mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
Move VideoModeScaleAt into internal/uidriver/glfw. (#1812)
It's only used by GLFW, and has been in devicescale only to ease migration to separate video mode vs content scaling. Updates #1774
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parent
923c84a3d6
commit
5bc7b93e6f
@ -23,9 +23,8 @@ type pos struct {
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}
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var (
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m sync.Mutex
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cache = map[pos]float64{}
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videoModeScaleCache = map[pos]float64{}
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m sync.Mutex
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cache = map[pos]float64{}
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)
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// GetAt returns the device scale at (x, y), i.e. the number of device-dependent pixels per device-independent pixel.
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@ -46,16 +45,3 @@ func GetAt(x, y int) float64 {
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return s
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}
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// VideoModeScaleAt returns the video mode scale scale at (x, y), i.e. the number of video mode pixels per device-dependent pixel.
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// x and y are in device-dependent pixels and must be the top-left coordinate of a monitor, or 0,0 to request a "global scale".
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func VideoModeScaleAt(x, y int) float64 {
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m.Lock()
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defer m.Unlock()
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if s, ok := videoModeScaleCache[pos{x, y}]; ok {
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return s
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}
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s := videoModeScaleImpl(x, y)
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videoModeScaleCache[pos{x, y}] = s
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return s
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}
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@ -103,7 +103,3 @@ func impl(x, y int) float64 {
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}
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return s
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}
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func videoModeScaleImpl(x, y int) float64 {
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return 1
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}
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@ -30,7 +30,3 @@ import "C"
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func impl(x, y int) float64 {
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return float64(C.devicePixelRatio())
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}
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func videoModeScaleImpl(x, y int) float64 {
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return 1
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}
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@ -33,7 +33,3 @@ func impl(x, y int) float64 {
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}
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return ratio
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}
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func videoModeScaleImpl(x, y int) float64 {
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return 1
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}
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@ -1,22 +0,0 @@
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// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build (darwin && !ios) || windows
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// +build darwin,!ios windows
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package devicescale
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func videoModeScaleImpl(x, y int) float64 {
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return 1
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}
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@ -1,82 +0,0 @@
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// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !android && !darwin && !js && !windows
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// +build !android,!darwin,!js,!windows
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package devicescale
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import (
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"math"
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"github.com/jezek/xgb"
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"github.com/jezek/xgb/randr"
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"github.com/jezek/xgb/xproto"
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)
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func videoModeScaleImpl(x, y int) float64 {
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// TODO: if https://github.com/glfw/glfw/issues/1961 gets fixed, this function may need revising.
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// In case GLFW decides to switch to returning logical pixels, we can just return 1.
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// Note: GLFW currently returns physical pixel sizes,
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// but we need to predict the window system-side size of the fullscreen window
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// for our `ScreenSizeInFullscreen` public API.
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// Also at the moment we need this prior to switching to fullscreen, but that might be replacable.
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// So this function computes the ratio of physical per logical pixels.
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m := monitorAt(x, y)
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monitorX, monitorY := m.GetPos()
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xconn, err := xgb.NewConn()
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defer xconn.Close()
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if err != nil {
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// No X11 connection?
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// Assume we're on pure Wayland then.
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// GLFW/Wayland shouldn't be having this issue.
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return 1
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}
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if err = randr.Init(xconn); err != nil {
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// No RANDR extension?
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// No problem.
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return 1
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}
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root := xproto.Setup(xconn).DefaultScreen(xconn).Root
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res, err := randr.GetScreenResourcesCurrent(xconn, root).Reply()
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if err != nil {
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// Likely means RANDR is not working.
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// No problem.
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return 1
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}
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for _, crtc := range res.Crtcs[:res.NumCrtcs] {
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info, err := randr.GetCrtcInfo(xconn, crtc, res.ConfigTimestamp).Reply()
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if err != nil {
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// This Crtc is bad. Maybe just got disconnected?
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continue
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}
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if info.NumOutputs == 0 {
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// This Crtc is not connected to any output.
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// In other words, a disabled monitor.
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continue
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}
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if int(info.X) == monitorX && int(info.Y) == monitorY {
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xWidth, xHeight := info.Width, info.Height
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vm := m.GetVideoMode()
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physWidth, physHeight := vm.Width, vm.Height
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// Return one scale, even though there may be separate X and Y scales.
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// Return the _larger_ scale, as this would yield a letterboxed display on mismatch, rather than a cut-off one.
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scale := math.Max(float64(physWidth)/float64(xWidth), float64(physHeight)/float64(xHeight))
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return scale
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}
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}
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// Monitor not known to XRandR. Weird.
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return 1
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}
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@ -189,8 +189,7 @@ func initialize() error {
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m := currentMonitor(w)
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theUI.initMonitor = m
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v := m.GetVideoMode()
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mx, my := currentMonitor(w).GetPos()
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scale := devicescale.VideoModeScaleAt(mx, my)
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scale := videoModeScale(currentMonitor(w))
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theUI.initFullscreenWidthInDP = int(theUI.fromGLFWMonitorPixel(float64(v.Width), scale))
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theUI.initFullscreenHeightInDP = int(theUI.fromGLFWMonitorPixel(float64(v.Height), scale))
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@ -232,6 +231,7 @@ func updateMonitors() {
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y: y,
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})
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}
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clearVideoModeScaleCache()
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}
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func ensureMonitors() []*monitor {
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@ -531,8 +531,7 @@ func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
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_ = u.t.Call(func() error {
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m := currentMonitor(u.window)
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v := m.GetVideoMode()
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mx, my := m.GetPos()
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s := devicescale.VideoModeScaleAt(mx, my)
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s := videoModeScale(m)
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w = int(u.fromGLFWMonitorPixel(float64(v.Width), s))
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h = int(u.fromGLFWMonitorPixel(float64(v.Height), s))
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return nil
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@ -940,8 +939,7 @@ func (u *UserInterface) updateSize() (float64, float64, bool) {
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m := currentMonitor(u.window)
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v := m.GetVideoMode()
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ww, wh := v.Width, v.Height
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mx, my := m.GetPos()
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s := devicescale.VideoModeScaleAt(mx, my)
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s := videoModeScale(m)
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w = u.fromGLFWMonitorPixel(float64(ww), s)
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h = u.fromGLFWMonitorPixel(float64(wh), s)
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} else {
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@ -81,6 +81,14 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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)
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// clearVideoModeScaleCache must be called from the main thread.
