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audio: Fix a comment of (*Player).Close
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@ -319,7 +319,7 @@ func NewPlayerFromBytes(context *Context, src []byte) (*Player, error) {
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// Close closes the stream. Ths source stream passed by NewPlayer will also be closed.
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//
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// After closing, the stream owned by the player will be usable to a new player again.
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// After closing, the stream owned by the player will also be closed by calling its Close.
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//
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// This function is concurrent-safe.
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func (p *Player) Close() error {
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