mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
parent
b99cc6ca8e
commit
55a397bd65
@ -23,7 +23,11 @@ var (
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)
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func Get() float64 {
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return GetAt(0, 0)
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}
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func GetAt(x, y int) float64 {
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m.Lock()
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defer m.Unlock()
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return impl()
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return impl(x, y)
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}
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@ -63,7 +63,7 @@ import (
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"golang.org/x/mobile/app"
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)
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func impl() float64 {
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func impl(x, y int) float64 {
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s := 0.0
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if err := app.RunOnJVM(func(vm, env, ctx uintptr) error {
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// TODO: This might be crash when this is called from init(). How can we detect this?
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@ -26,6 +26,6 @@ package devicescale
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// }
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import "C"
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func impl() float64 {
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func impl(x, y int) float64 {
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return float64(C.devicePixelRatio())
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}
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@ -20,7 +20,7 @@ import (
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"github.com/gopherjs/gopherwasm/js"
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)
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func impl() float64 {
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func impl(x, y int) float64 {
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ratio := js.Global().Get("window").Get("devicePixelRatio").Float()
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if ratio == 0 {
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ratio = 1
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@ -23,12 +23,17 @@ package devicescale
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//
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// #import <AppKit/AppKit.h>
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//
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// static float scale() {
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// NSScreen* current = [NSScreen mainScreen];
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// return [current backingScaleFactor];
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// static float scaleAt(int x, int y) {
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// NSArray<NSScreen*>* screens = [NSScreen screens];
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// for (NSScreen* screen in screens) {
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// if (NSPointInRect(NSMakePoint(x, y), [screen frame])) {
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// return [screen backingScaleFactor];
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// }
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// }
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// return 0;
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// }
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import "C"
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func impl() float64 {
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return float64(C.scale())
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func impl(x, y int) float64 {
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return float64(C.scaleAt(C.int(x), C.int(y)))
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}
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@ -95,7 +95,8 @@ func cinnamonScale() float64 {
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return float64(s)
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}
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func impl() float64 {
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func impl(x, y int) float64 {
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// TODO: Can Linux has different scales for multiple monitors?
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switch currentDesktop() {
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case desktopGnome:
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s := gnomeScale()
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@ -24,10 +24,18 @@ import (
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const (
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logPixelsX = 88
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monitorDefaultToNull = 0
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monitorDefaultToNearest = 2
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mdtEffectiveDpi = 0
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)
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type rect struct {
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left int32
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top int32
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right int32
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bottom int32
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}
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var (
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user32 = syscall.NewLazyDLL("user32")
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gdi32 = syscall.NewLazyDLL("gdi32")
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@ -36,10 +44,9 @@ var (
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var (
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procSetProcessDPIAware = user32.NewProc("SetProcessDPIAware")
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procGetActiveWindow = user32.NewProc("GetActiveWindow")
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procGetWindowDC = user32.NewProc("GetWindowDC")
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procReleaseDC = user32.NewProc("ReleaseDC")
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procMonitorFromWindow = user32.NewProc("MonitorFromWindow")
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procMonitorFromRect = user32.NewProc("MonitorFromRect")
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procGetMonitorInfo = user32.NewProc("GetMonitorInfoW")
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procGetDeviceCaps = gdi32.NewProc("GetDeviceCaps")
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@ -68,14 +75,6 @@ func setProcessDPIAware() error {
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return nil
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}
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func getActiveWindow() (uintptr, error) {
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r, _, e := syscall.Syscall(procGetActiveWindow.Addr(), 0, 0, 0, 0)
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if e != 0 {
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return 0, fmt.Errorf("devicescale: GetActiveWindow failed: error code: %d", e)
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}
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return r, nil
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}
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func getWindowDC(hwnd uintptr) (uintptr, error) {
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r, _, e := syscall.Syscall(procGetWindowDC.Addr(), 1, hwnd, 0, 0)
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if e != 0 {
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@ -106,13 +105,13 @@ func getDeviceCaps(hdc uintptr, nindex int) (int, error) {
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return int(r), nil
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}
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func monitorFromWindow(hwnd uintptr, dwFlags int) (uintptr, error) {
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r, _, e := syscall.Syscall(procMonitorFromWindow.Addr(), 2, hwnd, uintptr(dwFlags), 0)
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func monitorFromRect(lprc uintptr, dwFlags int) (uintptr, error) {
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r, _, e := syscall.Syscall(procMonitorFromRect.Addr(), 2, lprc, uintptr(dwFlags), 0)
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if e != 0 {
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return 0, fmt.Errorf("devicescale: MonitorFromWindow failed: error code: %d", e)
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return 0, fmt.Errorf("devicescale: MonitorFromRect failed: error code: %d", e)
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}
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if r == 0 {
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return 0, fmt.Errorf("devicescale: MonitorFromWindow failed: returned value: %d", r)
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return 0, fmt.Errorf("devicescale: MonitorFromRect failed: returned value: %d", r)
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}
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return r, nil
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}
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@ -160,7 +159,7 @@ func getFromLogPixelSx() float64 {
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return float64(dpi) / 96
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}
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func impl() float64 {
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func impl(x, y int) float64 {
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if err := setProcessDPIAware(); err != nil {
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panic(err)
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}
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@ -170,17 +169,16 @@ func impl() float64 {
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return getFromLogPixelSx()
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}
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w, err := getActiveWindow()
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if err != nil {
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panic(err)
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}
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// The window is not initialized yet when w == 0.
