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https://github.com/hajimehoshi/ebiten.git
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parent
a781391752
commit
55af18a178
@ -20,9 +20,11 @@ import (
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"errors"
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"fmt"
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// TODO: Remove this dependency (#1387)
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mgl "golang.org/x/mobile/gl"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gles"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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@ -78,21 +80,21 @@ func getProgramID(p program) programID {
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}
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const (
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vertexShader = shaderType(mgl.VERTEX_SHADER)
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fragmentShader = shaderType(mgl.FRAGMENT_SHADER)
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arrayBuffer = bufferType(mgl.ARRAY_BUFFER)
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elementArrayBuffer = bufferType(mgl.ELEMENT_ARRAY_BUFFER)
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dynamicDraw = bufferUsage(mgl.DYNAMIC_DRAW)
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short = dataType(mgl.SHORT)
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float = dataType(mgl.FLOAT)
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vertexShader = shaderType(gles.VERTEX_SHADER)
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fragmentShader = shaderType(gles.FRAGMENT_SHADER)
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arrayBuffer = bufferType(gles.ARRAY_BUFFER)
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elementArrayBuffer = bufferType(gles.ELEMENT_ARRAY_BUFFER)
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dynamicDraw = bufferUsage(gles.DYNAMIC_DRAW)
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short = dataType(gles.SHORT)
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float = dataType(gles.FLOAT)
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zero = operation(mgl.ZERO)
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one = operation(mgl.ONE)
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srcAlpha = operation(mgl.SRC_ALPHA)
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dstAlpha = operation(mgl.DST_ALPHA)
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oneMinusSrcAlpha = operation(mgl.ONE_MINUS_SRC_ALPHA)
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oneMinusDstAlpha = operation(mgl.ONE_MINUS_DST_ALPHA)
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dstColor = operation(mgl.DST_COLOR)
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zero = operation(gles.ZERO)
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one = operation(gles.ONE)
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srcAlpha = operation(gles.SRC_ALPHA)
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dstAlpha = operation(gles.DST_ALPHA)
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oneMinusSrcAlpha = operation(gles.ONE_MINUS_SRC_ALPHA)
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oneMinusDstAlpha = operation(gles.ONE_MINUS_DST_ALPHA)
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dstColor = operation(gles.DST_COLOR)
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)
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type contextImpl struct {
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@ -106,9 +108,9 @@ func (c *context) reset() error {
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c.lastViewportWidth = 0
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c.lastViewportHeight = 0
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c.lastCompositeMode = driver.CompositeModeUnknown
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c.gl.Enable(mgl.BLEND)
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c.gl.Enable(gles.BLEND)
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c.blendFunc(driver.CompositeModeSourceOver)
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f := c.gl.GetInteger(mgl.FRAMEBUFFER_BINDING)
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f := c.gl.GetInteger(gles.FRAMEBUFFER_BINDING)
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c.screenFramebuffer = framebufferNative(mgl.Framebuffer{uint32(f)})
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// TODO: Need to update screenFramebufferWidth/Height?
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return nil
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@ -131,21 +133,21 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
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if t.Value <= 0 {
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return textureNative{}, errors.New("opengl: creating texture failed")
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}
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gl.PixelStorei(mgl.UNPACK_ALIGNMENT, 4)
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gl.PixelStorei(gles.UNPACK_ALIGNMENT, 4)
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c.bindTexture(textureNative(t))
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gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_MAG_FILTER, mgl.NEAREST)
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gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_MIN_FILTER, mgl.NEAREST)
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gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_WRAP_S, mgl.CLAMP_TO_EDGE)
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gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_WRAP_T, mgl.CLAMP_TO_EDGE)
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gl.TexImage2D(mgl.TEXTURE_2D, 0, mgl.RGBA, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE, nil)
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gl.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_MAG_FILTER, gles.NEAREST)
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gl.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_MIN_FILTER, gles.NEAREST)
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gl.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_WRAP_S, gles.CLAMP_TO_EDGE)
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gl.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_WRAP_T, gles.CLAMP_TO_EDGE)
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gl.TexImage2D(gles.TEXTURE_2D, 0, gles.RGBA, width, height, gles.RGBA, gles.UNSIGNED_BYTE, nil)
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return textureNative(t), nil
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}
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func (c *context) bindFramebufferImpl(f framebufferNative) {
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gl := c.gl
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gl.BindFramebuffer(mgl.FRAMEBUFFER, mgl.Framebuffer(f))
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gl.BindFramebuffer(gles.FRAMEBUFFER, mgl.Framebuffer(f))
