mirror of
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internal/atlas: refactoring: ensure ReadPixels to be processed in a frame
This enables to call (*Image).At from HandleInput, which might be called outside of a frame. Updates #1704
This commit is contained in:
parent
a3ba83c5da
commit
55702a7c28
91
internal/atlas/func.go
Normal file
91
internal/atlas/func.go
Normal file
@ -0,0 +1,91 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package atlas
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import (
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"sync"
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)
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var (
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deferred []func()
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// deferredM is a mutex for the slice operations. This must not be used for other usages.
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deferredM sync.Mutex
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)
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func appendDeferred(f func()) {
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deferredM.Lock()
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defer deferredM.Unlock()
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deferred = append(deferred, f)
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}
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func flushDeferred() {
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deferredM.Lock()
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fs := deferred
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deferred = nil
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deferredM.Unlock()
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for _, f := range fs {
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f()
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}
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}
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type funcsInFrame struct {
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initOnce sync.Once
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funcsCh chan func()
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funcsAckCh chan struct{}
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beginFrameCh chan struct{}
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endFrameCh chan struct{}
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endFrameAckCh chan struct{}
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}
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var theFuncsInFrame funcsInFrame
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func (f *funcsInFrame) beginFrame() {
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f.initOnce.Do(func() {
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f.funcsCh = make(chan func())
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f.funcsAckCh = make(chan struct{})
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f.beginFrameCh = make(chan struct{})
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f.endFrameCh = make(chan struct{})
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f.endFrameAckCh = make(chan struct{})
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go func() {
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<-f.beginFrameCh
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for {
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select {
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case fn := <-f.funcsCh:
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fn()
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f.funcsAckCh <- struct{}{}
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case <-f.endFrameCh:
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f.endFrameAckCh <- struct{}{}
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// Wait for the next frame.
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<-f.beginFrameCh
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}
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}
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}()
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})
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f.beginFrameCh <- struct{}{}
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}
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func (f *funcsInFrame) endFrame() {
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f.endFrameCh <- struct{}{}
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// Ensure that all the queued functions are consumed and the loop is suspended.
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<-f.endFrameAckCh
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}
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func (f *funcsInFrame) runFuncInFrame(fn func()) {
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f.funcsCh <- fn
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<-f.funcsAckCh
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}
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@ -48,17 +48,6 @@ func min(a, b int) int {
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return b
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}
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func flushDeferred() {
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deferredM.Lock()
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fs := deferred
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deferred = nil
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deferredM.Unlock()
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for _, f := range fs {
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f()
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}
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}
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// baseCountToPutOnSourceBackend represents the base time duration when the image can be put onto an atlas.
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// Actual time duration is increased in an exponential way for each usage as a rendering target.
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const baseCountToPutOnSourceBackend = 10
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@ -132,11 +121,6 @@ var (
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imagesToPutOnSourceBackend smallImageSet
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imagesUsedAsDestination smallImageSet
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deferred []func()
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// deferredM is a mutex for the slice operations. This must not be used for other usages.
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deferredM sync.Mutex
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)
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type ImageType int
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@ -342,11 +326,9 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
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us := make([]uint32, len(uniforms))
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copy(us, uniforms)
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deferredM.Lock()
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deferred = append(deferred, func() {
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appendDeferred(func() {
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i.drawTriangles(srcs, vs, is, blend, dstRegion, srcRegions, shader, us, evenOdd, false)
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})
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deferredM.Unlock()
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return
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}
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@ -463,11 +445,9 @@ func (i *Image) WritePixels(pix []byte, region image.Rectangle) {
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copied := make([]byte, len(pix))
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copy(copied, pix)
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deferredM.Lock()
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deferred = append(deferred, func() {
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appendDeferred(func() {
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i.writePixels(copied, region)
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})
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deferredM.Unlock()
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return
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}
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@ -539,26 +519,30 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
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i.backend.restorable.WritePixels(pixb, r)
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}
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
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// ReadPixels reads pixels on the given region to the given slice pixels.
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//
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// ReadPixels blocks until BeginFrame is called if necessary in order to ensure this is called in a frame (between BeginFrame and EndFrame).
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// Be careful not to cause a deadlock by blocking a BeginFrame call by this ReadPixels call.
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
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var err error
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theFuncsInFrame.runFuncInFrame(func() {
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err = i.readPixels(graphicsDriver, pixels, region)
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})
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return err
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}
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func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
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backendsM.Lock()
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defer backendsM.Unlock()
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if !inFrame {
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// Not ready to read pixels. Try this later.
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return false, nil
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panic("atlas: inFrame must be true in readPixels")
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}
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// In the tests, BeginFrame might not be called often and then images might not be disposed (#2292).
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// To prevent memory leaks, flush the deferred functions here.
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flushDeferred()
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if err := i.readPixels(graphicsDriver, pixels, region); err != nil {
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return false, err
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}
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return true, nil
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}
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func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
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if i.backend == nil || i.backend.restorable == nil {
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for i := range pixels {
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pixels[i] = 0
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@ -577,11 +561,9 @@ func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
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// Defer this operation until it becomes safe. (#913)
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func (i *Image) MarkDisposed() {
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// As MarkDisposed can be invoked from finalizers, backendsM should not be used.
