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audio: Add player methods
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parent
38e36dedc1
commit
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@ -18,6 +18,7 @@ import (
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"fmt"
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"io"
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"sync"
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"time"
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)
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// TODO: In JavaScript, mixing should be done by WebAudio for performance.
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@ -80,6 +81,7 @@ func (s *mixedPlayersStream) Read(b []byte) (int, error) {
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}
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for p := range s.context.players {
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p.buf = p.buf[ll:]
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p.pos += int64(ll)
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}
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for _, p := range closed {
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delete(s.context.players, p)
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@ -113,6 +115,7 @@ type Player struct {
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context *Context
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src io.ReadSeeker
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buf []byte
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pos int64
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}
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// NewPlayer creates a new player with the given data to the given channel.
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@ -121,17 +124,20 @@ type Player struct {
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//
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// src's format must be linear PCM (16bits, 2 channel stereo, little endian)
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// without a header (e.g. RIFF header).
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//
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// TODO: Pass sample rate and num of channels.
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func (c *Context) NewPlayer(src io.ReadSeeker) (*Player, error) {
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c.Lock()
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defer c.Unlock()
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p := &Player{
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context: c,
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src: src,
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buf: []byte{},
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}
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// Get the current position of the source.
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pos, err := p.src.Seek(0, 1)
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if err != nil {
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return nil, err
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}
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p.pos = pos
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return p, nil
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}
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@ -143,9 +149,25 @@ func (p *Player) Play() error {
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return nil
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}
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// TODO: IsPlaying
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// TODO: Stop
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// TODO: Seek
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func (p *Player) IsPlaying() bool {
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_, ok := p.context.players[p]
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return ok
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}
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func (p *Player) Rewind() error {
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return p.Seek(0)
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}
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func (p *Player) Seek(offset time.Duration) error {
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p.buf = []byte{}
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o := int64(offset) * int64(p.context.sampleRate) / int64(time.Second)
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pos, err := p.src.Seek(o, 0)
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if err != nil {
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return err
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}
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p.pos = pos
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return nil
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}
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func (p *Player) Pause() error {
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p.context.Lock()
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@ -154,3 +176,10 @@ func (p *Player) Pause() error {
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delete(p.context.players, p)
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return nil
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}
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func (p *Player) Current() time.Duration {
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return time.Duration(p.pos) * time.Second / time.Duration(p.context.sampleRate)
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}
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// TODO: Volume / SetVolume?
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// TODO: Panning
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