mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Reduce panics (#196)
This commit is contained in:
parent
e93982ffb5
commit
5a379cb7cb
@ -38,7 +38,7 @@ func isIdentity(ebiten affine) bool {
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func add(lhs, rhs, result affine) {
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dim := lhs.dim()
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if dim != rhs.dim() {
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panic("diffrent-sized matrices can't be multiplied")
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panic("ebiten: diffrent-sized matrices can't be multiplied")
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}
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for i := 0; i < dim-1; i++ {
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@ -52,7 +52,7 @@ func add(lhs, rhs, result affine) {
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func mul(lhs, rhs, result affine) {
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dim := lhs.dim()
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if dim != rhs.dim() {
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panic("diffrent-sized matrices can't be multiplied")
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panic("ebiten: diffrent-sized matrices can't be multiplied")
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}
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for i := 0; i < dim-1; i++ {
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@ -86,7 +86,7 @@ type textureQuads struct {
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func (t *textureQuads) vertices(vertices []int16) int {
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l := t.parts.Len()
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if len(vertices) < l*16 {
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panic(fmt.Sprintf("graphics: vertices size must be greater than %d but %d", l*16, len(vertices)))
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panic(fmt.Sprintf("ebiten: vertices size must be greater than %d but %d", l*16, len(vertices)))
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}
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p := t.parts
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w, h := t.width, t.height
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6
init.go
6
init.go
@ -22,5 +22,9 @@ import (
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var glContext *opengl.Context
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func init() {
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glContext = ui.Init()
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var err error
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glContext, err = ui.Init()
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if err != nil {
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panic(err)
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}
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}
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@ -52,7 +52,7 @@ type context struct {
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lastCompositeMode CompositeMode
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}
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func NewContext() *Context {
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func NewContext() (*Context, error) {
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c := &Context{
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Nearest: gl.NEAREST,
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Linear: gl.LINEAR,
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@ -74,7 +74,7 @@ func NewContext() *Context {
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c.locationCache = newLocationCache()
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c.funcs = make(chan func())
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c.lastCompositeMode = CompositeModeUnknown
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return c
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return c, nil
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}
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func (c *Context) Loop() {
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@ -96,18 +96,24 @@ func (c *Context) RunOnContextThread(f func()) {
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return
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}
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func (c *Context) Init() {
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func (c *Context) Init() error {
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var err error
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c.RunOnContextThread(func() {
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// This initialization must be done after Loop is called.
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// This is why Init is separated from NewContext.
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if err := gl.Init(); err != nil {
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panic(fmt.Sprintf("opengl: initializing error %v", err))
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err = fmt.Errorf("opengl: initializing error %v", err)
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return
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}
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// Textures' pixel formats are alpha premultiplied.
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gl.Enable(gl.BLEND)
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})
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if err != nil {
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return err
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}
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c.BlendFunc(CompositeModeSourceOver)
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return nil
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}
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func (c *Context) BlendFunc(mode CompositeMode) {
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@ -121,14 +127,6 @@ func (c *Context) BlendFunc(mode CompositeMode) {
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})
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}
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func (c *Context) Check() {
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c.RunOnContextThread(func() {
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if e := gl.GetError(); e != gl.NO_ERROR {
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panic(fmt.Sprintf("check failed: %d", e))
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}
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})
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}
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func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (texture Texture, err error) {
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c.RunOnContextThread(func() {
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var t uint32
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@ -364,7 +362,7 @@ func (c *Context) UniformFloats(p Program, location string, v []float32) {
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func (c *Context) getAttribLocation(p Program, location string) attribLocation {
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attrib := attribLocation(gl.GetAttribLocation(uint32(p), gl.Str(location+"\x00")))
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if attrib == -1 {
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panic("invalid attrib location: " + location)
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panic("opengl: invalid attrib location: " + location)
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}
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return attrib
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}
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@ -70,7 +70,7 @@ type context struct {
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lastCompositeMode CompositeMode
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}
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func NewContext() *Context {
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func NewContext() (*Context, error) {
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var gl *webgl.Context
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if js.Global.Get("require") == js.Undefined {
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@ -82,7 +82,7 @@ func NewContext() *Context {
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PremultipliedAlpha: true,
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})
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if err != nil {
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panic(err)
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return nil, err
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}
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} else {
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// TODO: Now Ebiten with headless-gl doesn't work well (#141).
