audio: Add Context

This commit is contained in:
Hajime Hoshi 2016-03-03 00:48:59 +09:00
parent c6fc5ab865
commit 58c5e5e655
4 changed files with 36 additions and 6 deletions

View File

@ -31,6 +31,12 @@ const (
sampleRate = 44100
)
var audioContext *audio.Context
func init() {
audioContext = audio.NewContext(sampleRate)
}
var frames = 0
const (
@ -116,7 +122,7 @@ func addNote() error {
square(l, vol, freq, 0.25)
square(r, vol, freq, 0.25)
b := toBytes(l, r)
p, err := audio.NewPlayer(bytes.NewReader(b), sampleRate)
p, err := audioContext.NewPlayer(bytes.NewReader(b))
if err != nil {
return err
}

View File

@ -33,6 +33,12 @@ const (
sampleRate = 44100
)
var audioContext *audio.Context
func init() {
audioContext = audio.NewContext(sampleRate)
}
var pcm = make([]float64, 4*sampleRate)
const baseFreq = 220
@ -81,7 +87,7 @@ func (s *stream) Close() error {
func addNote(freq float64, vol float64) error {
f := int(freq)
if n, ok := noteCache[f]; ok {
p, err := audio.NewPlayer(&stream{bytes.NewReader(n)}, sampleRate)
p, err := audioContext.NewPlayer(&stream{bytes.NewReader(n)})
if err == audio.ErrTooManyPlayers {
return nil
}
@ -105,7 +111,7 @@ func addNote(freq float64, vol float64) error {
}
n := toBytes(l, r)
noteCache[f] = n
p, err := audio.NewPlayer(&stream{bytes.NewReader(n)}, sampleRate)
p, err := audioContext.NewPlayer(&stream{bytes.NewReader(n)})
if err == audio.ErrTooManyPlayers {
return nil
}

View File

@ -32,6 +32,12 @@ const (
frequency = 440
)
var audioContext *audio.Context
func init() {
audioContext = audio.NewContext(sampleRate)
}
type stream struct {
position int64
}
@ -75,7 +81,7 @@ var player *audio.Player
func update(screen *ebiten.Image) error {
if player == nil {
var err error
player, err = audio.NewPlayer(&stream{}, sampleRate)
player, err = audioContext.NewPlayer(&stream{})
if err != nil {
return err
}

View File

@ -19,6 +19,18 @@ import (
"io"
)
// TODO: Enable to specify the format like Mono8?
type Context struct {
sampleRate int
}
func NewContext(sampleRate int) *Context {
return &Context{
sampleRate: sampleRate,
}
}
type Player struct {
player *player
}
@ -31,8 +43,8 @@ type Player struct {
// without a header (e.g. RIFF header).
//
// TODO: Pass sample rate and num of channels.
func NewPlayer(src io.ReadSeeker, sampleRate int) (*Player, error) {
return newPlayer(src, sampleRate)
func (c *Context) NewPlayer(src io.ReadSeeker) (*Player, error) {
return newPlayer(src, c.sampleRate)
}
var ErrTooManyPlayers = errors.New("audio: too many players exist")