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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/builtinshader: move Filter and Address from internal/graphicsdriver
This commit is contained in:
parent
9c07b20f2b
commit
534d82c17d
@ -15,6 +15,7 @@
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package ebiten
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
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@ -24,10 +25,10 @@ type Filter int
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const (
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// FilterNearest represents nearest (crisp-edged) filter
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FilterNearest Filter = Filter(graphicsdriver.FilterNearest)
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FilterNearest Filter = Filter(builtinshader.FilterNearest)
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// FilterLinear represents linear filter
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FilterLinear Filter = Filter(graphicsdriver.FilterLinear)
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FilterLinear Filter = Filter(builtinshader.FilterLinear)
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)
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// CompositeMode represents Porter-Duff composition mode.
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24
image.go
24
image.go
@ -97,8 +97,8 @@ func (i *Image) Fill(clr color.Color) {
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i.image.Fill(crf, cgf, cbf, caf, x, y, b.Dx(), b.Dy())
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}
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func canSkipMipmap(geom GeoM, filter graphicsdriver.Filter) bool {
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if filter != graphicsdriver.FilterLinear {
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func canSkipMipmap(geom GeoM, filter builtinshader.Filter) bool {
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if filter != builtinshader.FilterLinear {
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return true
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}
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return geom.det2x2() >= 0.999
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@ -216,7 +216,7 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) {
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}
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mode := graphicsdriver.CompositeMode(options.CompositeMode)
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filter := graphicsdriver.Filter(options.Filter)
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filter := builtinshader.Filter(options.Filter)
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if offsetX, offsetY := i.adjustPosition(0, 0); offsetX != 0 || offsetY != 0 {
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options.GeoM.Translate(float64(offsetX), float64(offsetY))
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@ -233,7 +233,7 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) {
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srcs := [graphics.ShaderImageCount]*ui.Image{img.image}
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useColorM := !colorm.IsIdentity()
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shader := builtinShader(graphicsdriver.Filter(filter), graphicsdriver.AddressUnsafe, useColorM)
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shader := builtinShader(builtinshader.Filter(filter), builtinshader.AddressUnsafe, useColorM)
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var uniforms [][]float32
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if useColorM {
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var body [16]float32
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@ -281,13 +281,13 @@ type Address int
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const (
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// AddressUnsafe means there is no guarantee when the texture coodinates are out of range.
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AddressUnsafe Address = Address(graphicsdriver.AddressUnsafe)
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AddressUnsafe Address = Address(builtinshader.AddressUnsafe)
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// AddressClampToZero means that out-of-range texture coordinates return 0 (transparent).
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AddressClampToZero Address = Address(graphicsdriver.AddressClampToZero)
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AddressClampToZero Address = Address(builtinshader.AddressClampToZero)
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// AddressRepeat means that texture coordinates wrap to the other side of the texture.
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AddressRepeat Address = Address(graphicsdriver.AddressRepeat)
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AddressRepeat Address = Address(builtinshader.AddressRepeat)
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)
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// FillRule is the rule whether an overlapped region is rendered with DrawTriangles(Shader).
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@ -398,13 +398,13 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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mode := graphicsdriver.CompositeMode(options.CompositeMode)
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address := graphicsdriver.Address(options.Address)
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address := builtinshader.Address(options.Address)
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var sr graphicsdriver.Region
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if address != graphicsdriver.AddressUnsafe {
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if address != builtinshader.AddressUnsafe {
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sr = img.adjustedRegion()
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}
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filter := graphicsdriver.Filter(options.Filter)
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filter := builtinshader.Filter(options.Filter)
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colorm, cr, cg, cb, ca := colorMToScale(options.ColorM.affineColorM())
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@ -443,7 +443,7 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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srcs := [graphics.ShaderImageCount]*ui.Image{img.image}
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useColorM := !colorm.IsIdentity()
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shader := builtinShader(graphicsdriver.Filter(filter), graphicsdriver.Address(address), useColorM)
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shader := builtinShader(builtinshader.Filter(filter), builtinshader.Address(address), useColorM)
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var uniforms [][]float32
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if useColorM {
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var body [16]float32
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@ -455,7 +455,7 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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})
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}
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i.image.DrawTriangles(srcs, vs, is, mode, i.adjustedRegion(), sr, [graphics.ShaderImageCount - 1][2]float32{}, shader.shader, uniforms, options.FillRule == EvenOdd, filter != graphicsdriver.FilterLinear)
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i.image.DrawTriangles(srcs, vs, is, mode, i.adjustedRegion(), sr, [graphics.ShaderImageCount - 1][2]float32{}, shader.shader, uniforms, options.FillRule == EvenOdd, filter != builtinshader.FilterLinear)
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}
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// DrawTrianglesShaderOptions represents options for DrawTrianglesShader.
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@ -19,8 +19,21 @@ import (
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"fmt"
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"sync"
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"text/template"
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)
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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type Filter int
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const (
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FilterNearest Filter = iota
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FilterLinear
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)
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type Address int
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const (
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AddressUnsafe Address = iota
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AddressClampToZero
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AddressRepeat
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)
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const (
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@ -29,8 +42,8 @@ const (
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)
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type key struct {
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Filter graphicsdriver.Filter
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Address graphicsdriver.Address
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Filter Filter
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Address Address
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UseColorM bool
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}
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@ -117,7 +130,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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// Shader returns the built-in shader based on the given parameters.
