mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
internal/uidriver/glfw: Bug fix: Unexpected small window size on Linux
At the initial phase, GLFW window's GetSize seems unreliable. Do not call it on Linux. On the other hand, this is still necessary on macOS. Updates #1606 Closes #1609
This commit is contained in:
parent
ec5b806241
commit
58572fb000
@ -1476,10 +1476,13 @@ func (u *UserInterface) setWindowPosition(x, y int) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Call setWindowSize explicitly in order to update the rendering since the callback is disabled now.
|
// Call setWindowSize explicitly in order to update the rendering since the callback is disabled now.
|
||||||
// This is necessary in some very limited cases (#1606).
|
//
|
||||||
|
// There are cases when setWindowSize should be called (#1606) and should not be called (#1609).
|
||||||
|
// For the former, macOS seems enough so far.
|
||||||
|
//
|
||||||
// Do not call setWindowSize on the fullscreen mode since setWindowSize requires the window size
|
// Do not call setWindowSize on the fullscreen mode since setWindowSize requires the window size
|
||||||
// before the fullscreen, while window.GetSize() returns the desktop screen size on the fullscreen mode.
|
// before the fullscreen, while window.GetSize() returns the desktop screen size on the fullscreen mode.
|
||||||
if !u.isFullscreen() {
|
if !u.isFullscreen() && runtime.GOOS == "darwin" {
|
||||||
w, h := u.window.GetSize()
|
w, h := u.window.GetSize()
|
||||||
u.setWindowSize(w, h, u.isFullscreen())
|
u.setWindowSize(w, h, u.isFullscreen())
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user