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opengl: Remove glFlush to improve performance
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a95edaceba
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5638bb93f5
@ -226,7 +226,6 @@ func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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return c.RunOnContextThread(func() error {
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return c.RunOnContextThread(func() error {
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gl.Flush()
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gl.BindFramebuffer(gl.FRAMEBUFFER, uint32(f))
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gl.BindFramebuffer(gl.FRAMEBUFFER, uint32(f))
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if st := gl.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
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if st := gl.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
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if e := gl.GetError(); e != 0 {
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if e := gl.GetError(); e != 0 {
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@ -168,7 +168,6 @@ func (c *Context) bindFramebuffer(f Framebuffer) {
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func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, error) {
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func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, error) {
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gl := c.gl
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gl := c.gl
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gl.Flush()
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c.bindFramebuffer(f)
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c.bindFramebuffer(f)
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@ -181,7 +181,6 @@ func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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gl := c.gl
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gl := c.gl
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gl.Flush()
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gl.BindFramebuffer(mgl.FRAMEBUFFER, mgl.Framebuffer(f))
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gl.BindFramebuffer(mgl.FRAMEBUFFER, mgl.Framebuffer(f))
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if err := gl.CheckFramebufferStatus(mgl.FRAMEBUFFER); err != mgl.FRAMEBUFFER_COMPLETE {
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if err := gl.CheckFramebufferStatus(mgl.FRAMEBUFFER); err != mgl.FRAMEBUFFER_COMPLETE {
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if e := gl.GetError(); e != 0 {
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if e := gl.GetError(); e != 0 {
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