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}
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func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
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@ -155,18 +157,18 @@ func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
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c.bindFramebuffer(f.native)
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pixels := make([]byte, 4*width*height)
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gl.ReadPixels(pixels, 0, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE)
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gl.ReadPixels(pixels, 0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE)
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return pixels
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}
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func (c *context) activeTexture(idx int) {
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gl := c.gl
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gl.ActiveTexture(mgl.Enum(mgl.TEXTURE0 + idx))
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gl.ActiveTexture(mgl.Enum(gles.TEXTURE0 + idx))
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}
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func (c *context) bindTextureImpl(t textureNative) {
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gl := c.gl
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gl.BindTexture(mgl.TEXTURE_2D, mgl.Texture(t))
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gl.BindTexture(gles.TEXTURE_2D, mgl.Texture(t))
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}
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func (c *context) deleteTexture(t textureNative) {
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@ -193,13 +195,13 @@ func (c *context) newFramebuffer(texture textureNative) (framebufferNative, erro
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}
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c.bindFramebuffer(framebufferNative(f))
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gl.FramebufferTexture2D(mgl.FRAMEBUFFER, mgl.COLOR_ATTACHMENT0, mgl.TEXTURE_2D, mgl.Texture(texture), 0)
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s := gl.CheckFramebufferStatus(mgl.FRAMEBUFFER)
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if s != mgl.FRAMEBUFFER_COMPLETE {
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gl.FramebufferTexture2D(gles.FRAMEBUFFER, gles.COLOR_ATTACHMENT0, gles.TEXTURE_2D, mgl.Texture(texture), 0)
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s := gl.CheckFramebufferStatus(gles.FRAMEBUFFER)
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if s != gles.FRAMEBUFFER_COMPLETE {
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if s != 0 {
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return framebufferNative{}, fmt.Errorf("opengl: creating framebuffer failed: %v", s)
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}
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if e := gl.GetError(); e != mgl.NO_ERROR {
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if e := gl.GetError(); e != gles.NO_ERROR {
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return framebufferNative{}, fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
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}
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return framebufferNative{}, fmt.Errorf("opengl: creating framebuffer failed: unknown error")
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@ -237,8 +239,8 @@ func (c *context) newShader(shaderType shaderType, source string) (shader, error
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gl.ShaderSource(s, source)
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gl.CompileShader(s)
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v := gl.GetShaderi(s, mgl.COMPILE_STATUS)
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if v == mgl.FALSE {
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v := gl.GetShaderi(s, gles.COMPILE_STATUS)
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if v == gles.FALSE {
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log := gl.GetShaderInfoLog(s)
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return shader{}, fmt.Errorf("opengl: shader compile failed: %s", log)
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}
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@ -266,8 +268,8 @@ func (c *context) newProgram(shaders []shader, attributes []string) (program, er
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}
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gl.LinkProgram(p)
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v := gl.GetProgrami(p, mgl.LINK_STATUS)
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if v == mgl.FALSE {
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v := gl.GetProgrami(p, gles.LINK_STATUS)
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if v == gles.FALSE {
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info := gl.GetProgramInfoLog(p)
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return program{}, fmt.Errorf("opengl: program error: %s", info)
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}
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@ -399,17 +401,17 @@ func (c *context) deleteBuffer(b buffer) {
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func (c *context) drawElements(len int, offsetInBytes int) {
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gl := c.gl
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gl.DrawElements(mgl.TRIANGLES, len, mgl.UNSIGNED_SHORT, offsetInBytes)
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gl.DrawElements(gles.TRIANGLES, len, gles.UNSIGNED_SHORT, offsetInBytes)
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}
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func (c *context) maxTextureSizeImpl() int {
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gl := c.gl
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return gl.GetInteger(mgl.MAX_TEXTURE_SIZE)
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return gl.GetInteger(gles.MAX_TEXTURE_SIZE)
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}
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func (c *context) getShaderPrecisionFormatPrecision() int {
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gl := c.gl
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_, _, p := gl.GetShaderPrecisionFormat(mgl.FRAGMENT_SHADER, mgl.HIGH_FLOAT)
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_, _, p := gl.GetShaderPrecisionFormat(gles.FRAGMENT_SHADER, gles.HIGH_FLOAT)
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return p
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}
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@ -432,16 +434,16 @@ func (c *context) texSubImage2D(t textureNative, width, height int, args []*driv
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c.bindTexture(t)
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gl := c.gl