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func clearVideoModeScaleCache() {}
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// videoModeScale must be called from the main thread.
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func videoModeScale(m *glfw.Monitor) float64 {
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return 1
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}
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// fromGLFWMonitorPixel must be called from the main thread.
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func (u *UserInterface) fromGLFWMonitorPixel(x float64, videoModeScale float64) float64 {
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// videoModeScale is always 1 on macOS,
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@ -19,10 +19,96 @@
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package glfw
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import (
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"math"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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"github.com/jezek/xgb"
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"github.com/jezek/xgb/randr"
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"github.com/jezek/xgb/xproto"
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)
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type videoModeScaleCacheKey struct{ X, Y int }
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var videoModeScaleCache = map[videoModeScaleCacheKey]float64{}
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// clearVideoModeScaleCache must be called from the main thread.
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func clearVideoModeScaleCache() {
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for k := range videoModeScaleCache {
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delete(videoModeScaleCache, k)
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}
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}
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// videoModeScale must be called from the main thread.
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func videoModeScale(m *glfw.Monitor) float64 {
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// Caching wrapper for videoModeScaleUncached as
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// videoModeScaleUncached may be expensive (uses blocking calls on X connection)
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// and public ScreenSizeInFullscreen API needs the videoModeScale.
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monitorX, monitorY := m.GetPos()
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cacheKey := videoModeScaleCacheKey{X: monitorX, Y: monitorY}
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if cached, ok := videoModeScaleCache[cacheKey]; ok {
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return cached
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}
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scale := videoModeScaleUncached(m, monitorX, monitorY)
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videoModeScaleCache[cacheKey] = scale
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return scale
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}
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// videoModeScaleUncached must be called from the main thread.
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func videoModeScaleUncached(m *glfw.Monitor, monitorX, monitorY int) float64 {
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// TODO: if https://github.com/glfw/glfw/issues/1961 gets fixed, this function may need revising.
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// In case GLFW decides to switch to returning logical pixels, we can just return 1.
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// Note: GLFW currently returns physical pixel sizes,
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// but we need to predict the window system-side size of the fullscreen window
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// for our `ScreenSizeInFullscreen` public API.
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// Also at the moment we need this prior to switching to fullscreen, but that might be replacable.
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// So this function computes the ratio of physical per logical pixels.
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xconn, err := xgb.NewConn()
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defer xconn.Close()
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if err != nil {
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// No X11 connection?
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// Assume we're on pure Wayland then.
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// GLFW/Wayland shouldn't be having this issue.
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return 1
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}
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if err = randr.Init(xconn); err != nil {
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// No RANDR extension?
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// No problem.
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return 1
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}
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root := xproto.Setup(xconn).DefaultScreen(xconn).Root
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res, err := randr.GetScreenResourcesCurrent(xconn, root).Reply()
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if err != nil {
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// Likely means RANDR is not working.
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// No problem.
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return 1
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}
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for _, crtc := range res.Crtcs[:res.NumCrtcs] {
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info, err := randr.GetCrtcInfo(xconn, crtc, res.ConfigTimestamp).Reply()
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if err != nil {
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// This Crtc is bad. Maybe just got disconnected?
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continue
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}
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if info.NumOutputs == 0 {
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// This Crtc is not connected to any output.
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// In other words, a disabled monitor.
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continue
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}
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if int(info.X) == monitorX && int(info.Y) == monitorY {
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xWidth, xHeight := info.Width, info.Height
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vm := m.GetVideoMode()
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physWidth, physHeight := vm.Width, vm.Height
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// Return one scale, even though there may be separate X and Y scales.
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// Return the _larger_ scale, as this would yield a letterboxed display on mismatch, rather than a cut-off one.
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scale := math.Max(float64(physWidth)/float64(xWidth), float64(physHeight)/float64(xHeight))
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return scale
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}
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}
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// Monitor not known to XRandR. Weird.
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return 1
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}
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// fromGLFWMonitorPixel must be called from the main thread.
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func (u *UserInterface) fromGLFWMonitorPixel(x float64, videoModeScale float64) float64 {
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return x / (videoModeScale * u.deviceScaleFactor())
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@ -98,6 +98,14 @@ func getMonitorInfoW(hMonitor uintptr, lpmi *monitorInfo) error {
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return nil
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}
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// clearVideoModeScaleCache must be called from the main thread.
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func clearVideoModeScaleCache() {}
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// videoModeScale must be called from the main thread.
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func videoModeScale(m *glfw.Monitor) float64 {
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return 1
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}
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// fromGLFWMonitorPixel must be called from the main thread.
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func (u *UserInterface) fromGLFWMonitorPixel(x float64, videoModeScale float64) float64 {
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return x / (videoModeScale * u.deviceScaleFactor())
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