internal/graphicsdriver/opengl: Refactoring: Rename a variable

This commit is contained in:
Hajime Hoshi 2021-07-03 02:41:37 +09:00
parent 269ea7c489
commit 56f4e6b2d0
2 changed files with 16 additions and 16 deletions

View File

@ -97,7 +97,7 @@ func (g *Graphics) NewImage(width, height int) (driver.Image, error) {
if err != nil {
return nil, err
}
i.textureNative = t
i.texture = t
g.addImage(i)
return i, nil
}
@ -301,7 +301,7 @@ func (g *Graphics) DrawTriangles(dstID driver.ImageID, srcIDs [graphics.ShaderIm
continue
}
imgs[i].valid = true
imgs[i].native = g.images[srcID].textureNative
imgs[i].native = g.images[srcID].texture
}
if err := g.useProgram(program, uniformVars, imgs); err != nil {

View File

@ -20,14 +20,14 @@ import (
)
type Image struct {
id driver.ImageID
graphics *Graphics
textureNative textureNative
framebuffer *framebuffer
pbo buffer
width int
height int
screen bool
id driver.ImageID
graphics *Graphics
texture textureNative
framebuffer *framebuffer
pbo buffer
width int
height int
screen bool
}
func (i *Image) ID() driver.ImageID {
@ -35,7 +35,7 @@ func (i *Image) ID() driver.ImageID {
}
func (i *Image) IsInvalidated() bool {
return !i.graphics.context.isTexture(i.textureNative)
return !i.graphics.context.isTexture(i.texture)
}
func (i *Image) Dispose() {
@ -45,8 +45,8 @@ func (i *Image) Dispose() {
if i.framebuffer != nil {
i.framebuffer.delete(&i.graphics.context)
}
if !i.textureNative.equal(*new(textureNative)) {
i.graphics.context.deleteTexture(i.textureNative)
if !i.texture.equal(*new(textureNative)) {
i.graphics.context.deleteTexture(i.texture)
}
i.graphics.removeImage(i)
@ -97,7 +97,7 @@ func (i *Image) ensureFramebuffer() error {
i.framebuffer = newScreenFramebuffer(&i.graphics.context, w, h)
return nil
}
f, err := newFramebufferFromTexture(&i.graphics.context, i.textureNative, w, h)
f, err := newFramebufferFromTexture(&i.graphics.context, i.texture, w, h)
if err != nil {
return err
}
@ -122,7 +122,7 @@ func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
// TODO: Now canUsePBO always returns false (#1678). Remove the code for PBO.
if !i.graphics.context.canUsePBO() {
i.graphics.context.texSubImage2D(i.textureNative, args)
i.graphics.context.texSubImage2D(i.texture, args)
return
}
@ -139,5 +139,5 @@ func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
if i.pbo.equal(*new(buffer)) {
panic("opengl: newPixelBufferObject failed")
}
i.graphics.context.replacePixelsWithPBO(i.pbo, i.textureNative, w, h, args)
i.graphics.context.replacePixelsWithPBO(i.pbo, i.texture, w, h, args)
}