|
||||
C.glClearColor(
|
||||
C.GLclampf(float64(red)/max),
|
||||
C.GLclampf(float64(green)/max),
|
||||
C.GLclampf(float64(blue)/max),
|
||||
1)
|
||||
C.glClear(C.GL_COLOR_BUFFER_BIT)
|
||||
}
|
||||
|
||||
func (r *RenderTarget) drawTexture(
|
||||
texture *Texture,
|
||||
parts []graphics.TexturePart,
|
||||
geometryMatrix matrix.Geometry,
|
||||
colorMatrix matrix.Color) {
|
||||
r.setAsViewport()
|
||||
projectionMatrix := r.projectionMatrix()
|
||||
quads := graphics.TextureQuads(parts, texture.width, texture.height)
|
||||
shader.DrawTexture(
|
||||
shader.NativeTexture(texture.native),
|
||||
glMatrix(projectionMatrix),
|
||||
quads,
|
||||
geometryMatrix,
|
||||
colorMatrix)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user