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graphicsdriver: Change indexOffsetInBytes -> indexOffset at DrawElements
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b2b51fb1bf
commit
575af7e416
@ -30,7 +30,7 @@ import (
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type command interface {
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fmt.Stringer
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Exec(indexOffsetInBytes int) error
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Exec(indexOffset int) error
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NumVertices() int
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NumIndices() int
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AddNumVertices(n int)
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@ -172,19 +172,19 @@ func (q *commandQueue) Flush() {
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es = es[ne:]
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vs = vs[nv:]
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}
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indexOffsetInBytes := 0
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indexOffset := 0
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for _, c := range q.commands[:nc] {
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if err := c.Exec(indexOffsetInBytes); err != nil {
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if err := c.Exec(indexOffset); err != nil {
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q.err = err
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return
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}
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if recordLog() {
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fmt.Printf("%s\n", c)
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}
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// TODO: indexOffsetInBytes should be reset if the command type is different
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// TODO: indexOffset should be reset if the command type is different
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// from the previous one. This fix is needed when another drawing command is
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// introduced than drawImageCommand.
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indexOffsetInBytes += c.NumIndices() * 2 // 2 is uint16 size in bytes
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indexOffset += c.NumIndices()
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}
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if 0 < nc {
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// Call glFlush to prevent black flicking (especially on Android (#226) and iOS).
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@ -225,7 +225,7 @@ func (c *drawImageCommand) String() string {
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}
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// Exec executes the drawImageCommand.
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func (c *drawImageCommand) Exec(indexOffsetInBytes int) error {
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func (c *drawImageCommand) Exec(indexOffset int) error {
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// TODO: Is it ok not to bind any framebuffer here?
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if c.nindices == 0 {
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return nil
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@ -236,7 +236,7 @@ func (c *drawImageCommand) Exec(indexOffsetInBytes int) error {
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if err := driver().UseProgram(c.mode, c.color, c.filter); err != nil {
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return err
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}
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driver().DrawElements(c.nindices, indexOffsetInBytes)
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driver().DrawElements(c.nindices, indexOffset)
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return nil
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}
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@ -292,7 +292,7 @@ func (c *replacePixelsCommand) String() string {
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}
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// Exec executes the replacePixelsCommand.
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func (c *replacePixelsCommand) Exec(indexOffsetInBytes int) error {
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func (c *replacePixelsCommand) Exec(indexOffset int) error {
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c.dst.image.ReplacePixels(c.pixels, c.x, c.y, c.width, c.height)
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return nil
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}
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@ -321,7 +321,7 @@ type pixelsCommand struct {
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}
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// Exec executes a pixelsCommand.
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func (c *pixelsCommand) Exec(indexOffsetInBytes int) error {
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func (c *pixelsCommand) Exec(indexOffset int) error {
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p, err := c.img.image.Pixels()
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if err != nil {
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return err
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@ -362,7 +362,7 @@ func (c *disposeCommand) String() string {
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}
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// Exec executes the disposeCommand.
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func (c *disposeCommand) Exec(indexOffsetInBytes int) error {
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func (c *disposeCommand) Exec(indexOffset int) error {
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c.target.image.Delete()
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return nil
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}
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@ -397,7 +397,7 @@ func (c *newImageCommand) String() string {
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}
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// Exec executes a newImageCommand.
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func (c *newImageCommand) Exec(indexOffsetInBytes int) error {
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func (c *newImageCommand) Exec(indexOffset int) error {
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i, err := driver().NewImage(c.width, c.height)
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if err != nil {
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return err
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@ -436,7 +436,7 @@ func (c *newScreenFramebufferImageCommand) String() string {
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}
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// Exec executes a newScreenFramebufferImageCommand.
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func (c *newScreenFramebufferImageCommand) Exec(indexOffsetInBytes int) error {
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func (c *newScreenFramebufferImageCommand) Exec(indexOffset int) error {
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c.result.image = driver().NewScreenFramebufferImage(c.width, c.height)
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return nil
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}
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@ -21,7 +21,7 @@ import (
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type GraphicsDriver interface {
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BufferSubData(vertices []float32, indices []uint16)
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DrawElements(len int, offsetInBytes int)
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DrawElements(indexLen int, indexOffset int)
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Flush()
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MaxImageSize() int
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NewImage(width, height int) (Image, error)
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@ -95,8 +95,8 @@ func (d *Driver) UseProgram(mode graphics.CompositeMode, colorM *affine.ColorM,
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return d.useProgram(mode, colorM, filter)
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}
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func (d *Driver) DrawElements(len int, offsetInBytes int) {
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d.context.drawElements(len, offsetInBytes)
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func (d *Driver) DrawElements(len int, offset int) {
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d.context.drawElements(len, offset*2) // 2 is uint16 size in bytes
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// glFlush() might be necessary at least on MacBook Pro (a smilar problem at #419),
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// but basically this pass the tests (esp. TestImageTooManyFill).
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// As glFlush() causes performance problems, this should be avoided as much as possible.
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