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deferredM.Lock()
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deferred = append(deferred, func() {
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appendDeferred(func() {
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i.dispose(true)
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})
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deferredM.Unlock()
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}
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func (i *Image) dispose(markDisposed bool) {
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@ -757,6 +739,9 @@ func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, path stri
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}
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func EndFrame() error {
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// endFrame must be called outside of backendsM.
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theFuncsInFrame.endFrame()
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backendsM.Lock()
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defer backendsM.Unlock()
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defer func() {
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@ -802,6 +787,9 @@ func floorPowerOf2(x int) int {
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}
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func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
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// beginFrame must be called outside of backendsM.
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defer theFuncsInFrame.beginFrame()
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backendsM.Lock()
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defer backendsM.Unlock()
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@ -117,13 +117,9 @@ func TestEnsureIsolatedFromSourceBackend(t *testing.T) {
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}
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pix = make([]byte, 4*size*size)
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ok, err := img4.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
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if err != nil {
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if err := img4.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < size; j++ {
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for i := 0; i < size; i++ {
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r := pix[4*(size*j+i)]
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@ -216,13 +212,9 @@ func TestReputOnSourceBackend(t *testing.T) {
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atlas.PutImagesOnSourceBackendForTesting(ui.Get().GraphicsDriverForTesting())
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pix = make([]byte, 4*size*size)
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ok, err := img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
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if err != nil {
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if err := img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < size; j++ {
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for i := 0; i < size; i++ {
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want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
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@ -244,13 +236,9 @@ func TestReputOnSourceBackend(t *testing.T) {
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}
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pix = make([]byte, 4*size*size)
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ok, err = img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
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if err != nil {
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if err := img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < size; j++ {
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for i := 0; i < size; i++ {
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want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
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@ -336,13 +324,9 @@ func TestExtend(t *testing.T) {
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img1.WritePixels(p1, image.Rect(0, 0, w1, h1))
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pix0 := make([]byte, 4*w0*h0)
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ok, err := img0.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix0, image.Rect(0, 0, w0, h0))
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if err != nil {
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if err := img0.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix0, image.Rect(0, 0, w0, h0)); err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < h0; j++ {
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for i := 0; i < w0; i++ {
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r := pix0[4*(w0*j+i)]
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@ -359,13 +343,9 @@ func TestExtend(t *testing.T) {
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}
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pix1 := make([]byte, 4*w1*h1)
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ok, err = img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix1, image.Rect(0, 0, w1, h1))
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if err != nil {
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if err := img1.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix1, image.Rect(0, 0, w1, h1)); err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < h1; j++ {
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for i := 0; i < w1; i++ {
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r := pix1[4*(w1*j+i)]
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@ -405,13 +385,9 @@ func TestWritePixelsAfterDrawTriangles(t *testing.T) {
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dst.WritePixels(pix, image.Rect(0, 0, w, h))
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pix = make([]byte, 4*w*h)
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ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))
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if err != nil {
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if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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r := pix[4*(w*j+i)]
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@ -451,13 +427,9 @@ func TestSmallImages(t *testing.T) {
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false)
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pix = make([]byte, 4*w*h)
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ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))
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if err != nil {
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if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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r := pix[4*(w*j+i)]
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@ -498,13 +470,9 @@ func TestLongImages(t *testing.T) {
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false)
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pix = make([]byte, 4*dstW*dstH)
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ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, dstW, dstH))
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if err != nil {
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if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, dstW, dstH)); err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < h; j++ {
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for i := 0; i < w*scale; i++ {
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r := pix[4*(dstW*j+i)]
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@ -716,13 +684,9 @@ func TestImageWritePixelsModify(t *testing.T) {
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// Check the pixels are the original ones.
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pix = make([]byte, 4*size*size)
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ok, err := img.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size))
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if err != nil {
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if err := img.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
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t.Fatal(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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for j := 0; j < size; j++ {
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for i := 0; i < size; i++ {
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want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
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@ -44,13 +44,9 @@ func TestShaderFillTwice(t *testing.T) {
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, s1, nil, false)
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pix := make([]byte, 4*w*h)
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ok, err := dst.ReadPixels(g, pix, image.Rect(0, 0, w, h))
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if err != nil {
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if err := dst.ReadPixels(g, pix, image.Rect(0, 0, w, h)); err != nil {
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t.Error(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff}); got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -75,13 +71,9 @@ func TestImageDrawTwice(t *testing.T) {
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false)
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pix := make([]byte, 4*w*h)
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ok, err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h))
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if err != nil {
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if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil {
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t.Error(err)
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}
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if !ok {
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t.Fatal("ReadPixels failed")
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}
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if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff}); got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -49,24 +49,19 @@ func (i *Image) MarkDisposed() {
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i.img.MarkDisposed()
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}
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
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// If restorable.AlwaysReadPixelsFromGPU() returns false, the pixel data is cached in the restorable package.
