examples/contextlost: Enable to build on non-JS environments

This commit is contained in:
Hajime Hoshi 2020-11-05 00:34:51 +09:00
parent 48b46345d7
commit 552fbb7ed9
3 changed files with 93 additions and 46 deletions

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@ -0,0 +1,63 @@
// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build example
package main
import (
"fmt"
"syscall/js"
"time"
)
func (g *Game) loseAndRestoreContext() {
doc := js.Global().Get("document")
canvas := doc.Call("getElementsByTagName", "canvas").Index(0)
context := canvas.Call("getContext", "webgl2")
if !context.Truthy() {
context = canvas.Call("getContext", "webgl")
if !context.Truthy() {
context = canvas.Call("getContext", "experimental-webgl")
}
}
if g.lost {
return
}
// Edge might not support the extension. See
// https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_lose_context
ext := context.Call("getExtension", "WEBGL_lose_context")
if !ext.Truthy() {
fmt.Println("Fail to force context lost. Edge might not support the extension yet.")
return
}
ext.Call("loseContext")
fmt.Println("Lost the context!")
fmt.Println("The context is automatically restored after 3 seconds.")
g.lost = true
// If and only if the context is lost by loseContext, you need to call restoreContext. Note that in usual
// case of context lost, you cannot call restoreContext but the context should be restored automatically.
//
// After the context is lost, update will not be called. Instead, fire the goroutine to restore the context.
go func() {
time.Sleep(3 * time.Second)
ext.Call("restoreContext")
fmt.Println("Restored the context!")
g.lost = false
}()
}

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@ -0,0 +1,26 @@
// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build example
// +build !js
package main
import (
"fmt"
)
func (g *Game) loseAndRestoreContext() {
fmt.Println("Losing context lost works only on browsers.")
}

View File

@ -18,13 +18,10 @@ package main
import (
"bytes"
"fmt"
"image"
_ "image/jpeg"
"log"
"math"
"syscall/js"
"time"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
@ -33,8 +30,8 @@ import (
)
const (
screenWidth = 320
screenHeight = 240
screenWidth = 640
screenHeight = 480
)
var (
@ -47,48 +44,9 @@ type Game struct {
lost bool
}
func (g *Game) loseAndRestoreContext(context js.Value) {
if g.lost {
return
}
// Edge might not support the extension. See
// https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_lose_context
ext := context.Call("getExtension", "WEBGL_lose_context")
if !ext.Truthy() {
fmt.Println("Fail to force context lost. Edge might not support the extension yet.")
return
}
ext.Call("loseContext")
fmt.Println("Lost the context!")
fmt.Println("The context is automatically restored after 3 seconds.")
g.lost = true
// If and only if the context is lost by loseContext, you need to call restoreContext. Note that in usual
// case of context lost, you cannot call restoreContext but the context should be restored automatically.
//
// After the context is lost, update will not be called. Instead, fire the goroutine to restore the context.
go func() {
time.Sleep(3 * time.Second)
ext.Call("restoreContext")
fmt.Println("Restored the context!")
g.lost = false
}()
}
func (g *Game) Update() error {
if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
doc := js.Global().Get("document")
canvas := doc.Call("getElementsByTagName", "canvas").Index(0)
context := canvas.Call("getContext", "webgl2")
if !context.Truthy() {
context = canvas.Call("getContext", "webgl")
if !context.Truthy() {
context = canvas.Call("getContext", "experimental-webgl")
}
}
g.loseAndRestoreContext(context)
g.loseAndRestoreContext()
return nil
}
@ -151,7 +109,7 @@ func main() {
extraImages = append(extraImages, eimg)
}
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Context Lost (Ebiten Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)