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opengl: Unexport BlendFunc
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parent
c9f49efd41
commit
57c8c089e9
@ -233,7 +233,6 @@ func (c *drawImageCommand) Exec(indexOffsetInBytes int) error {
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if err := c.dst.image.SetViewport(); err != nil {
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return err
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}
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opengl.GetContext().BlendFunc(c.mode)
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if c.nindices == 0 {
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return nil
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@ -241,7 +240,7 @@ func (c *drawImageCommand) Exec(indexOffsetInBytes int) error {
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proj := c.dst.image.ProjectionMatrix()
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dw, dh := c.dst.Size()
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sw, sh := c.src.Size()
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opengl.UseProgram(proj, c.src.image, dw, dh, sw, sh, c.color, c.filter)
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opengl.UseProgram(c.mode, proj, c.src.image, dw, dh, sw, sh, c.color, c.filter)
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opengl.GetContext().DrawElements(c.nindices, indexOffsetInBytes)
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// glFlush() might be necessary at least on MacBook Pro (a smilar problem at #419),
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@ -102,7 +102,7 @@ func (c *Context) reset() error {
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gl.Enable(gl.BLEND)
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return nil
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})
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c.BlendFunc(graphics.CompositeModeSourceOver)
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c.blendFunc(graphics.CompositeModeSourceOver)
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_ = mainthread.Run(func() error {
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f := int32(0)
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gl.GetIntegerv(gl.FRAMEBUFFER_BINDING, &f)
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@ -112,7 +112,7 @@ func (c *Context) reset() error {
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return nil
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}
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func (c *Context) BlendFunc(mode graphics.CompositeMode) {
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func (c *Context) blendFunc(mode graphics.CompositeMode) {
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_ = mainthread.Run(func() error {
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if c.lastCompositeMode == mode {
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return nil
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@ -158,13 +158,13 @@ func (c *Context) reset() error {
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c.ensureGL()
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gl := c.gl
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gl.Call("enable", blend)
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c.BlendFunc(graphics.CompositeModeSourceOver)
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c.blendFunc(graphics.CompositeModeSourceOver)
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f := gl.Call("getParameter", framebufferBinding)
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c.screenFramebuffer = framebufferNative(f)
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return nil
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}
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func (c *Context) BlendFunc(mode graphics.CompositeMode) {
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func (c *Context) blendFunc(mode graphics.CompositeMode) {
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if c.lastCompositeMode == mode {
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return
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}
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@ -111,14 +111,14 @@ func (c *Context) reset() error {
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c.lastViewportHeight = 0
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c.lastCompositeMode = graphics.CompositeModeUnknown
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c.gl.Enable(mgl.BLEND)
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c.BlendFunc(graphics.CompositeModeSourceOver)
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c.blendFunc(graphics.CompositeModeSourceOver)
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f := c.gl.GetInteger(mgl.FRAMEBUFFER_BINDING)
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c.screenFramebuffer = framebufferNative(mgl.Framebuffer{uint32(f)})
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// TODO: Need to update screenFramebufferWidth/Height?
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return nil
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}
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func (c *Context) BlendFunc(mode graphics.CompositeMode) {
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func (c *Context) blendFunc(mode graphics.CompositeMode) {
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gl := c.gl
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if c.lastCompositeMode == mode {
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return
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@ -265,7 +265,8 @@ func BufferSubData(vertices []float32, indices []uint16) {
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c.elementArrayBufferSubData(indices)
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}
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func UseProgram(proj []float32, src *Image, dstW, dstH, srcW, srcH int, colorM *affine.ColorM, filter graphics.Filter) {
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func UseProgram(mode graphics.CompositeMode, proj []float32, src *Image, dstW, dstH, srcW, srcH int, colorM *affine.ColorM, filter graphics.Filter) {
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GetContext().blendFunc(mode)
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theOpenGLState.useProgram(proj, src.textureNative, dstW, dstH, srcW, srcH, colorM, filter)
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}
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