diff --git a/internal/graphics/opengl/context_desktop.go b/internal/graphics/opengl/context_desktop.go index 464ec0cf8..3484dfcec 100644 --- a/internal/graphics/opengl/context_desktop.go +++ b/internal/graphics/opengl/context_desktop.go @@ -77,12 +77,12 @@ func NewContext(runOnMainThread func(func() error) error) (*Context, error) { return c, nil } -func (c *Context) RunOnContextThread(f func() error) error { +func (c *Context) runOnContextThread(f func() error) error { return c.runOnMainThread(f) } func (c *Context) Reset() error { - if err := c.RunOnContextThread(func() error { + if err := c.runOnContextThread(func() error { if c.init { return nil } @@ -101,14 +101,14 @@ func (c *Context) Reset() error { c.lastViewportWidth = 0 c.lastViewportHeight = 0 c.lastCompositeMode = CompositeModeUnknown - if err := c.RunOnContextThread(func() error { + if err := c.runOnContextThread(func() error { gl.Enable(gl.BLEND) return nil }); err != nil { return err } c.BlendFunc(CompositeModeSourceOver) - if err := c.RunOnContextThread(func() error { + if err := c.runOnContextThread(func() error { f := int32(0) gl.GetIntegerv(gl.FRAMEBUFFER_BINDING, &f) c.screenFramebuffer = Framebuffer(f) @@ -120,7 +120,7 @@ func (c *Context) Reset() error { } func (c *Context) BlendFunc(mode CompositeMode) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { if c.lastCompositeMode == mode { return nil } @@ -133,7 +133,7 @@ func (c *Context) BlendFunc(mode CompositeMode) { func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (Texture, error) { var texture Texture - if err := c.RunOnContextThread(func() error { + if err := c.runOnContextThread(func() error { var t uint32 gl.GenTextures(1, &t) // TODO: Use gl.IsTexture @@ -149,7 +149,7 @@ func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) ( if err := c.BindTexture(texture); err != nil { return 0, err } - if err := c.RunOnContextThread(func() error { + if err := c.runOnContextThread(func() error { gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, int32(filter)) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, int32(filter)) @@ -166,7 +166,7 @@ func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) ( } func (c *Context) bindFramebufferImpl(f Framebuffer) error { - if err := c.RunOnContextThread(func() error { + if err := c.runOnContextThread(func() error { gl.BindFramebuffer(gl.FRAMEBUFFER, uint32(f)) return nil }); err != nil { @@ -177,14 +177,14 @@ func (c *Context) bindFramebufferImpl(f Framebuffer) error { func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, error) { var pixels []uint8 - if err := c.RunOnContextThread(func() error { + if err := c.runOnContextThread(func() error { gl.Flush() return nil }); err != nil { return nil, err } c.bindFramebuffer(f) - if err := c.RunOnContextThread(func() error { + if err := c.runOnContextThread(func() error { pixels = make([]uint8, 4*width*height) gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(pixels)) if e := gl.GetError(); e != gl.NO_ERROR { @@ -199,7 +199,7 @@ func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, } func (c *Context) bindTextureImpl(t Texture) error { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { gl.BindTexture(gl.TEXTURE_2D, uint32(t)) return nil }) @@ -207,7 +207,7 @@ func (c *Context) bindTextureImpl(t Texture) error { } func (c *Context) DeleteTexture(t Texture) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { tt := uint32(t) if !gl.IsTexture(tt) { return nil @@ -222,7 +222,7 @@ func (c *Context) DeleteTexture(t Texture) { func (c *Context) IsTexture(t Texture) bool { r := false - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { r = gl.IsTexture(uint32(t)) return nil }) @@ -230,7 +230,7 @@ func (c *Context) IsTexture(t Texture) bool { } func (c *Context) TexSubImage2D(p []uint8, width, height int) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(p)) return nil }) @@ -243,7 +243,7 @@ func (c *Context) BindScreenFramebuffer() error { func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) { var framebuffer Framebuffer var f uint32 - if err := c.RunOnContextThread(func() error { + if err := c.runOnContextThread(func() error { gl.GenFramebuffers(1, &f) // TODO: Use gl.IsFramebuffer if f <= 0 { @@ -254,7 +254,7 @@ func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) { return 0, err } c.bindFramebuffer(Framebuffer(f)) - if err := c.RunOnContextThread(func() error { + if err := c.runOnContextThread(func() error { gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, uint32(texture), 0) s := gl.CheckFramebufferStatus(gl.FRAMEBUFFER) if s != gl.FRAMEBUFFER_COMPLETE { @@ -275,14 +275,14 @@ func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) { } func (c *Context) setViewportImpl(width, height int) error { - return c.RunOnContextThread(func() error { + return c.runOnContextThread(func() error { gl.Viewport(0, 0, int32(width), int32(height)) return nil }) } func (c *Context) FillFramebuffer(r, g, b, a float64) error { - return c.RunOnContextThread(func() error { + return c.runOnContextThread(func() error { gl.ClearColor(float32(r), float32(g), float32(b), float32(a)) gl.Clear(gl.COLOR_BUFFER_BIT) return nil @@ -290,7 +290,7 @@ func (c *Context) FillFramebuffer(r, g, b, a float64) error { } func (c *Context) DeleteFramebuffer(f Framebuffer) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { ff := uint32(f) if !gl.IsFramebuffer(ff) { return nil @@ -307,7 +307,7 @@ func (c *Context) DeleteFramebuffer(f