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examples/lines: more dynaic effect
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225bf1bbb4
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@ -133,14 +133,16 @@ func (g *Game) drawLine(screen *ebiten.Image, region image.Rectangle, join vecto
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c1x := float64(region.Max.X - region.Dx()/4)
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c1y := float64(region.Max.Y - region.Dy()/4)
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r := float64(min(region.Dx(), region.Dy()) / 4)
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a := 2 * math.Pi * float64(g.counter) / (10 * ebiten.DefaultTPS)
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a0 := 2 * math.Pi * float64(g.counter) / (16 * ebiten.DefaultTPS)
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a1 := 2 * math.Pi * float64(g.counter) / (9 * ebiten.DefaultTPS)
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var path vector.Path
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sin, cos := math.Sincos(a)
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path.MoveTo(float32(r*cos+c0x), float32(r*sin+c0y))
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path.LineTo(float32(-r*cos+c0x), float32(-r*sin+c0y))
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path.LineTo(float32(r*cos+c1x), float32(r*sin+c1y))
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path.LineTo(float32(-r*cos+c1x), float32(-r*sin+c1y))
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sin0, cos0 := math.Sincos(a0)
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sin1, cos1 := math.Sincos(a1)
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path.MoveTo(float32(r*cos0+c0x), float32(r*sin0+c0y))
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path.LineTo(float32(-r*cos0+c0x), float32(-r*sin0+c0y))
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path.LineTo(float32(r*cos1+c1x), float32(r*sin1+c1y))
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path.LineTo(float32(-r*cos1+c1x), float32(-r*sin1+c1y))
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// Draw the main line in white.
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op := &vector.StrokeOptions{}
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