mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
parent
a781391752
commit
55af18a178
@ -20,9 +20,11 @@ import (
|
||||
"errors"
|
||||
"fmt"
|
||||
|
||||
// TODO: Remove this dependency (#1387)
|
||||
mgl "golang.org/x/mobile/gl"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gles"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
||||
)
|
||||
|
||||
@ -78,21 +80,21 @@ func getProgramID(p program) programID {
|
||||
}
|
||||
|
||||
const (
|
||||
vertexShader = shaderType(mgl.VERTEX_SHADER)
|
||||
fragmentShader = shaderType(mgl.FRAGMENT_SHADER)
|
||||
arrayBuffer = bufferType(mgl.ARRAY_BUFFER)
|
||||
elementArrayBuffer = bufferType(mgl.ELEMENT_ARRAY_BUFFER)
|
||||
dynamicDraw = bufferUsage(mgl.DYNAMIC_DRAW)
|
||||
short = dataType(mgl.SHORT)
|
||||
float = dataType(mgl.FLOAT)
|
||||
vertexShader = shaderType(gles.VERTEX_SHADER)
|
||||
fragmentShader = shaderType(gles.FRAGMENT_SHADER)
|
||||
arrayBuffer = bufferType(gles.ARRAY_BUFFER)
|
||||
elementArrayBuffer = bufferType(gles.ELEMENT_ARRAY_BUFFER)
|
||||
dynamicDraw = bufferUsage(gles.DYNAMIC_DRAW)
|
||||
short = dataType(gles.SHORT)
|
||||
float = dataType(gles.FLOAT)
|
||||
|
||||
zero = operation(mgl.ZERO)
|
||||
one = operation(mgl.ONE)
|
||||
srcAlpha = operation(mgl.SRC_ALPHA)
|
||||
dstAlpha = operation(mgl.DST_ALPHA)
|
||||
oneMinusSrcAlpha = operation(mgl.ONE_MINUS_SRC_ALPHA)
|
||||
oneMinusDstAlpha = operation(mgl.ONE_MINUS_DST_ALPHA)
|
||||
dstColor = operation(mgl.DST_COLOR)
|
||||
zero = operation(gles.ZERO)
|
||||
one = operation(gles.ONE)
|
||||
srcAlpha = operation(gles.SRC_ALPHA)
|
||||
dstAlpha = operation(gles.DST_ALPHA)
|
||||
oneMinusSrcAlpha = operation(gles.ONE_MINUS_SRC_ALPHA)
|
||||
oneMinusDstAlpha = operation(gles.ONE_MINUS_DST_ALPHA)
|
||||
dstColor = operation(gles.DST_COLOR)
|
||||
)
|
||||
|
||||
type contextImpl struct {
|
||||
@ -106,9 +108,9 @@ func (c *context) reset() error {
|
||||
c.lastViewportWidth = 0
|
||||
c.lastViewportHeight = 0
|
||||
c.lastCompositeMode = driver.CompositeModeUnknown
|
||||
c.gl.Enable(mgl.BLEND)
|
||||
c.gl.Enable(gles.BLEND)
|
||||
c.blendFunc(driver.CompositeModeSourceOver)
|
||||
f := c.gl.GetInteger(mgl.FRAMEBUFFER_BINDING)
|
||||
f := c.gl.GetInteger(gles.FRAMEBUFFER_BINDING)
|
||||
c.screenFramebuffer = framebufferNative(mgl.Framebuffer{uint32(f)})
|
||||
// TODO: Need to update screenFramebufferWidth/Height?
