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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
a6b4a7a2ac
commit
5790597a15
@ -57,19 +57,24 @@ type Game struct {
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func (g *Game) Update() error {
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if g.face == nil {
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g.face = text.NewMultiFace([]text.Face{
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// goregular.TTF is used primarily. If a glyph is not found in this font, the second font is used.
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&text.GoTextFace{
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Source: goRegularFaceSource,
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Size: 24,
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},
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// M+ Font is the second font.
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// Use a relatively big size to see different-sized faces are well mixed.
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&text.GoTextFace{
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Source: mplusFaceSource,
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Size: 32,
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},
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// goregular.TTF is used primarily. If a glyph is not found in this font, the second font is used.
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// Use text.LimitedFace to limit the glyphs.
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en := text.NewLimitedFace(&text.GoTextFace{
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Source: goRegularFaceSource,
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Size: 24,
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})
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// Limit the glyphs for ASCII and Latin-1 characters for this face.
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// This means that, for example, '…' (U+2026) is not rendered by this face.
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en.AddUnicodeRange('\u0020', '\u00ff')
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// M+ Font is the second font.
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// Use a relatively big size to see different-sized faces are well mixed.
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ja := &text.GoTextFace{
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Source: mplusFaceSource,
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Size: 32,
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}
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g.face = text.NewMultiFace([]text.Face{en, ja})
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}
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return nil
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}
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@ -78,7 +83,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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op := &text.DrawOptions{}
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op.GeoM.Translate(20, 20)
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op.LineSpacingInPixels = 48
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text.Draw(screen, "HelloこんにちはWorld世界\n日本語とEnglish", g.face, op)
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text.Draw(screen, "HelloこんにちはWorld世界\n日本語とEnglish…", g.face, op)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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112
text/v2/limited.go
Normal file
112
text/v2/limited.go
Normal file
@ -0,0 +1,112 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package text
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import (
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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var _ Face = (*LimitedFace)(nil)
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type LimitedFace struct {
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face Face
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unicodeRanges unicodeRanges
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}
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// NewLimitedFace creates a new LimitedFace from the given face.
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// In the default state, glyphs for any runes are limited and not rendered.
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// You have to call AddUnicodeRange to add allowed glyphs.
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func NewLimitedFace(face Face) *LimitedFace {
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return &LimitedFace{
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face: face,
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}
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}
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// AddUnicodeRange adds a rune range for rendered glyphs.
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// A range is inclusive, which means that a range contains the specified rune end.
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func (l *LimitedFace) AddUnicodeRange(start, end rune) {
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l.unicodeRanges.add(start, end)
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}
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// Metrics implements Face.
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func (l *LimitedFace) Metrics() Metrics {
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return l.face.Metrics()
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}
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// advance implements Face.
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func (l *LimitedFace) advance(text string) float64 {
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return l.face.advance(l.unicodeRanges.filter(text))
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}
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// hasGlyph implements Face.
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func (l *LimitedFace) hasGlyph(r rune) bool {
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return l.unicodeRanges.contains(r) && l.face.hasGlyph(r)
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}
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// appendGlyphsForLine implements Face.
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func (l *LimitedFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph {
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return l.face.appendGlyphsForLine(glyphs, l.unicodeRanges.filter(line), indexOffset, originX, originY)
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}
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// appendVectorPathForLine implements Face.
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func (l *LimitedFace) appendVectorPathForLine(path *vector.Path, line string, originX, originY float64) {
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l.face.appendVectorPathForLine(path, l.unicodeRanges.filter(line), originX, originY)
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}
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// direction implements Face.
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func (l *LimitedFace) direction() Direction {
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return l.face.direction()
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}
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// private implements Face.
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func (l *LimitedFace) private() {
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}
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type unicodeRange struct {
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start rune
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end rune
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}
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type unicodeRanges struct {
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ranges []unicodeRange
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}
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func (u *unicodeRanges) add(start, end rune) {
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u.ranges = append(u.ranges, unicodeRange{
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start: start,
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end: end,
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})
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}
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func (u *unicodeRanges) contains(r rune) bool {
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for _, rg := range u.ranges {
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if rg.start <= r && r <= rg.end {
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return true
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}
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}
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return false
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}
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func (u *unicodeRanges) filter(str string) string {
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var rs []rune
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for _, r := range str {
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if !u.contains(r) {
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// U+FFFD is "REPLACEMENT CHARACTER".
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r = '\ufffd'
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}
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rs = append(rs, r)
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}
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return string(rs)
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}
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