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examples/shapes: Use DrawTriangles (#680)
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@ -20,6 +20,7 @@ import (
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"fmt"
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"fmt"
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"image/color"
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"image/color"
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"log"
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"log"
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"math"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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@ -30,8 +31,72 @@ const (
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screenHeight = 480
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screenHeight = 480
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)
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)
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var (
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emptyImage, _ = ebiten.NewImage(16, 16, ebiten.FilterDefault)
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)
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func init() {
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emptyImage.Fill(color.White)
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}
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var count = 0
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var count = 0
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func line(x0, y0, x1, y1 float32, clr color.RGBA) ([]ebiten.Vertex, []uint16) {
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const width = 0.5
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theta := math.Atan2(float64(x1-x0), float64(y1-y0))
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dx := float32(math.Cos(theta) - math.Sin(theta))
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dy := float32(math.Sin(theta) + math.Cos(theta))
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r := float32(clr.R) / 0xff
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g := float32(clr.G) / 0xff
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b := float32(clr.B) / 0xff
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a := float32(clr.A) / 0xff
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return []ebiten.Vertex{
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{
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DstX: x0 - width*dx,
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DstY: y0 - width*dy,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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{
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DstX: x0 + width*dx,
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DstY: y0 + width*dy,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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{
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DstX: x1 - width*dx,
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DstY: y1 - width*dy,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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{
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DstX: x1 + width*dx,
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DstY: y1 + width*dy,
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SrcX: 1,
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SrcY: 1,
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ColorR: r,
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ColorG: g,
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ColorB: b,
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ColorA: a,
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},
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}, []uint16{0, 1, 2, 1, 2, 3}
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}
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func update(screen *ebiten.Image) error {
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func update(screen *ebiten.Image) error {
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count++
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count++
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count %= 240
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count %= 240
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@ -41,9 +106,12 @@ func update(screen *ebiten.Image) error {
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}
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}
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cf := float64(count)
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cf := float64(count)
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ebitenutil.DrawLine(screen, 100, 100, 300, 100, color.RGBA{0xff, 0, 0xff, 0xff})
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v, i := line(100, 100, 300, 100, color.RGBA{0xff, 0xff, 0xff, 0xff})
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ebitenutil.DrawLine(screen, 50, 150, 50, 350, color.RGBA{0xff, 0xff, 0, 0xff})
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screen.DrawTriangles(v, i, emptyImage, nil)
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ebitenutil.DrawLine(screen, 50, 100+cf, 200+cf, 250, color.RGBA{0x00, 0xff, 0xff, 0xff})
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v, i = line(50, 150, 50, 350, color.RGBA{0xff, 0xff, 0xff, 0xff})
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screen.DrawTriangles(v, i, emptyImage, nil)
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v, i = line(50, 100+float32(cf), 200+float32(cf), 250, color.RGBA{0x00, 0xff, 0xff, 0xff})
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screen.DrawTriangles(v, i, emptyImage, nil)
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ebitenutil.DrawRect(screen, 50+cf, 50+cf, 100+cf, 100+cf, color.RGBA{0x80, 0x80, 0x80, 0x80})
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ebitenutil.DrawRect(screen, 50+cf, 50+cf, 100+cf, 100+cf, color.RGBA{0x80, 0x80, 0x80, 0x80})
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ebitenutil.DrawRect(screen, 300-cf, 50, 120, 120, color.RGBA{0x00, 0x80, 0x00, 0x80})
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ebitenutil.DrawRect(screen, 300-cf, 50, 120, 120, color.RGBA{0x00, 0x80, 0x00, 0x80})
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