text/v2: add LimitedFace

Closes #2857
This commit is contained in:
Hajime Hoshi 2023-12-02 15:38:16 +09:00
parent a6b4a7a2ac
commit 5790597a15
2 changed files with 130 additions and 13 deletions

View File

@ -57,19 +57,24 @@ type Game struct {
func (g *Game) Update() error { func (g *Game) Update() error {
if g.face == nil { if g.face == nil {
g.face = text.NewMultiFace([]text.Face{
// goregular.TTF is used primarily. If a glyph is not found in this font, the second font is used. // goregular.TTF is used primarily. If a glyph is not found in this font, the second font is used.
&text.GoTextFace{ // Use text.LimitedFace to limit the glyphs.
en := text.NewLimitedFace(&text.GoTextFace{
Source: goRegularFaceSource, Source: goRegularFaceSource,
Size: 24, Size: 24,
}, })
// Limit the glyphs for ASCII and Latin-1 characters for this face.
// This means that, for example, '…' (U+2026) is not rendered by this face.
en.AddUnicodeRange('\u0020', '\u00ff')
// M+ Font is the second font. // M+ Font is the second font.
// Use a relatively big size to see different-sized faces are well mixed. // Use a relatively big size to see different-sized faces are well mixed.
&text.GoTextFace{ ja := &text.GoTextFace{
Source: mplusFaceSource, Source: mplusFaceSource,
Size: 32, Size: 32,
}, }
})
g.face = text.NewMultiFace([]text.Face{en, ja})
} }
return nil return nil
} }
@ -78,7 +83,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
op := &text.DrawOptions{} op := &text.DrawOptions{}
op.GeoM.Translate(20, 20) op.GeoM.Translate(20, 20)
op.LineSpacingInPixels = 48 op.LineSpacingInPixels = 48
text.Draw(screen, "HelloこんにちはWorld世界\n日本語とEnglish", g.face, op) text.Draw(screen, "HelloこんにちはWorld世界\n日本語とEnglish", g.face, op)
} }
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {

112
text/v2/limited.go Normal file
View File

@ -0,0 +1,112 @@
// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package text
import (
"github.com/hajimehoshi/ebiten/v2/vector"
)
var _ Face = (*LimitedFace)(nil)
type LimitedFace struct {
face Face
unicodeRanges unicodeRanges
}
// NewLimitedFace creates a new LimitedFace from the given face.
// In the default state, glyphs for any runes are limited and not rendered.
// You have to call AddUnicodeRange to add allowed glyphs.
func NewLimitedFace(face Face) *LimitedFace {
return &LimitedFace{
face: face,
}
}
// AddUnicodeRange adds a rune range for rendered glyphs.
// A range is inclusive, which means that a range contains the specified rune end.
func (l *LimitedFace) AddUnicodeRange(start, end rune) {
l.unicodeRanges.add(start, end)
}
// Metrics implements Face.
func (l *LimitedFace) Metrics() Metrics {
return l.face.Metrics()
}
// advance implements Face.
func (l *LimitedFace) advance(text string) float64 {
return l.face.advance(l.unicodeRanges.filter(text))
}
// hasGlyph implements Face.
func (l *LimitedFace) hasGlyph(r rune) bool {
return l.unicodeRanges.contains(r) && l.face.hasGlyph(r)
}
// appendGlyphsForLine implements Face.
func (l *LimitedFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph {
return l.face.appendGlyphsForLine(glyphs, l.unicodeRanges.filter(line), indexOffset, originX, originY)
}
// appendVectorPathForLine implements Face.
func (l *LimitedFace) appendVectorPathForLine(path *vector.Path, line string, originX, originY float64) {
l.face.appendVectorPathForLine(path, l.unicodeRanges.filter(line), originX, originY)
}
// direction implements Face.
func (l *LimitedFace) direction() Direction {
return l.face.direction()
}
// private implements Face.
func (l *LimitedFace) private() {
}
type unicodeRange struct {
start rune
end rune
}
type unicodeRanges struct {
ranges []unicodeRange
}
func (u *unicodeRanges) add(start, end rune) {
u.ranges = append(u.ranges, unicodeRange{
start: start,
end: end,
})
}
func (u *unicodeRanges) contains(r rune) bool {
for _, rg := range u.ranges {
if rg.start <= r && r <= rg.end {
return true
}
}
return false
}
func (u *unicodeRanges) filter(str string) string {
var rs []rune
for _, r := range str {
if !u.contains(r) {
// U+FFFD is "REPLACEMENT CHARACTER".
r = '\ufffd'
}
rs = append(rs, r)
}
return string(rs)
}