examples/audio: Refactoring (#302)

This commit is contained in:
Hajime Hoshi 2017-06-03 23:23:02 +09:00
parent ad1f1263f7
commit 5ad5b2a8b8

View File

@ -33,6 +33,10 @@ import (
const (
screenWidth = 320
screenHeight = 240
// This sample rate doesn't match with wav/ogg's sample rate,
// but decoders adjust them.
sampleRate = 48000
)
var (
@ -49,16 +53,15 @@ func init() {
}
type Player struct {
audioContext *audio.Context
audioPlayer *audio.Player
total time.Duration
seekedCh chan error
}
var (
audioContext *audio.Context
musicPlayer *Player
seBytes []byte
musicCh = make(chan *Player)
seCh = make(chan []byte)
mouseButtonState = map[ebiten.MouseButton]int{}
keyState = map[ebiten.Key]int{}
@ -72,6 +75,49 @@ func playerBarRect() (x, y, w, h int) {
return
}
func NewPlayer(audioContext *audio.Context) (*Player, error) {
const bytesPerSample = 4 // TODO: This should be defined in audio package
oggF, err := ebitenutil.OpenFile("_resources/audio/game.ogg")
if err != nil {
return nil, err
}
s, err := vorbis.Decode(audioContext, oggF)
if err != nil {
return nil, err
}
p, err := audio.NewPlayer(audioContext, s)
if err != nil {
return nil, err
}
player := &Player{
audioContext: audioContext,
audioPlayer: p,
total: time.Second * time.Duration(s.Size()) / bytesPerSample / sampleRate,
}
player.audioPlayer.Play()
return player, nil
}
func (p *Player) update() error {
p.updateBar()
p.updatePlayPause()
p.updateSE()
p.updateVolume()
if err := p.audioContext.Update(); err != nil {
return err
}
select {
case err := <-p.seekedCh:
if err != nil {
return err
}
close(p.seekedCh)
p.seekedCh = nil
default:
}
return nil
}
func (p *Player) updateSE() {
if seBytes == nil {
return
@ -84,14 +130,11 @@ func (p *Player) updateSE() {
if keyState[ebiten.KeyP] != 1 {
return
}
sePlayer, _ := audio.NewPlayerFromBytes(audioContext, seBytes)
sePlayer, _ := audio.NewPlayerFromBytes(p.audioContext, seBytes)
sePlayer.Play()
}
func (p *Player) updateVolume() {
if p.audioPlayer == nil {
return
}
if ebiten.IsKeyPressed(ebiten.KeyZ) {
volume128--
}
@ -108,9 +151,6 @@ func (p *Player) updateVolume() {
}
func (p *Player) updatePlayPause() {
if p.audioPlayer == nil {
return
}
if !ebiten.IsKeyPressed(ebiten.KeyS) {
keyState[ebiten.KeyS] = 0
return
@ -124,13 +164,9 @@ func (p *Player) updatePlayPause() {
return
}
p.audioPlayer.Play()
return
}
func (p *Player) updateBar() {
if p.audioPlayer == nil {
return
}
if p.seekedCh != nil {
return
}
@ -163,38 +199,13 @@ func (p *Player) close() error {
return p.audioPlayer.Close()
}
func update(screen *ebiten.Image) error {
if musicPlayer == nil {
select {
case musicPlayer = <-musicCh:
default:
}
}
if seBytes == nil {
select {
case seBytes = <-seCh:
default:
}
}
if musicPlayer != nil {
musicPlayer.updateBar()
musicPlayer.updatePlayPause()
musicPlayer.updateSE()
musicPlayer.updateVolume()
}
if err := audioContext.Update(); err != nil {
return err
}
if ebiten.IsRunningSlowly() {
return nil
}
func (p *Player) draw(screen *ebiten.Image) {
op := &ebiten.DrawImageOptions{}
x, y, w, h := playerBarRect()
op.GeoM.Translate(float64(x), float64(y))
screen.DrawImage(playerBarImage, op)
currentTimeStr := "00:00"
if musicPlayer != nil {
c := musicPlayer.audioPlayer.Current()
c := p.audioPlayer.Current()
// Current Time
m := (c / time.Minute) % 100
@ -203,33 +214,37 @@ func update(screen *ebiten.Image) error {
// Bar
cw, ch := playerCurrentImage.Size()
cx := int(time.Duration(w)*c/musicPlayer.total) + x - cw/2
cx := int(time.Duration(w)*c/p.total) + x - cw/2
cy := y - (ch-h)/2
op := &ebiten.DrawImageOptions{}
op = &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(cx), float64(cy))
screen.DrawImage(playerCurrentImage, op)
}
msg := fmt.Sprintf(`FPS: %0.2f
Press S to toggle Play/Pause
Press P to play SE
Press Z or X to change volume of the music
%s`, ebiten.CurrentFPS(), currentTimeStr)
if musicPlayer == nil {
msg += "\nNow Loading..."
} else if musicPlayer.seekedCh != nil {
select {
case err := <-musicPlayer.seekedCh:
if err != nil {
return err
}
close(musicPlayer.seekedCh)
musicPlayer.seekedCh = nil
default:
if p.seekedCh != nil {
msg += "\nSeeking..."
}
}
ebitenutil.DebugPrint(screen, msg)
}
func update(screen *ebiten.Image) error {
if seBytes == nil {
select {
case seBytes = <-seCh:
default:
}
}
if err := musicPlayer.update(); err != nil {
return err
}
if ebiten.IsRunningSlowly() {
return nil
}
musicPlayer.draw(screen)
return nil
}
@ -238,15 +253,7 @@ func main() {
if err != nil {
log.Fatal(err)
}
oggF, err := ebitenutil.OpenFile("_resources/audio/game.ogg")
if err != nil {
log.Fatal(err)
}
// This sample rate doesn't match with wav/ogg's sample rate,
// but decoders adjust them.
const sampleRate = 48000
const bytesPerSample = 4 // TODO: This should be defined in audio package
audioContext, err = audio.NewContext(sampleRate)
audioContext, err := audio.NewContext(sampleRate)
if err != nil {
log.Fatal(err)
}
@ -264,25 +271,10 @@ func main() {
seCh <- b
close(seCh)
}()
go func() {
s, err := vorbis.Decode(audioContext, oggF)
musicPlayer, err = NewPlayer(audioContext)
if err != nil {
log.Fatal(err)
return
}
p, err := audio.NewPlayer(audioContext, s)
if err != nil {
log.Fatal(err)
return
}
musicCh <- &Player{
audioPlayer: p,
total: time.Second * time.Duration(s.Size()) / bytesPerSample / sampleRate,
}
close(musicCh)
// TODO: Is this goroutine-safe?
p.Play()
}()
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Audio (Ebiten Demo)"); err != nil {
log.Fatal(err)
}