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//
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// The returned shader always uses a color matrix so far.
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func Shader(filter graphicsdriver.Filter, address graphicsdriver.Address, useColorM bool) []byte {
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func Shader(filter Filter, address Address, useColorM bool) []byte {
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shadersM.Lock()
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defer shadersM.Unlock()
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@ -132,22 +145,22 @@ func Shader(filter graphicsdriver.Filter, address graphicsdriver.Address, useCol
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var buf bytes.Buffer
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if err := tmpl.Execute(&buf, struct {
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Filter graphicsdriver.Filter
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FilterNearest graphicsdriver.Filter
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FilterLinear graphicsdriver.Filter
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Address graphicsdriver.Address
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AddressUnsafe graphicsdriver.Address
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AddressClampToZero graphicsdriver.Address
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AddressRepeat graphicsdriver.Address
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Filter Filter
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FilterNearest Filter
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FilterLinear Filter
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Address Address
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AddressUnsafe Address
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AddressClampToZero Address
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AddressRepeat Address
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UseColorM bool
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}{
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Filter: filter,
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FilterNearest: graphicsdriver.FilterNearest,
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FilterLinear: graphicsdriver.FilterLinear,
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FilterNearest: FilterNearest,
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FilterLinear: FilterLinear,
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Address: address,
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AddressUnsafe: graphicsdriver.AddressUnsafe,
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AddressClampToZero: graphicsdriver.AddressClampToZero,
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AddressRepeat: graphicsdriver.AddressRepeat,
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AddressUnsafe: AddressUnsafe,
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AddressClampToZero: AddressClampToZero,
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AddressRepeat: AddressRepeat,
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UseColorM: useColorM,
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}); err != nil {
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panic(fmt.Sprintf("builtinshader: tmpl.Execute failed: %v", err))
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@ -30,7 +30,7 @@ import (
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var nearestFilterShader *graphicscommand.Shader
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func init() {
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ir, err := graphics.CompileShader([]byte(builtinshader.Shader(graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, false)))
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ir, err := graphics.CompileShader([]byte(builtinshader.Shader(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)))
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if err != nil {
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panic(fmt.Sprintf("graphicscommand: compiling the nearest shader failed: %v", err))
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}
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@ -1,30 +0,0 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphicsdriver
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type Filter int
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const (
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FilterNearest Filter = iota
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FilterLinear
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)
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type Address int
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const (
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AddressUnsafe Address = iota
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AddressClampToZero
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AddressRepeat
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)
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@ -20,7 +20,6 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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@ -56,14 +55,14 @@ var (
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func init() {
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{
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ir, err := graphics.CompileShader([]byte(builtinshader.Shader(graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, false)))
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ir, err := graphics.CompileShader([]byte(builtinshader.Shader(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)))
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if err != nil {
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panic(fmt.Sprintf("restorable: compiling the nearest shader failed: %v", err))
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}
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NearestFilterShader = NewShader(ir)
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}
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{
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ir, err := graphics.CompileShader([]byte(builtinshader.Shader(graphicsdriver.FilterLinear, graphicsdriver.AddressUnsafe, false)))
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ir, err := graphics.CompileShader([]byte(builtinshader.Shader(builtinshader.FilterLinear, builtinshader.AddressUnsafe, false)))
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if err != nil {
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panic(fmt.Sprintf("restorable: compiling the linear shader failed: %v", err))
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}
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13
shader.go
13
shader.go
@ -20,7 +20,6 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
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@ -58,8 +57,8 @@ func (s *Shader) convertUniforms(uniforms map[string]interface{}) [][]float32 {
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}
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type builtinShaderKey struct {
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filter graphicsdriver.Filter
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address graphicsdriver.Address
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filter builtinshader.Filter
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address builtinshader.Address
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useColorM bool
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}
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@ -68,7 +67,7 @@ var (
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builtinShadersM sync.Mutex
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)
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func builtinShader(filter graphicsdriver.Filter, address graphicsdriver.Address, useColorM bool) *Shader {
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func builtinShader(filter builtinshader.Filter, address builtinshader.Address, useColorM bool) *Shader {
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builtinShadersM.Lock()
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defer builtinShadersM.Unlock()
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@ -82,11 +81,11 @@ func builtinShader(filter graphicsdriver.Filter, address graphicsdriver.Address,
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}
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var shader *Shader
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if address == graphicsdriver.AddressUnsafe && !useColorM {
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if address == builtinshader.AddressUnsafe && !useColorM {
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switch filter {
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case graphicsdriver.FilterNearest:
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case builtinshader.FilterNearest:
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shader = &Shader{shader: ui.NearestFilterShader}
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case graphicsdriver.FilterLinear:
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case builtinshader.FilterLinear:
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shader = &Shader{shader: ui.LinearFilterShader}
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}
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} else {
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