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ui: Bug fix: Changing screen size didn't work correctly on Windows
Fixes #775
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commit
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@ -639,18 +639,14 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
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u.window.SetPos(x, y)
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u.window.SetSizeCallback(func(_ *glfw.Window, width, height int) {
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go func() {
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w := int(float64(width) / u.scale)
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h := int(float64(height) / u.scale)
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_ = mainthread.Run(func() error {
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if u.fullscreen() {
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return nil
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}
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u.reqWidth = w
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u.reqHeight = h
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return nil
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})
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}()
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s := glfwScale()
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w := int(float64(width) / u.scale / s)
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h := int(float64(height) / u.scale / s)
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if u.fullscreen() {
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return
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}
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u.reqWidth = w
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u.reqHeight = h
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})
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return nil
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})
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