audio: Clarify concurrent safety

This commit is contained in:
Hajime Hoshi 2017-06-04 01:03:01 +09:00
parent 250afe97a5
commit 579491afbd
4 changed files with 38 additions and 3 deletions

View File

@ -282,27 +282,40 @@ type ReadSeekCloser interface {
type bytesReadSeekCloser struct {
reader *bytes.Reader
sync.Mutex
}
func (b *bytesReadSeekCloser) Read(buf []uint8) (int, error) {
b.Lock()
defer b.Unlock()
return b.reader.Read(buf)
}
func (b *bytesReadSeekCloser) Seek(offset int64, whence int) (int64, error) {
b.Lock()
defer b.Unlock()
return b.reader.Seek(offset, whence)
}
func (b *bytesReadSeekCloser) Close() error {
b.Lock()
defer b.Unlock()
b.reader = nil
return nil
}
// BytesReadSeekCloser creates ReadSeekCloser from bytes.
//
// A returned stream is concurrent safe.
func BytesReadSeekCloser(b []uint8) ReadSeekCloser {
return &bytesReadSeekCloser{bytes.NewReader(b)}
return &bytesReadSeekCloser{reader: bytes.NewReader(b)}
}
// Player is an audio player which has one stream.
//
// Player's functions are concurrent safe only if the underlying source is concurrent safe.
// For example, if you want to call Read and Seek in different goroutines,
// the underlying source given at NewPlayer must be conccurent safe.
type Player struct {
players *players
src ReadSeekCloser

View File

@ -22,17 +22,23 @@ import (
"github.com/hajimehoshi/ebiten/audio"
"github.com/hajimehoshi/ebiten/audio/internal/convert"
"github.com/hajimehoshi/ebiten/internal/sync"
"github.com/jfreymuth/oggvorbis"
)
// Stream is a decoded audio stream.
//
// All Stream's functions are concurrent safe.
type Stream struct {
decoded audio.ReadSeekCloser
size int64
sync.Mutex
}
// Read is implementation of io.Reader's Read.
func (s *Stream) Read(p []byte) (int, error) {
s.Lock()
defer s.Unlock()
return s.decoded.Read(p)
}
@ -40,11 +46,15 @@ func (s *Stream) Read(p []byte) (int, error) {
//
// Note that Seek can take long since decoding is a relatively heavy task.
func (s *Stream) Seek(offset int64, whence int) (int64, error) {
s.Lock()
defer s.Unlock()
return s.decoded.Seek(offset, whence)
}
// Read is implementation of io.Closer's Close.
func (s *Stream) Close() error {
s.Lock()
defer s.Unlock()
return s.decoded.Close()
}
@ -195,5 +205,5 @@ func Decode(context *audio.Context, src audio.ReadSeekCloser) (*Stream, error) {
s = convert.NewResampling(s, size, sampleRate, context.SampleRate())
size = size * int64(context.SampleRate()) / int64(sampleRate)
}
return &Stream{s, size}, nil
return &Stream{decoded: s, size: size}, nil
}

View File

@ -22,16 +22,22 @@ import (
"github.com/hajimehoshi/ebiten/audio"
"github.com/hajimehoshi/ebiten/audio/internal/convert"
"github.com/hajimehoshi/ebiten/internal/sync"
)
// Stream is a decoded audio stream.
//
// All Stream's functions are concurrent safe.
type Stream struct {
inner audio.ReadSeekCloser
size int64
sync.Mutex
}
// Read is implementation of io.Reader's Read.
func (s *Stream) Read(p []byte) (int, error) {
s.Lock()
defer s.Unlock()
return s.inner.Read(p)
}
@ -39,11 +45,15 @@ func (s *Stream) Read(p []byte) (int, error) {
//
// Note that Seek can take long since decoding is a relatively heavy task.
func (s *Stream) Seek(offset int64, whence int) (int64, error) {
s.Lock()
defer s.Unlock()
return s.inner.Seek(offset, whence)
}
// Read is implementation of io.Closer's Close.
func (s *Stream) Close() error {
s.Lock()
defer s.Unlock()
return s.inner.Close()
}
@ -222,5 +232,5 @@ chunks:
s = convert.NewResampling(s, dataSize, sampleRateFrom, sampleRateTo)
dataSize = dataSize * int64(sampleRateTo) / int64(sampleRateFrom)
}
return &Stream{s, dataSize}, nil
return &Stream{inner: s, size: dataSize}, nil
}

View File

@ -116,6 +116,8 @@ func NewPlayer(audioContext *audio.Context) (*Player, error) {
if err != nil {
return nil, err
}
// Decoded stream s is concurrent safe so that p will be concurrent safe.
// Read the documentation about audio package and its Player struct.
p, err := audio.NewPlayer(audioContext, s)
if err != nil {
return nil, err