internal/graphicsdriver/directx: defer the initialization

This commit is contained in:
Hajime Hoshi 2022-05-29 22:02:39 +09:00
parent b4491ab94d
commit 59798d29f4

View File

@ -20,6 +20,7 @@ import (
"os" "os"
"reflect" "reflect"
"strings" "strings"
"sync"
"unsafe" "unsafe"
"golang.org/x/sys/windows" "golang.org/x/sys/windows"
@ -32,18 +33,24 @@ import (
const frameCount = 2 const frameCount = 2
const is64bit = uint64(^uintptr(0)) == ^uint64(0)
// isDirectXAvailable indicates whether DirectX is available or not. // isDirectXAvailable indicates whether DirectX is available or not.
// In 32bit machines, DirectX is not used because var (
// 1) The functions syscall.Syscall cannot accept 64bit values as one argument isDirectXAvailable bool
// 2) The struct layouts can be different isDirectXAvailableOnce sync.Once
// TODO: Support DirectX for 32bit machines (#2088). )
var isDirectXAvailable = is64bit && theGraphics.initializeDevice() == nil
var theGraphics Graphics var theGraphics Graphics
func Get() *Graphics { func Get() *Graphics {
isDirectXAvailableOnce.Do(func() {
const is64bit = uint64(^uintptr(0)) == ^uint64(0)
// In 32bit machines, DirectX is not used because
// 1) The functions syscall.Syscall cannot accept 64bit values as one argument
// 2) The struct layouts can be different
// TODO: Support DirectX for 32bit machines (#2088).
isDirectXAvailable = is64bit && theGraphics.initializeDevice() == nil
})
if !isDirectXAvailable { if !isDirectXAvailable {
return nil return nil
} }