Framebuffer) { func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error) { var shader Shader - if err := c.RunOnContextThread(func() error { + if err := c.runOnContextThread(func() error { s := gl.CreateShader(uint32(shaderType)) if s == 0 { return errors.New("opengl: glCreateShader failed") @@ -337,7 +337,7 @@ func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error } func (c *Context) DeleteShader(s Shader) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { gl.DeleteShader(uint32(s)) return nil }) @@ -349,7 +349,7 @@ func (c *Context) GlslHighpSupported() bool { func (c *Context) NewProgram(shaders []Shader) (Program, error) { var program Program - if err := c.RunOnContextThread(func() error { + if err := c.runOnContextThread(func() error { p := gl.CreateProgram() if p == 0 { return errors.New("opengl: glCreateProgram failed") @@ -373,14 +373,14 @@ func (c *Context) NewProgram(shaders []Shader) (Program, error) { } func (c *Context) UseProgram(p Program) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { gl.UseProgram(uint32(p)) return nil }) } func (c *Context) DeleteProgram(p Program) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { if !gl.IsProgram(uint32(p)) { return nil } @@ -398,7 +398,7 @@ func (c *Context) getUniformLocationImpl(p Program, location string) uniformLoca } func (c *Context) UniformInt(p Program, location string, v int) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { l := int32(c.locationCache.GetUniformLocation(c, p, location)) gl.Uniform1i(l, int32(v)) return nil @@ -406,7 +406,7 @@ func (c *Context) UniformInt(p Program, location string, v int) { } func (c *Context) UniformFloats(p Program, location string, v []float32) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { l := int32(c.locationCache.GetUniformLocation(c, p, location)) switch len(v) { case 4: @@ -429,7 +429,7 @@ func (c *Context) getAttribLocationImpl(p Program, location string) attribLocati } func (c *Context) VertexAttribPointer(p Program, location string, normalize bool, stride int, size int, v int) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { l := c.locationCache.GetAttribLocation(c, p, location) gl.VertexAttribPointer(uint32(l), int32(size), gl.SHORT, normalize, int32(stride), gl.PtrOffset(v)) return nil @@ -437,7 +437,7 @@ func (c *Context) VertexAttribPointer(p Program, location string, normalize bool } func (c *Context) EnableVertexAttribArray(p Program, location string) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { l := c.locationCache.GetAttribLocation(c, p, location) gl.EnableVertexAttribArray(uint32(l)) return nil @@ -445,7 +445,7 @@ func (c *Context) EnableVertexAttribArray(p Program, location string) { } func (c *Context) DisableVertexAttribArray(p Program, location string) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { l := c.locationCache.GetAttribLocation(c, p, location) gl.DisableVertexAttribArray(uint32(l)) return nil @@ -454,7 +454,7 @@ func (c *Context) DisableVertexAttribArray(p Program, location string) { func (c *Context) NewBuffer(bufferType BufferType, v interface{}, bufferUsage BufferUsage) Buffer { var buffer Buffer - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { var b uint32 gl.GenBuffers(1, &b) gl.BindBuffer(uint32(bufferType), b) @@ -473,21 +473,21 @@ func (c *Context) NewBuffer(bufferType BufferType, v interface{}, bufferUsage Bu } func (c *Context) BindElementArrayBuffer(b Buffer) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, uint32(b)) return nil }) } func (c *Context) BufferSubData(bufferType BufferType, data []int16) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { gl.BufferSubData(uint32(bufferType), 0, 2*len(data), gl.Ptr(data)) return nil }) } func (c *Context) DeleteBuffer(b Buffer) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { bb := uint32(b) gl.DeleteBuffers(1, &bb) return nil @@ -495,14 +495,14 @@ func (c *Context) DeleteBuffer(b Buffer) { } func (c *Context) DrawElements(mode Mode, len int, offsetInBytes int) { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { gl.DrawElements(uint32(mode), int32(len), gl.UNSIGNED_SHORT, gl.PtrOffset(offsetInBytes)) return nil }) } func (c *Context) Flush() { - c.RunOnContextThread(func() error { + c.runOnContextThread(func() error { gl.Flush() return nil }) diff --git a/internal/ui/ui_glfw.go b/internal/ui/ui_glfw.go index 0d675eca1..be9b5834a 100644 --- a/internal/ui/ui_glfw.go +++ b/internal/ui/ui_glfw.go @@ -33,7 +33,6 @@ type userInterface struct { width int height int scale float64 - context *opengl.Context funcs chan func() sizeChanged bool } @@ -44,8 +43,18 @@ func CurrentUI() UserInterface { return currentUI } +var glContext *opengl.Context + func GLContext() *opengl.Context { - return currentUI.context + if glContext != nil { + return glContext + } + var err error + glContext, err = opengl.NewContext(currentUI.runOnMainThread) + if err != nil { + panic(err) + } + return glContext } func init() { @@ -77,10 +86,6 @@ func initialize() error { } u.window.MakeContextCurrent() glfw.SwapInterval(1) - u.context, err = opengl.NewContext(u.runOnMainThread) - if err != nil { - return err - } currentUI = u return nil } @@ -244,7 +249,7 @@ func (u *userInterface) SwapBuffers() error { func (u *userInterface) swapBuffers() error { // The bound framebuffer must be the default one (0) before swapping buffers. - if err := u.context.BindScreenFramebuffer(); err != nil { + if err := glContext.BindScreenFramebuffer(); err != nil { return err } u.window.SwapBuffers()