internal/restorable: integrate Image functions into internal/atlas

Updates #805
This commit is contained in:
Hajime Hoshi 2024-01-13 19:19:11 +09:00
parent 6151fd313f
commit 59896e4447
3 changed files with 46 additions and 68 deletions

View File

@ -132,7 +132,7 @@ func (b *backend) extendIfNeeded(width, height int) {
} }
// Assume that the screen image is never extended. // Assume that the screen image is never extended.
newImg := restorable.NewImage(width, height, false) newImg := newClearedImage(width, height, false)
// Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels // Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels
// information. // information.
@ -150,6 +150,44 @@ func (b *backend) extendIfNeeded(width, height int) {
b.height = height b.height = height
} }
// newClearedImage creates an emtpy image with the given size.
//
// Note that Dispose is not called automatically.
func newClearedImage(width, height int, screen bool) *restorable.Image {
i := &restorable.Image{
Image: graphicscommand.NewImage(width, height, screen),
}
// This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some
// devices.
iw, ih := i.Image.InternalSize()
clearImage(i.Image, image.Rect(0, 0, iw, ih))
return i
}
func clearImage(i *graphicscommand.Image, region image.Rectangle) {
vs := quadVertices(float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
is := graphics.QuadIndices()
i.DrawTriangles([graphics.ShaderImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderImageCount]image.Rectangle{}, restorable.ClearShader.Shader, nil, graphicsdriver.FillAll)
}
func (b *backend) clearPixels(region image.Rectangle) {
if region.Dx() <= 0 || region.Dy() <= 0 {
panic("atlas: width/height must be positive")
}
clearImage(b.restorable.Image, region.Intersect(image.Rect(0, 0, b.width, b.height)))
}
func (b *backend) writePixels(pixels *graphics.ManagedBytes, region image.Rectangle) {
if region.Dx() <= 0 || region.Dy() <= 0 {
panic("atlas: width/height must be positive")
}
if !region.In(image.Rect(0, 0, b.width, b.height)) {
panic(fmt.Sprintf("atlas: out of range %v", region))
}
b.restorable.Image.WritePixels(pixels, region)
}
var ( var (
// backendsM is a mutex for critical sections of the backend and packing.Node objects. // backendsM is a mutex for critical sections of the backend and packing.Node objects.
backendsM sync.Mutex backendsM sync.Mutex
@ -518,7 +556,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
region = region.Add(r.Min) region = region.Add(r.Min)
if pix == nil { if pix == nil {
i.backend.restorable.ClearPixels(region) i.backend.clearPixels(region)
return return
} }
@ -558,16 +596,6 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
i.backend.writePixels(pixb, r) i.backend.writePixels(pixb, r)
} }
func (b *backend) writePixels(pixels *graphics.ManagedBytes, region image.Rectangle) {
if region.Dx() <= 0 || region.Dy() <= 0 {
panic("atlas: width/height must be positive")
}
if !region.In(image.Rect(0, 0, b.width, b.height)) {
panic(fmt.Sprintf("atlas: out of range %v", region))
}
b.restorable.Image.WritePixels(pixels, region)
}
// ReadPixels reads pixels on the given region to the given slice pixels. // ReadPixels reads pixels on the given region to the given slice pixels.
// //
// ReadPixels blocks until BeginFrame is called if necessary in order to ensure this is called in a frame (between BeginFrame and EndFrame). // ReadPixels blocks until BeginFrame is called if necessary in order to ensure this is called in a frame (between BeginFrame and EndFrame).
@ -653,7 +681,7 @@ func (i *Image) deallocate() {
if !i.backend.page.IsEmpty() { if !i.backend.page.IsEmpty() {
// As this part can be reused, this should be cleared explicitly. // As this part can be reused, this should be cleared explicitly.
r := i.regionWithPadding() r := i.regionWithPadding()
i.backend.restorable.ClearPixels(r) i.backend.clearPixels(r)
return return
} }
@ -715,7 +743,7 @@ func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
} }
// A screen image doesn't have a padding. // A screen image doesn't have a padding.
i.backend = &backend{ i.backend = &backend{
restorable: restorable.NewImage(i.width, i.height, true), restorable: newClearedImage(i.width, i.height, true),
width: i.width, width: i.width,
height: i.height, height: i.height,
} }
@ -732,7 +760,7 @@ func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
} }
i.backend = &backend{ i.backend = &backend{
restorable: restorable.NewImage(wp, hp, false), restorable: newClearedImage(wp, hp, false),
width: wp, width: wp,
height: hp, height: hp,
source: asSource && i.imageType == ImageTypeRegular, source: asSource && i.imageType == ImageTypeRegular,
@ -780,7 +808,7 @@ loop:
} }
b := &backend{ b := &backend{
restorable: restorable.NewImage(width, height, false), restorable: newClearedImage(width, height, false),
width: width, width: width,
height: height, height: height,
page: packing.NewPage(width, height, maxSize), page: packing.NewPage(width, height, maxSize),