|
||||
return nil
|
||||
@ -131,21 +133,21 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
|
||||
if t.Value <= 0 {
|
||||
return textureNative{}, errors.New("opengl: creating texture failed")
|
||||
}
|
||||
gl.PixelStorei(mgl.UNPACK_ALIGNMENT, 4)
|
||||
gl.PixelStorei(gles.UNPACK_ALIGNMENT, 4)
|
||||
c.bindTexture(textureNative(t))
|
||||
|
||||
gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_MAG_FILTER, mgl.NEAREST)
|
||||
gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_MIN_FILTER, mgl.NEAREST)
|
||||
gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_WRAP_S, mgl.CLAMP_TO_EDGE)
|
||||
gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_WRAP_T, mgl.CLAMP_TO_EDGE)
|
||||
gl.TexImage2D(mgl.TEXTURE_2D, 0, mgl.RGBA, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE, nil)
|
||||
gl.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_MAG_FILTER, gles.NEAREST)
|
||||
gl.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_MIN_FILTER, gles.NEAREST)
|
||||
gl.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_WRAP_S, gles.CLAMP_TO_EDGE)
|
||||
gl.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_WRAP_T, gles.CLAMP_TO_EDGE)
|
||||
gl.TexImage2D(gles.TEXTURE_2D, 0, gles.RGBA, width, height, gles.RGBA, gles.UNSIGNED_BYTE, nil)
|
||||
|
||||
return textureNative(t), nil
|
||||
}
|
||||
|
||||
func (c *context) bindFramebufferImpl(f framebufferNative) {
|
||||
gl := c.gl
|
||||
gl.BindFramebuffer(mgl.FRAMEBUFFER, mgl.Framebuffer(f))
|
||||
gl.BindFramebuffer(gles.FRAMEBUFFER, mgl.Framebuffer(f))
|
||||
}
|
||||
|
||||
func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
|
||||
@ -155,18 +157,18 @@ func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
|
||||
c.bindFramebuffer(f.native)
|
||||
|
||||
pixels := make([]byte, 4*width*height)
|
||||
gl.ReadPixels(pixels, 0, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE)
|
||||
gl.ReadPixels(pixels, 0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE)
|
||||
return pixels
|
||||
}
|
||||
|
||||
func (c *context) activeTexture(idx int) {
|
||||
gl := c.gl
|
||||
gl.ActiveTexture(mgl.Enum(mgl.TEXTURE0 + idx))
|
||||
gl.ActiveTexture(mgl.Enum(gles.TEXTURE0 + idx))
|
||||
}
|
||||
|
||||
func (c *context) bindTextureImpl(t textureNative) {
|
||||
gl := c.gl
|
||||
gl.BindTexture(mgl.TEXTURE_2D, mgl.Texture(t))
|
||||
gl.BindTexture(gles.TEXTURE_2D, mgl.Texture(t))
|
||||
}
|
||||
|
||||
func (c *context) deleteTexture(t textureNative) {
|
||||
@ -193,13 +195,13 @@ func (c *context) newFramebuffer(texture textureNative) (framebufferNative, erro
|
||||
}
|
||||
c.bindFramebuffer(framebufferNative(f))
|
||||
|
||||
gl.FramebufferTexture2D(mgl.FRAMEBUFFER, mgl.COLOR_ATTACHMENT0, mgl.TEXTURE_2D, mgl.Texture(texture), 0)
|
||||
s := gl.CheckFramebufferStatus(mgl.FRAMEBUFFER)
|
||||
if s != mgl.FRAMEBUFFER_COMPLETE {
|
||||
gl.FramebufferTexture2D(gles.FRAMEBUFFER, gles.COLOR_ATTACHMENT0, gles.TEXTURE_2D, mgl.Texture(texture), 0)