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@ -117,7 +117,7 @@ func NewContext() *Context {
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c.locationCache = newLocationCache()
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c.lastCompositeMode = CompositeModeUnknown
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c.init()
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return c
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return c, nil
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}
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func (c *Context) init() {
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@ -138,13 +138,6 @@ func (c *Context) BlendFunc(mode CompositeMode) {
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gl.BlendFunc(int(s), int(d))
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}
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func (c *Context) Check() {
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gl := c.gl
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if e := gl.GetError(); e != gl.NO_ERROR {
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panic(fmt.Sprintf("opengl: check failed: %d", e))
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}
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}
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func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (Texture, error) {
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gl := c.gl
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t := gl.CreateTexture()
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@ -107,12 +107,6 @@ func (c *Context) RunOnContextThread(f func()) {
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return
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}
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func (c *Context) Check() {
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if e := gl.GetError(); e != mgl.NO_ERROR {
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panic(fmt.Sprintf("check failed: %d", e))
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}
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}
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func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (Texture, error) {
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t := gl.CreateTexture()
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if t.Value <= 0 {
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@ -18,7 +18,6 @@ package ui
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import (
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"errors"
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"fmt"
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"runtime"
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"sync"
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"time"
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@ -48,12 +47,12 @@ func CurrentUI() *UserInterface {
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return currentUI
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}
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func Init() *opengl.Context {
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func Init() (*opengl.Context, error) {
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runtime.LockOSThread()
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err := glfw.Init()
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if err != nil {
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panic(fmt.Sprintf("glfw.Init() fails: %v", err))
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return nil, err
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}
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glfw.WindowHint(glfw.Visible, glfw.False)
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glfw.WindowHint(glfw.Resizable, glfw.False)
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@ -63,26 +62,34 @@ func Init() *opengl.Context {
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// As start, create an window with temporary size to create OpenGL context thread.
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window, err := glfw.CreateWindow(16, 16, "", nil, nil)
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if err != nil {
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panic(err)
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return nil, err
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}
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u := &UserInterface{
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window: window,
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}
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ch := make(chan struct{})
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ch := make(chan error)
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go func() {
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runtime.LockOSThread()
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u.window.MakeContextCurrent()
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glfw.SwapInterval(1)
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u.context = opengl.NewContext()
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var err error
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u.context, err = opengl.NewContext()
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if err != nil {
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ch <- err
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}
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close(ch)
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u.context.Loop()
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}()
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currentUI = u
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<-ch
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u.context.Init()
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if err := <-ch; err != nil {
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return nil, err
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}
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if err := u.context.Init(); err != nil {
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return nil, err
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}
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return u.context
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return u.context, nil
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}
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func (u *UserInterface) SetScreenSize(width, height int) bool {
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@ -102,7 +102,7 @@ func (u *UserInterface) SwapBuffers() {
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}
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}
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func Init() *opengl.Context {
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func Init() (*opengl.Context, error) {
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// Do nothing in node.js.
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if js.Global.Get("require") != js.Undefined {
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return opengl.NewContext()
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24
run.go
24
run.go
@ -15,6 +15,7 @@
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package ebiten
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import (
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"errors"
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"sync"
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"time"
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@ -104,29 +105,31 @@ func (c *runContext) updateScreenSize(g *graphicsContext) error {
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return nil
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}
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func (c *runContext) SetScreenSize(width, height int) {
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func (c *runContext) SetScreenSize(width, height int) error {
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c.m.Lock()
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defer c.m.Unlock()
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if !c.isRunning {
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panic("ebiten: SetScreenSize must be called during Run")
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return errors.New("ebiten: SetScreenSize must be called during Run")
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}
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if width <= 0 || height <= 0 {
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panic("ebiten: width and height must be positive")
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return errors.New("ebiten: width and height must be positive")
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}
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c.newScreenWidth = width
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c.newScreenHeight = height
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return nil
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}
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func (c *runContext) SetScreenScale(scale int) {
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func (c *runContext) SetScreenScale(scale int) error {
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c.m.Lock()
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defer c.m.Unlock()
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if !c.isRunning {
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panic("ebiten: SetScreenScale must be called during Run")
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return errors.New("ebiten: SetScreenScale must be called during Run")
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}
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if scale <= 0 {
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panic("ebiten: scale must be positive")
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return errors.New("ebiten: scale must be positive")
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}
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c.newScreenScale = scale
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return nil
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}
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// FPS represents how many times game updating happens in a second.
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@ -172,7 +175,6 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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}
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defer ui.CurrentUI().Terminate()
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glContext.Check()
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graphicsContext, err := newGraphicsContext(width, height, ui.CurrentUI().ActualScreenScale())
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if err != nil {
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return err
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@ -238,14 +240,18 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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//
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// This function is concurrent-safe.
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func SetScreenSize(width, height int) {
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currentRunContext.SetScreenSize(width, height)
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if err := currentRunContext.SetScreenSize(width, height); err != nil {
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panic(err)
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}
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}
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// SetScreenSize changes the scale of the screen.
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//
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// This function is concurrent-safe.
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func SetScreenScale(scale int) {
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currentRunContext.SetScreenScale(scale)
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if err := currentRunContext.SetScreenScale(scale); err != nil {
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panic(err)
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}
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}
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// ScreenScale returns the current screen scale.
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