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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
audio: Add Context
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parent
c6fc5ab865
commit
58c5e5e655
@ -31,6 +31,12 @@ const (
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sampleRate = 44100
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)
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var audioContext *audio.Context
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func init() {
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audioContext = audio.NewContext(sampleRate)
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}
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var frames = 0
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const (
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@ -116,7 +122,7 @@ func addNote() error {
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square(l, vol, freq, 0.25)
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square(r, vol, freq, 0.25)
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b := toBytes(l, r)
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p, err := audio.NewPlayer(bytes.NewReader(b), sampleRate)
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p, err := audioContext.NewPlayer(bytes.NewReader(b))
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if err != nil {
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return err
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}
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@ -33,6 +33,12 @@ const (
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sampleRate = 44100
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)
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var audioContext *audio.Context
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func init() {
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audioContext = audio.NewContext(sampleRate)
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}
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var pcm = make([]float64, 4*sampleRate)
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const baseFreq = 220
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@ -81,7 +87,7 @@ func (s *stream) Close() error {
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func addNote(freq float64, vol float64) error {
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f := int(freq)
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if n, ok := noteCache[f]; ok {
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p, err := audio.NewPlayer(&stream{bytes.NewReader(n)}, sampleRate)
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p, err := audioContext.NewPlayer(&stream{bytes.NewReader(n)})
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if err == audio.ErrTooManyPlayers {
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return nil
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}
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@ -105,7 +111,7 @@ func addNote(freq float64, vol float64) error {
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}
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n := toBytes(l, r)
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noteCache[f] = n
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p, err := audio.NewPlayer(&stream{bytes.NewReader(n)}, sampleRate)
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p, err := audioContext.NewPlayer(&stream{bytes.NewReader(n)})
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if err == audio.ErrTooManyPlayers {
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return nil
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}
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@ -32,6 +32,12 @@ const (
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frequency = 440
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)
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var audioContext *audio.Context
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func init() {
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audioContext = audio.NewContext(sampleRate)
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}
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type stream struct {
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position int64
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}
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@ -75,7 +81,7 @@ var player *audio.Player
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func update(screen *ebiten.Image) error {
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if player == nil {
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var err error
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player, err = audio.NewPlayer(&stream{}, sampleRate)
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player, err = audioContext.NewPlayer(&stream{})
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if err != nil {
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return err
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}
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@ -19,6 +19,18 @@ import (
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"io"
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)
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// TODO: Enable to specify the format like Mono8?
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type Context struct {
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sampleRate int
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}
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func NewContext(sampleRate int) *Context {
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return &Context{
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sampleRate: sampleRate,
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}
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}
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type Player struct {
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player *player
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}
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@ -31,8 +43,8 @@ type Player struct {
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// without a header (e.g. RIFF header).
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//
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// TODO: Pass sample rate and num of channels.
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func NewPlayer(src io.ReadSeeker, sampleRate int) (*Player, error) {
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return newPlayer(src, sampleRate)
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func (c *Context) NewPlayer(src io.ReadSeeker) (*Player, error) {
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return newPlayer(src, c.sampleRate)
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}
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var ErrTooManyPlayers = errors.New("audio: too many players exist")
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