|
||||
s := gl.CheckFramebufferStatus(gles.FRAMEBUFFER)
|
||||
if s != gles.FRAMEBUFFER_COMPLETE {
|
||||
if s != 0 {
|
||||
return framebufferNative{}, fmt.Errorf("opengl: creating framebuffer failed: %v", s)
|
||||
}
|
||||
if e := gl.GetError(); e != mgl.NO_ERROR {
|
||||
if e := gl.GetError(); e != gles.NO_ERROR {
|
||||
return framebufferNative{}, fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
|
||||
}
|
||||
return framebufferNative{}, fmt.Errorf("opengl: creating framebuffer failed: unknown error")
|
||||
@ -237,8 +239,8 @@ func (c *context) newShader(shaderType shaderType, source string) (shader, error
|
||||
gl.ShaderSource(s, source)
|
||||
gl.CompileShader(s)
|
||||
|
||||
v := gl.GetShaderi(s, mgl.COMPILE_STATUS)
|
||||
if v == mgl.FALSE {
|
||||
v := gl.GetShaderi(s, gles.COMPILE_STATUS)
|
||||
if v == gles.FALSE {
|
||||
log := gl.GetShaderInfoLog(s)
|
||||
return shader{}, fmt.Errorf("opengl: shader compile failed: %s", log)
|
||||
}
|
||||
@ -266,8 +268,8 @@ func (c *context) newProgram(shaders []shader, attributes []string) (program, er
|
||||
}
|
||||
|
||||
gl.LinkProgram(p)
|
||||
v := gl.GetProgrami(p, mgl.LINK_STATUS)
|
||||
if v == mgl.FALSE {
|
||||
v := gl.GetProgrami(p, gles.LINK_STATUS)
|
||||
if v == gles.FALSE {
|
||||
info := gl.GetProgramInfoLog(p)
|
||||
return program{}, fmt.Errorf("opengl: program error: %s", info)
|
||||
}
|
||||
@ -399,17 +401,17 @@ func (c *context) deleteBuffer(b buffer) {
|
||||
|
||||
func (c *context) drawElements(len int, offsetInBytes int) {
|
||||
gl := c.gl
|
||||
gl.DrawElements(mgl.TRIANGLES, len, mgl.UNSIGNED_SHORT, offsetInBytes)
|
||||
gl.DrawElements(gles.TRIANGLES, len, gles.UNSIGNED_SHORT, offsetInBytes)
|
||||
}
|
||||
|
||||
func (c *context) maxTextureSizeImpl() int {
|
||||
gl := c.gl
|
||||
return gl.GetInteger(mgl.MAX_TEXTURE_SIZE)
|
||||
return gl.GetInteger(gles.MAX_TEXTURE_SIZE)
|
||||
}
|
||||
|
||||
func (c *context) getShaderPrecisionFormatPrecision() int {
|
||||
gl := c.gl
|
||||
_, _, p := gl.GetShaderPrecisionFormat(mgl.FRAGMENT_SHADER, mgl.HIGH_FLOAT)
|
||||
_, _, p := gl.GetShaderPrecisionFormat(gles.FRAGMENT_SHADER, gles.HIGH_FLOAT)
|
||||
return p
|
||||
}
|
||||
|
||||
@ -432,16 +434,16 @@ func (c *context) texSubImage2D(t textureNative, width, height int, args []*driv
|
||||
c.bindTexture(t)
|
||||
gl := c.gl
|
||||
for _, a := range args {
|
||||
gl.TexSubImage2D(mgl.TEXTURE_2D, 0, a.X, a.Y, a.Width, a.Height, mgl.RGBA, mgl.UNSIGNED_BYTE, a.Pixels)
|
||||
gl.TexSubImage2D(gles.TEXTURE_2D, 0, a.X, a.Y, a.Width, a.Height, gles.RGBA, gles.UNSIGNED_BYTE, a.Pixels)
|
||||
}
|
||||
}
|
||||
|
||||
func (c *context) newPixelBufferObject(width, height int) buffer {
|
||||
gl := c.gl
|
||||
b := gl.CreateBuffer()
|
||||
gl.BindBuffer(mgl.PIXEL_UNPACK_BUFFER, b)
|
||||
gl.BufferInit(mgl.PIXEL_UNPACK_BUFFER, 4*width*height, mgl.STREAM_DRAW)