View File

@ -15,11 +15,7 @@
package restorable package restorable
import ( import (
"image"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
) )
// Image represents an image. // Image represents an image.
@ -28,50 +24,4 @@ type Image struct {
// This member is exported on purpose. // This member is exported on purpose.
// TODO: Move the implementation to internal/atlas package (#805). // TODO: Move the implementation to internal/atlas package (#805).
Image *graphicscommand.Image Image *graphicscommand.Image
width int
height int
}
// NewImage creates an emtpy image with the given size.
//
// The returned image is cleared.
//
// Note that Dispose is not called automatically.
func NewImage(width, height int, screen bool) *Image {
i := &Image{
Image: graphicscommand.NewImage(width, height, screen),
width: width,
height: height,
}
// This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some
// devices.
iw, ih := i.Image.InternalSize()
clearImage(i.Image, image.Rect(0, 0, iw, ih))
return i
}
// quadVertices returns vertices to render a quad. These values are passed to graphicscommand.Image.
func quadVertices(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) []float32 {
return []float32{
dx0, dy0, sx0, sy0, cr, cg, cb, ca,
dx1, dy0, sx1, sy0, cr, cg, cb, ca,
dx0, dy1, sx0, sy1, cr, cg, cb, ca,
dx1, dy1, sx1, sy1, cr, cg, cb, ca,
}
}
func clearImage(i *graphicscommand.Image, region image.Rectangle) {
vs := quadVertices(float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
is := graphics.QuadIndices()
i.DrawTriangles([graphics.ShaderImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderImageCount]image.Rectangle{}, clearShader.Shader, nil, graphicsdriver.FillAll)
}
// ClearPixels clears the specified region by WritePixels.
func (i *Image) ClearPixels(region image.Rectangle) {
if region.Dx() <= 0 || region.Dy() <= 0 {
panic("restorable: width/height must be positive")
}
clearImage(i.Image, region.Intersect(image.Rect(0, 0, i.width, i.height)))
} }

View File

@ -41,7 +41,7 @@ var (
NearestFilterShaderIR *shaderir.Program NearestFilterShaderIR *shaderir.Program
LinearFilterShader *Shader LinearFilterShader *Shader
LinearFilterShaderIR *shaderir.Program LinearFilterShaderIR *shaderir.Program
clearShader *Shader ClearShader *Shader
) )
func init() { func init() {
@ -84,5 +84,5 @@ func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
NearestFilterShader = NewShader(nearestIR) NearestFilterShader = NewShader(nearestIR)
LinearFilterShaderIR = linearIR LinearFilterShaderIR = linearIR
LinearFilterShader = NewShader(linearIR) LinearFilterShader = NewShader(linearIR)
clearShader = NewShader(clearIR) ClearShader = NewShader(clearIR)
} }