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if !restorable.AlwaysReadPixelsFromGPU() {
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ok, err := i.img.ReadPixels(graphicsDriver, pixels, region)
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if err != nil {
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return false, err
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if err := i.img.ReadPixels(graphicsDriver, pixels, region); err != nil {
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return err
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}
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return ok, nil
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return nil
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}
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if i.pixels == nil {
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pix := make([]byte, 4*i.width*i.height)
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ok, err := i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height))
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if err != nil {
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return false, err
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}
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if !ok {
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return false, nil
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if err := i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height)); err != nil {
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return err
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}
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i.pixels = pix
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}
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@ -77,7 +72,7 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
|
||||
srcX := 4 * ((region.Min.Y+j)*i.width + region.Min.X)
|
||||
copy(pixels[dstX:dstX+lineWidth], i.pixels[srcX:srcX+lineWidth])
|
||||
}
|
||||
return true, nil
|
||||
return nil
|
||||
}
|
||||
|
||||
func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, name string, blackbg bool) (string, error) {
|
||||
|
@ -61,7 +61,7 @@ func (m *Mipmap) WritePixels(pix []byte, region image.Rectangle) {
|
||||
m.disposeMipmaps()
|
||||
}
|
||||
|
||||
func (m *Mipmap) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
|
||||
func (m *Mipmap) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
|
||||
return m.orig.ReadPixels(graphicsDriver, pixels, region)
|
||||
}
|
||||
|
||||
|
@ -58,14 +58,11 @@ type context struct {
|
||||
skipCount int
|
||||
|
||||
setContextOnce sync.Once
|
||||
|
||||
funcsInFrameCh chan func()
|
||||
}
|
||||
|
||||
func newContext(game Game) *context {
|
||||
return &context{
|
||||
game: game,
|
||||
funcsInFrameCh: make(chan func()),
|
||||
}
|
||||
}
|
||||
|
||||
@ -117,11 +114,6 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update
|
||||
}
|
||||
}()
|
||||
|
||||
// Flush deferred functions, like reading pixels from GPU.
|
||||
if err := c.processFuncsInFrame(ui); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// ForceUpdate can be invoked even if the context is not initialized yet (#1591).
|
||||
if w, h := c.layoutGame(outsideWidth, outsideHeight, deviceScaleFactor); w == 0 || h == 0 {
|
||||
return nil
|
||||
@ -296,32 +288,3 @@ func (c *context) screenScaleAndOffsets() (scale, offsetX, offsetY float64) {
|
||||
func (u *UserInterface) LogicalPositionToClientPosition(x, y float64) (float64, float64) {
|
||||
return u.context.logicalPositionToClientPosition(x, y, u.DeviceScaleFactor())
|
||||
}
|
||||
|
||||
func (c *context) runInFrame(f func()) {
|
||||
ch := make(chan struct{})
|
||||
c.funcsInFrameCh <- func() {
|
||||
defer close(ch)
|
||||
f()
|
||||
}
|
||||
<-ch
|
||||
return
|
||||
}
|
||||
|
||||
func (c *context) processFuncsInFrame(ui *UserInterface) error {
|
||||
var processed bool
|
||||
for {
|
||||
select {
|
||||
case f := <-c.funcsInFrameCh:
|
||||
f()
|
||||
processed = true
|
||||
default:
|
||||
if processed {
|
||||
// Catch the error that happened at (*Image).At.
|
||||
if err := ui.error(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -120,35 +120,7 @@ func newUserInterface() (*UserInterface, error) {
|
||||
}
|
||||
|
||||
func (u *UserInterface) readPixels(mipmap *mipmap.Mipmap, pixels []byte, region image.Rectangle) error {
|
||||
ok, err := mipmap.ReadPixels(u.graphicsDriver, pixels, region)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// ReadPixels failed since this was called in between two frames.
|
||||
// Try this again at the next frame.
|
||||
if !ok {
|
||||
// If this function is called from the same sequence as a game's Update and Draw,
|
||||
// this causes a dead lock.
|
||||
// This never happens so far, but if handling inputs after EndFrame is implemented,
|
||||
// this might be possible (#1704).
|
||||
|
||||
var err1 error
|
||||
u.context.runInFrame(func() {
|
||||
ok, err := mipmap.ReadPixels(u.graphicsDriver, pixels, region)
|
||||
if err != nil {
|
||||
err1 = err
|
||||
return
|
||||
}
|
||||
if !ok {
|
||||
// This never reaches since this function must be called in a frame.
|
||||
panic("ui: ReadPixels unexpectedly failed")
|
||||
}
|
||||
})
|
||||
return err1
|
||||
}
|
||||
|
||||
return nil
|
||||
return mipmap.ReadPixels(u.graphicsDriver, pixels, region)
|
||||
}
|
||||
|
||||
func (u *UserInterface) dumpScreenshot(mipmap *mipmap.Mipmap, name string, blackbg bool) (string, error) {
|
||||
|
Loading…
Reference in New Issue
Block a user