|
||||
gl.BindBuffer(mgl.PIXEL_UNPACK_BUFFER, mgl.Buffer{0})
|
||||
gl.BindBuffer(gles.PIXEL_UNPACK_BUFFER, b)
|
||||
gl.BufferInit(gles.PIXEL_UNPACK_BUFFER, 4*width*height, gles.STREAM_DRAW)
|
||||
gl.BindBuffer(gles.PIXEL_UNPACK_BUFFER, mgl.Buffer{0})
|
||||
return buffer(b)
|
||||
}
|
||||
|
||||
@ -450,16 +452,16 @@ func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, he
|
||||
|
||||
c.bindTexture(t)
|
||||
gl := c.gl
|
||||
gl.BindBuffer(mgl.PIXEL_UNPACK_BUFFER, mgl.Buffer(buffer))
|
||||
gl.BindBuffer(gles.PIXEL_UNPACK_BUFFER, mgl.Buffer(buffer))
|
||||
|
||||
stride := 4 * width
|
||||
for _, a := range args {
|
||||
offset := 4 * (a.Y*width + a.X)
|
||||
for j := 0; j < a.Height; j++ {
|
||||
gl.BufferSubData(mgl.PIXEL_UNPACK_BUFFER, offset+stride*j, a.Pixels[4*a.Width*j:4*a.Width*(j+1)])
|
||||
gl.BufferSubData(gles.PIXEL_UNPACK_BUFFER, offset+stride*j, a.Pixels[4*a.Width*j:4*a.Width*(j+1)])
|
||||
}
|
||||
}
|
||||
|
||||
gl.TexSubImage2D(mgl.TEXTURE_2D, 0, 0, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE, nil)
|
||||
gl.BindBuffer(mgl.PIXEL_UNPACK_BUFFER, mgl.Buffer{0})
|
||||
gl.TexSubImage2D(gles.TEXTURE_2D, 0, 0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE, nil)
|
||||
gl.BindBuffer(gles.PIXEL_UNPACK_BUFFER, mgl.Buffer{0})
|
||||
}
|
||||
|
54
internal/graphicsdriver/opengl/gles/const.go
Normal file
54
internal/graphicsdriver/opengl/gles/const.go
Normal file
@ -0,0 +1,54 @@
|
||||
// +build android ios
|
||||
|
||||
// Package gles implements Go bindings to OpenGL ES.
|
||||
package gles
|
||||
|
||||
const (
|
||||
VERTEX_SHADER = 0x8B31
|
||||
FRAGMENT_SHADER = 0x8B30
|
||||
ARRAY_BUFFER = 0x8892
|
||||
ELEMENT_ARRAY_BUFFER = 0x8893
|
||||
DYNAMIC_DRAW = 0x88E8
|
||||
STREAM_DRAW = 0x88E0
|
||||
PIXEL_UNPACK_BUFFER = 0x88EC
|
||||
SHORT = 0x1402
|
||||
FLOAT = 0x1406
|
||||
|
||||
ZERO = 0
|
||||
ONE = 1
|
||||
SRC_ALPHA = 0x0302
|
||||
DST_ALPHA = 0x0304
|
||||
ONE_MINUS_SRC_ALPHA = 0x0303
|
||||
ONE_MINUS_DST_ALPHA = 0x0305
|
||||
DST_COLOR = 0x0306
|
||||
|
||||
FALSE = 0
|
||||
TRUE = 1
|
||||
|
||||
BLEND = 0x0BE2
|
||||
CLAMP_TO_EDGE = 0x812F
|
||||
COLOR_ATTACHMENT0 = 0x8CE0
|
||||
COMPILE_STATUS = 0x8B81
|
||||
FRAMEBUFFER = 0x8D40
|
||||
FRAMEBUFFER_BINDING = 0x8CA6
|
||||
FRAMEBUFFER_COMPLETE = 0x8CD5
|
||||
HIGH_FLOAT = 0x8DF2
|
||||
INFO_LOG_LENGTH = 0x8B84
|
||||
LINK_STATUS = 0x8B82
|
||||
MAX_TEXTURE_SIZE = 0x0D33
|
||||
NEAREST = 0x2600
|
||||
NO_ERROR = 0
|
||||
READ_WRITE = 0x88BA
|
||||
RGBA = 0x1908
|
||||
TEXTURE0 = 0x84C0
|
||||
TEXTURE_2D = 0x0DE1
|
||||
TEXTURE_MAG_FILTER = 0x2800
|
||||
TEXTURE_MIN_FILTER = 0x2801
|
||||
TEXTURE_WRAP_S = 0x2802
|
||||
TEXTURE_WRAP_T = 0x2803
|
||||
TRIANGLES = 0x0004
|
||||
UNPACK_ALIGNMENT = 0x0CF5
|
||||
UNSIGNED_BYTE = 0x1401
|
||||
UNSIGNED_SHORT = 0x1403
|
||||
WRITE_ONLY = 0x88B9
|
||||
)
|
Loading…
Reference in New Issue
Block a user