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ebiten: Bug fix: The vertex backend was not flushed when the screen is shrunk
The last parameter of QuadVertices represents whether we can flush the backend vertices (on Wasm). The problem was that this was unexpectedly false even though the image is the screen, when the screen rendering is done with FilterLinear instead of FilterScreen. Closes #1479
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commit
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4
image.go
4
image.go
@ -40,6 +40,7 @@ type Image struct {
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bounds image.Rectangle
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original *Image
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screen bool
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}
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func (i *Image) copyCheck() {
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@ -202,7 +203,7 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) {
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sy0 := float32(bounds.Min.Y)
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sx1 := float32(bounds.Max.X)
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sy1 := float32(bounds.Max.Y)
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vs := graphics.QuadVertices(sx0, sy0, sx1, sy1, a, b, c, d, tx, ty, 1, 1, 1, 1, filter == driver.FilterScreen)
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vs := graphics.QuadVertices(sx0, sy0, sx1, sy1, a, b, c, d, tx, ty, 1, 1, 1, 1, i.screen)
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is := graphics.QuadIndices()
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srcs := [graphics.ShaderImageNum]*mipmap.Mipmap{img.mipmap}
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@ -792,5 +793,6 @@ func newScreenFramebufferImage(width, height int) *Image {
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bounds: image.Rect(0, 0, width, height),
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}
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i.addr = i
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i.screen = true
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return i
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}
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