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internal/ui: enable vsync even when resizing the window
Now I couldn't see the issue. Probably the implementation of internal/graphicsdriver/metal has changed since the last fix, but I am not sure. Updates #1740 Closes #1954
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@ -747,9 +747,6 @@ func (u *UserInterface) registerWindowSetSizeCallback() {
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}
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}
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if err := u.runOnAnotherThreadFromMainThread(func() error {
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if err := u.runOnAnotherThreadFromMainThread(func() error {
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// Disable Vsync temporarily. On macOS, getting a next frame can get stuck (#1740).
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Graphics().SetVsyncEnabled(false)
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var outsideWidth, outsideHeight float64
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var outsideWidth, outsideHeight float64
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u.t.Call(func() {
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u.t.Call(func() {
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