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internal/glfw: bug fix: always use draw.Draw for any images
Closes #2807
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parent
1e5086fd5a
commit
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@ -247,24 +247,19 @@ func (w *Window) SetCursorPos(xpos, ypos float64) error {
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// The cursor hotspot is specified in pixels, relative to the upper-left corner of the cursor image.
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// Like all other coordinate systems in GLFW, the X-axis points to the right and the Y-axis points down.
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func CreateCursor(img image.Image, xhot, yhot int) (*Cursor, error) {
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var imgC C.GLFWimage
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var pixels []uint8
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b := img.Bounds()
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switch img := img.(type) {
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case *image.NRGBA:
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pixels = img.Pix
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default:
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m := image.NewNRGBA(image.Rect(0, 0, b.Dx(), b.Dy()))
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draw.Draw(m, m.Bounds(), img, b.Min, draw.Src)
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pixels = m.Pix
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}
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m := image.NewNRGBA(image.Rect(0, 0, b.Dx(), b.Dy()))
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draw.Draw(m, m.Bounds(), img, b.Min, draw.Src)
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pixels := m.Pix
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pix, free := bytes(pixels)
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imgC.width = C.int(b.Dx())
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imgC.height = C.int(b.Dy())
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imgC.pixels = (*C.uchar)(pix)
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imgC := C.GLFWimage{
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width: C.int(b.Dx()),
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height: C.int(b.Dy()),
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pixels: (*C.uchar)(pix),
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}
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c := C.glfwCreateCursor(&imgC, C.int(xhot), C.int(yhot))
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@ -361,17 +361,11 @@ func (w *Window) SetIcon(images []image.Image) error {
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freePixels := make([]func(), count)
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for i, img := range images {
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var pixels []uint8
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b := img.Bounds()
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switch img := img.(type) {
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case *image.NRGBA:
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pixels = img.Pix
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default:
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m := image.NewNRGBA(image.Rect(0, 0, b.Dx(), b.Dy()))
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draw.Draw(m, m.Bounds(), img, b.Min, draw.Src)
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pixels = m.Pix
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}
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m := image.NewNRGBA(image.Rect(0, 0, b.Dx(), b.Dy()))
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draw.Draw(m, m.Bounds(), img, b.Min, draw.Src)
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pixels := m.Pix
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pix, free := bytes(pixels)
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freePixels[i] = free
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