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internal/uidriver/glfw: Bug fix: Unexpected small window size on Linux
At the initial phase, GLFW window's GetSize seems unreliable. Do not call it on Linux. On the other hand, this is still necessary on macOS. Updates #1606 Closes #1609
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@ -1476,10 +1476,13 @@ func (u *UserInterface) setWindowPosition(x, y int) {
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}
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// Call setWindowSize explicitly in order to update the rendering since the callback is disabled now.
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// This is necessary in some very limited cases (#1606).
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//
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// There are cases when setWindowSize should be called (#1606) and should not be called (#1609).
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// For the former, macOS seems enough so far.
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//
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// Do not call setWindowSize on the fullscreen mode since setWindowSize requires the window size
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// before the fullscreen, while window.GetSize() returns the desktop screen size on the fullscreen mode.
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if !u.isFullscreen() {
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if !u.isFullscreen() && runtime.GOOS == "darwin" {
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w, h := u.window.GetSize()
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u.setWindowSize(w, h, u.isFullscreen())
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}
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