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if w == 0 {
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// TODO: Use the primary monitor instead.
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return getFromLogPixelSx()
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lprc := rect{
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left: int32(x),
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right: int32(x + 1),
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top: int32(y),
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bottom: int32(y + 1),
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}
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m, err := monitorFromWindow(w, monitorDefaultToNearest)
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// MonitorFromPoint requires to pass a POINT value, and there seems no portable way to
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// do this with Cgo. Use MonitorFromRect instead.
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m, err := monitorFromRect(uintptr(unsafe.Pointer(&lprc)), monitorDefaultToNull)
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if err != nil {
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panic(err)
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}
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@ -28,6 +28,7 @@ import (
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"github.com/go-gl/glfw/v3.2/glfw"
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/input"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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@ -390,8 +391,9 @@ func ScreenPadding() (x0, y0, x1, y1 float64) {
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return ox, 0, ox, 0
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}
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v := u.window.GetMonitor().GetVideoMode()
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d := u.deviceScale.Get()
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m := u.window.GetMonitor()
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d := devicescale.GetAt(m.GetPos())
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v := m.GetVideoMode()
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mx := float64(v.Width) * d / glfwScale()
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my := float64(v.Height) * d / glfwScale()
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@ -500,8 +502,6 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
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// swapping buffers.
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opengl.Init(currentUI.runOnMainThread)
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_ = u.runOnMainThread(func() error {
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v := u.currentMonitor().GetVideoMode()
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// The game is in window mode (not fullscreen mode) at the first state.
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// Don't refer u.initFullscreen here to avoid some GLFW problems.
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u.setScreenSize(width, height, scale, false, u.vsync)
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@ -509,6 +509,7 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
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u.window.SetTitle(title)
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u.window.Show()
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v := u.currentMonitor().GetVideoMode()
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w, h := u.glfwSize()
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x := (v.Width - w) / 2
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y := (v.Height - h) / 3
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@ -546,7 +547,7 @@ func (u *userInterface) getScale() float64 {
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// actualScreenScale must be called from the main thread.
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func (u *userInterface) actualScreenScale() float64 {
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return u.getScale() * u.deviceScale.Get()
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return u.getScale() * devicescale.GetAt(u.currentMonitor().GetPos())
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}
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// pollEvents must be called from the main thread.
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@ -638,7 +639,6 @@ func (u *userInterface) loop(g GraphicsContext) error {
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return err
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}
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u.deviceScale.Update()
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u.m.Lock()
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vsync := u.vsync
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u.m.Unlock()
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@ -692,7 +692,7 @@ func (u *userInterface) forceSetScreenSize(width, height int, scale float64, ful
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u.width = width
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u.windowWidth = width
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s := scale * u.deviceScale.Get()
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s := scale * devicescale.GetAt(u.currentMonitor().GetPos())
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if int(float64(width)*s) < minWindowWidth {
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u.windowWidth = int(math.Ceil(minWindowWidth / s))
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}
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@ -23,7 +23,8 @@ import (
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)
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func glfwScale() float64 {
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return devicescale.Get()
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// This function must be called on the main thread.
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return devicescale.GetAt(currentUI.currentMonitor().GetPos())
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}
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func adjustWindowPosition(x, y int) (int, int) {
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@ -27,9 +27,13 @@ package ui
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// }
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import "C"
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import (
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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)
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func glfwScale() float64 {
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// This function must be called on the main thread.
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return currentUI.deviceScale.Get()
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return devicescale.GetAt(currentUI.currentMonitor().GetPos())
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}
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func adjustWindowPosition(x, y int) (int, int) {
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