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for _, a := range args {
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gl.TexSubImage2D(mgl.TEXTURE_2D, 0, a.X, a.Y, a.Width, a.Height, mgl.RGBA, mgl.UNSIGNED_BYTE, a.Pixels)
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gl.TexSubImage2D(gles.TEXTURE_2D, 0, a.X, a.Y, a.Width, a.Height, gles.RGBA, gles.UNSIGNED_BYTE, a.Pixels)
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}
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}
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func (c *context) newPixelBufferObject(width, height int) buffer {
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gl := c.gl
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b := gl.CreateBuffer()
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gl.BindBuffer(mgl.PIXEL_UNPACK_BUFFER, b)
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gl.BufferInit(mgl.PIXEL_UNPACK_BUFFER, 4*width*height, mgl.STREAM_DRAW)
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gl.BindBuffer(mgl.PIXEL_UNPACK_BUFFER, mgl.Buffer{0})
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gl.BindBuffer(gles.PIXEL_UNPACK_BUFFER, b)
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gl.BufferInit(gles.PIXEL_UNPACK_BUFFER, 4*width*height, gles.STREAM_DRAW)
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gl.BindBuffer(gles.PIXEL_UNPACK_BUFFER, mgl.Buffer{0})
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return buffer(b)
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}
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@ -450,16 +452,16 @@ func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, he
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c.bindTexture(t)
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gl := c.gl
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gl.BindBuffer(mgl.PIXEL_UNPACK_BUFFER, mgl.Buffer(buffer))
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gl.BindBuffer(gles.PIXEL_UNPACK_BUFFER, mgl.Buffer(buffer))
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stride := 4 * width
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for _, a := range args {
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offset := 4 * (a.Y*width + a.X)
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for j := 0; j < a.Height; j++ {
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gl.BufferSubData(mgl.PIXEL_UNPACK_BUFFER, offset+stride*j, a.Pixels[4*a.Width*j:4*a.Width*(j+1)])
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gl.BufferSubData(gles.PIXEL_UNPACK_BUFFER, offset+stride*j, a.Pixels[4*a.Width*j:4*a.Width*(j+1)])
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}
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}
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gl.TexSubImage2D(mgl.TEXTURE_2D, 0, 0, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE, nil)
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gl.BindBuffer(mgl.PIXEL_UNPACK_BUFFER, mgl.Buffer{0})
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gl.TexSubImage2D(gles.TEXTURE_2D, 0, 0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE, nil)
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gl.BindBuffer(gles.PIXEL_UNPACK_BUFFER, mgl.Buffer{0})
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}
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54
internal/graphicsdriver/opengl/gles/const.go
Normal file
54
internal/graphicsdriver/opengl/gles/const.go
Normal file
@ -0,0 +1,54 @@
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// +build android ios
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// Package gles implements Go bindings to OpenGL ES.
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package gles
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const (
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VERTEX_SHADER = 0x8B31
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FRAGMENT_SHADER = 0x8B30
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ARRAY_BUFFER = 0x8892
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ELEMENT_ARRAY_BUFFER = 0x8893
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DYNAMIC_DRAW = 0x88E8
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STREAM_DRAW = 0x88E0
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PIXEL_UNPACK_BUFFER = 0x88EC
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SHORT = 0x1402
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FLOAT = 0x1406
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ZERO = 0
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ONE = 1
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SRC_ALPHA = 0x0302
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DST_ALPHA = 0x0304
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ONE_MINUS_SRC_ALPHA = 0x0303
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ONE_MINUS_DST_ALPHA = 0x0305
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DST_COLOR = 0x0306
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FALSE = 0
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TRUE = 1
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BLEND = 0x0BE2
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CLAMP_TO_EDGE = 0x812F
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COLOR_ATTACHMENT0 = 0x8CE0
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COMPILE_STATUS = 0x8B81
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FRAMEBUFFER = 0x8D40
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FRAMEBUFFER_BINDING = 0x8CA6
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FRAMEBUFFER_COMPLETE = 0x8CD5
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HIGH_FLOAT = 0x8DF2
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INFO_LOG_LENGTH = 0x8B84
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LINK_STATUS = 0x8B82
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MAX_TEXTURE_SIZE = 0x0D33
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NEAREST = 0x2600
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NO_ERROR = 0
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READ_WRITE = 0x88BA
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RGBA = 0x1908
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TEXTURE0 = 0x84C0
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TEXTURE_2D = 0x0DE1
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TEXTURE_MAG_FILTER = 0x2800
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TEXTURE_MIN_FILTER = 0x2801
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TEXTURE_WRAP_S = 0x2802
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TEXTURE_WRAP_T = 0x2803
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TRIANGLES = 0x0004
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UNPACK_ALIGNMENT = 0x0CF5
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UNSIGNED_BYTE = 0x1401
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UNSIGNED_SHORT = 0x1403
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WRITE_ONLY = 0x88B9
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)
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