mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
parent
a6b4a7a2ac
commit
5790597a15
@ -57,19 +57,24 @@ type Game struct {
|
|||||||
|
|
||||||
func (g *Game) Update() error {
|
func (g *Game) Update() error {
|
||||||
if g.face == nil {
|
if g.face == nil {
|
||||||
g.face = text.NewMultiFace([]text.Face{
|
|
||||||
// goregular.TTF is used primarily. If a glyph is not found in this font, the second font is used.
|
// goregular.TTF is used primarily. If a glyph is not found in this font, the second font is used.
|
||||||
&text.GoTextFace{
|
// Use text.LimitedFace to limit the glyphs.
|
||||||
|
en := text.NewLimitedFace(&text.GoTextFace{
|
||||||
Source: goRegularFaceSource,
|
Source: goRegularFaceSource,
|
||||||
Size: 24,
|
Size: 24,
|
||||||
},
|
})
|
||||||
|
// Limit the glyphs for ASCII and Latin-1 characters for this face.
|
||||||
|
// This means that, for example, '…' (U+2026) is not rendered by this face.
|
||||||
|
en.AddUnicodeRange('\u0020', '\u00ff')
|
||||||
|
|
||||||
// M+ Font is the second font.
|
// M+ Font is the second font.
|
||||||
// Use a relatively big size to see different-sized faces are well mixed.
|
// Use a relatively big size to see different-sized faces are well mixed.
|
||||||
&text.GoTextFace{
|
ja := &text.GoTextFace{
|
||||||
Source: mplusFaceSource,
|
Source: mplusFaceSource,
|
||||||
Size: 32,
|
Size: 32,
|
||||||
},
|
}
|
||||||
})
|
|
||||||
|
g.face = text.NewMultiFace([]text.Face{en, ja})
|
||||||
}
|
}
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
@ -78,7 +83,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
|
|||||||
op := &text.DrawOptions{}
|
op := &text.DrawOptions{}
|
||||||
op.GeoM.Translate(20, 20)
|
op.GeoM.Translate(20, 20)
|
||||||
op.LineSpacingInPixels = 48
|
op.LineSpacingInPixels = 48
|
||||||
text.Draw(screen, "HelloこんにちはWorld世界\n日本語とEnglish", g.face, op)
|
text.Draw(screen, "HelloこんにちはWorld世界\n日本語とEnglish…", g.face, op)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||||
|
112
text/v2/limited.go
Normal file
112
text/v2/limited.go
Normal file
@ -0,0 +1,112 @@
|
|||||||
|
// Copyright 2023 The Ebitengine Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
package text
|
||||||
|
|
||||||
|
import (
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||||
|
)
|
||||||
|
|
||||||
|
var _ Face = (*LimitedFace)(nil)
|
||||||
|
|
||||||
|
type LimitedFace struct {
|
||||||
|
face Face
|
||||||
|
unicodeRanges unicodeRanges
|
||||||
|
}
|
||||||
|
|
||||||
|
// NewLimitedFace creates a new LimitedFace from the given face.
|
||||||
|
// In the default state, glyphs for any runes are limited and not rendered.
|
||||||
|
// You have to call AddUnicodeRange to add allowed glyphs.
|
||||||
|
func NewLimitedFace(face Face) *LimitedFace {
|
||||||
|
return &LimitedFace{
|
||||||
|
face: face,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// AddUnicodeRange adds a rune range for rendered glyphs.
|
||||||
|
// A range is inclusive, which means that a range contains the specified rune end.
|
||||||
|
func (l *LimitedFace) AddUnicodeRange(start, end rune) {
|
||||||
|
l.unicodeRanges.add(start, end)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Metrics implements Face.
|
||||||
|
func (l *LimitedFace) Metrics() Metrics {
|
||||||
|
return l.face.Metrics()
|
||||||
|
}
|
||||||
|
|
||||||
|
// advance implements Face.
|
||||||
|
func (l *LimitedFace) advance(text string) float64 {
|
||||||
|
return l.face.advance(l.unicodeRanges.filter(text))
|
||||||
|
}
|
||||||
|
|
||||||
|
// hasGlyph implements Face.
|
||||||
|
func (l *LimitedFace) hasGlyph(r rune) bool {
|
||||||
|
return l.unicodeRanges.contains(r) && l.face.hasGlyph(r)
|
||||||
|
}
|
||||||
|
|
||||||
|
// appendGlyphsForLine implements Face.
|
||||||
|
func (l *LimitedFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph {
|
||||||
|
return l.face.appendGlyphsForLine(glyphs, l.unicodeRanges.filter(line), indexOffset, originX, originY)
|
||||||
|
}
|
||||||
|
|
||||||
|
// appendVectorPathForLine implements Face.
|
||||||
|
func (l *LimitedFace) appendVectorPathForLine(path *vector.Path, line string, originX, originY float64) {
|
||||||
|
l.face.appendVectorPathForLine(path, l.unicodeRanges.filter(line), originX, originY)
|
||||||
|
}
|
||||||
|
|
||||||
|
// direction implements Face.
|
||||||
|
func (l *LimitedFace) direction() Direction {
|
||||||
|
return l.face.direction()
|
||||||
|
}
|
||||||
|
|
||||||
|
// private implements Face.
|
||||||
|
func (l *LimitedFace) private() {
|
||||||
|
}
|
||||||
|
|
||||||
|
type unicodeRange struct {
|
||||||
|
start rune
|
||||||
|
end rune
|
||||||
|
}
|
||||||
|
|
||||||
|
type unicodeRanges struct {
|
||||||
|
ranges []unicodeRange
|
||||||
|
}
|
||||||
|
|
||||||
|
func (u *unicodeRanges) add(start, end rune) {
|
||||||
|
u.ranges = append(u.ranges, unicodeRange{
|
||||||
|
start: start,
|
||||||
|
end: end,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
func (u *unicodeRanges) contains(r rune) bool {
|
||||||
|
for _, rg := range u.ranges {
|
||||||
|
if rg.start <= r && r <= rg.end {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
func (u *unicodeRanges) filter(str string) string {
|
||||||
|
var rs []rune
|
||||||
|
for _, r := range str {
|
||||||
|
if !u.contains(r) {
|
||||||
|
// U+FFFD is "REPLACEMENT CHARACTER".
|
||||||
|
r = '\ufffd'
|
||||||
|
}
|
||||||
|
rs = append(rs, r)
|
||||||
|
}
|
||||||
|
return string(rs)
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user