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internal/affine: Rename UnsafeElements -> Elements as this is no longer unsafe
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@ -45,7 +45,7 @@ type ColorM interface {
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IsIdentity() bool
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ScaleOnly() bool
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At(i, j int) float32
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UnsafeElements(body *[16]float32, translate *[4]float32)
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Elements(body *[16]float32, translate *[4]float32)
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Apply(clr color.Color) color.Color
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// IsInvertible returns a boolean value indicating
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@ -74,7 +74,7 @@ type ColorM interface {
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func ColorMString(c ColorM) string {
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var b [16]float32
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var t [4]float32
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c.UnsafeElements(&b, &t)
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c.Elements(&b, &t)
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return fmt.Sprintf("[[%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f]]",
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b[0], b[4], b[8], b[12], t[0],
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b[1], b[5], b[9], b[13], t[1],
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@ -241,7 +241,7 @@ func (c *colorMImplBodyTranslate) Apply(clr color.Color) color.Color {
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}
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}
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func (c ColorMIdentity) UnsafeElements(body *[16]float32, translate *[4]float32) {
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func (c ColorMIdentity) Elements(body *[16]float32, translate *[4]float32) {
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body[0] = 1
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body[1] = 0
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body[2] = 0
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@ -264,7 +264,7 @@ func (c ColorMIdentity) UnsafeElements(body *[16]float32, translate *[4]float32)
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translate[3] = 0
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}
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func (c colorMImplScale) UnsafeElements(body *[16]float32, translate *[4]float32) {
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func (c colorMImplScale) Elements(body *[16]float32, translate *[4]float32) {
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body[0] = c.scale[0]
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body[1] = 0
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body[2] = 0
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@ -287,7 +287,7 @@ func (c colorMImplScale) UnsafeElements(body *[16]float32, translate *[4]float32
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translate[3] = 0
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}
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func (c *colorMImplBodyTranslate) UnsafeElements(body *[16]float32, translate *[4]float32) {
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func (c *colorMImplBodyTranslate) Elements(body *[16]float32, translate *[4]float32) {
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copy(body[:], c.body[:])
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copy(translate[:], c.translate[:])
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}
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@ -482,7 +482,7 @@ func ColorMSetElement(c ColorM, i, j int, element float32) ColorM {
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body: colorMIdentityBody,
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}
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if !c.IsIdentity() {
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c.UnsafeElements(&newImpl.body, &newImpl.translate)
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c.Elements(&newImpl.body, &newImpl.translate)
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}
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if j < (ColorMDim - 1) {
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newImpl.body[i+j*(ColorMDim-1)] = element
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@ -520,7 +520,7 @@ func (c colorMImplScale) Equals(other ColorM) bool {
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func (c *colorMImplBodyTranslate) Equals(other ColorM) bool {
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var lhsb [16]float32
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var lhst [4]float32
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other.UnsafeElements(&lhsb, &lhst)
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other.Elements(&lhsb, &lhst)
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rhsb := &c.body
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rhst := &c.translate
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return lhsb == *rhsb && lhst == *rhst
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@ -541,7 +541,7 @@ func (c colorMImplScale) Concat(other ColorM) ColorM {
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var lhsb [16]float32
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var lhst [4]float32
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other.UnsafeElements(&lhsb, &lhst)
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other.Elements(&lhsb, &lhst)
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s := &c.scale
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return &colorMImplBodyTranslate{
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body: [...]float32{
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@ -561,7 +561,7 @@ func (c *colorMImplBodyTranslate) Concat(other ColorM) ColorM {
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var lhsb [16]float32
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var lhst [4]float32
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other.UnsafeElements(&lhsb, &lhst)
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other.Elements(&lhsb, &lhst)
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rhsb := &c.body
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rhst := &c.translate
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@ -36,7 +36,7 @@ const (
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type ColorM interface {
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IsIdentity() bool
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At(i, j int) float32
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UnsafeElements(body *[16]float32, translate *[4]float32)
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Elements(body *[16]float32, translate *[4]float32)
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}
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type Graphics interface {
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@ -910,7 +910,7 @@ func (g *Graphics) DrawTriangles(dstID driver.ImageID, srcIDs [graphics.ShaderIm
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}
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var esBody [16]float32
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var esTranslate [4]float32
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colorM.UnsafeElements(&esBody, &esTranslate)
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colorM.Elements(&esBody, &esTranslate)
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scale := float32(0)
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if filter == driver.FilterScreen {
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scale = float32(dst.width) / float32(srcs[0].width)
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@ -190,7 +190,7 @@ func (g *Graphics) DrawTriangles(dstID driver.ImageID, srcIDs [graphics.ShaderIm
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// ColorM's elements are immutable. It's OK to hold the reference without copying.
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var esBody [16]float32
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var esTranslate [4]float32
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colorM.UnsafeElements(&esBody, &esTranslate)
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colorM.Elements(&esBody, &esTranslate)
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uniformVars = append(uniformVars, uniformVariable{
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name: "color_matrix_body",
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value: esBody[:],
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