mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
parent
8809076682
commit
57a5783ca0
@ -45,5 +45,6 @@ func (*Image) SetAsDestination() {
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func (*Image) SetAsSource() {
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}
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func (*Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
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func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
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i.v.ReplacePixels(args)
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}
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@ -19,6 +19,8 @@ package monogame
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import (
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"runtime"
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"syscall/js"
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"github.com/hajimehoshi/ebiten/internal/driver"
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)
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// TODO: This implementation depends on some C# files that are not uploaded yet.
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@ -53,7 +55,7 @@ func NewGame(ud UpdateDrawer) *Game {
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return ud.Draw()
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})
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v := js.Global().Get(".net").Get(temporaryNamespace+".GoBinding").New(update, draw)
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v := js.Global().Get(".net").Get(temporaryNamespace+".GameGoBinding").New(update, draw)
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g := &Game{
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binding: v,
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update: update,
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@ -76,8 +78,9 @@ func (g *Game) Run() {
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}
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func (g *Game) NewRenderTarget2D(width, height int) *RenderTarget2D {
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v := g.binding.Call("NewRenderTarget2D", width, height)
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r := &RenderTarget2D{
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v: g.binding.Call("NewRenderTarget2D", width, height),
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v: v,
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}
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runtime.SetFinalizer(r, (*RenderTarget2D).Dispose)
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return r
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@ -91,3 +94,11 @@ func (r *RenderTarget2D) Dispose() {
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runtime.SetFinalizer(r, nil)
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r.v.Call("Dispose")
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}
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func (r *RenderTarget2D) ReplacePixels(args []*driver.ReplacePixelsArgs) {
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for _, a := range args {
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arr := js.Global().Get("Uint8Array").New(len(a.Pixels))
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js.CopyBytesToJS(arr, a.Pixels)
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r.v.Call("ReplacePixels", arr, a.X, a.Y, a.Width, a.Height)
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}
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}
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