Move VideoModeScaleAt into internal/uidriver/glfw. (#1812)

It's only used by GLFW, and has been in devicescale only to ease migration
to separate video mode vs content scaling.

Updates #1774
This commit is contained in:
divVerent 2021-09-14 23:47:04 -04:00 committed by GitHub
parent 923c84a3d6
commit 5bc7b93e6f
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10 changed files with 108 additions and 138 deletions

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@ -25,7 +25,6 @@ type pos struct {
var (
m sync.Mutex
cache = map[pos]float64{}
videoModeScaleCache = map[pos]float64{}
)
// GetAt returns the device scale at (x, y), i.e. the number of device-dependent pixels per device-independent pixel.
@ -46,16 +45,3 @@ func GetAt(x, y int) float64 {
return s
}
// VideoModeScaleAt returns the video mode scale scale at (x, y), i.e. the number of video mode pixels per device-dependent pixel.
// x and y are in device-dependent pixels and must be the top-left coordinate of a monitor, or 0,0 to request a "global scale".
func VideoModeScaleAt(x, y int) float64 {
m.Lock()
defer m.Unlock()
if s, ok := videoModeScaleCache[pos{x, y}]; ok {
return s
}
s := videoModeScaleImpl(x, y)
videoModeScaleCache[pos{x, y}] = s
return s
}

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@ -103,7 +103,3 @@ func impl(x, y int) float64 {
}
return s
}
func videoModeScaleImpl(x, y int) float64 {
return 1
}

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@ -30,7 +30,3 @@ import "C"
func impl(x, y int) float64 {
return float64(C.devicePixelRatio())
}
func videoModeScaleImpl(x, y int) float64 {
return 1
}

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@ -33,7 +33,3 @@ func impl(x, y int) float64 {
}
return ratio
}
func videoModeScaleImpl(x, y int) float64 {
return 1
}

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@ -1,22 +0,0 @@
// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build (darwin && !ios) || windows
// +build darwin,!ios windows
package devicescale
func videoModeScaleImpl(x, y int) float64 {
return 1
}

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@ -1,82 +0,0 @@
// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !darwin && !js && !windows
// +build !android,!darwin,!js,!windows
package devicescale
import (
"math"
"github.com/jezek/xgb"
"github.com/jezek/xgb/randr"
"github.com/jezek/xgb/xproto"
)
func videoModeScaleImpl(x, y int) float64 {
// TODO: if https://github.com/glfw/glfw/issues/1961 gets fixed, this function may need revising.
// In case GLFW decides to switch to returning logical pixels, we can just return 1.
// Note: GLFW currently returns physical pixel sizes,
// but we need to predict the window system-side size of the fullscreen window
// for our `ScreenSizeInFullscreen` public API.
// Also at the moment we need this prior to switching to fullscreen, but that might be replacable.
// So this function computes the ratio of physical per logical pixels.
m := monitorAt(x, y)
monitorX, monitorY := m.GetPos()
xconn, err := xgb.NewConn()
defer xconn.Close()
if err != nil {
// No X11 connection?
// Assume we're on pure Wayland then.
// GLFW/Wayland shouldn't be having this issue.
return 1
}
if err = randr.Init(xconn); err != nil {
// No RANDR extension?
// No problem.
return 1
}
root := xproto.Setup(xconn).DefaultScreen(xconn).Root
res, err := randr.GetScreenResourcesCurrent(xconn, root).Reply()
if err != nil {
// Likely means RANDR is not working.
// No problem.
return 1
}
for _, crtc := range res.Crtcs[:res.NumCrtcs] {
info, err := randr.GetCrtcInfo(xconn, crtc, res.ConfigTimestamp).Reply()
if err != nil {
// This Crtc is bad. Maybe just got disconnected?
continue
}
if info.NumOutputs == 0 {
// This Crtc is not connected to any output.
// In other words, a disabled monitor.
continue
}
if int(info.X) == monitorX && int(info.Y) == monitorY {
xWidth, xHeight := info.Width, info.Height
vm := m.GetVideoMode()
physWidth, physHeight := vm.Width, vm.Height
// Return one scale, even though there may be separate X and Y scales.
// Return the _larger_ scale, as this would yield a letterboxed display on mismatch, rather than a cut-off one.
scale := math.Max(float64(physWidth)/float64(xWidth), float64(physHeight)/float64(xHeight))
return scale
}
}
// Monitor not known to XRandR. Weird.
return 1
}

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@ -189,8 +189,7 @@ func initialize() error {
m := currentMonitor(w)
theUI.initMonitor = m
v := m.GetVideoMode()
mx, my := currentMonitor(w).GetPos()
scale := devicescale.VideoModeScaleAt(mx, my)
scale := videoModeScale(currentMonitor(w))
theUI.initFullscreenWidthInDP = int(theUI.fromGLFWMonitorPixel(float64(v.Width), scale))
theUI.initFullscreenHeightInDP = int(theUI.fromGLFWMonitorPixel(float64(v.Height), scale))
@ -232,6 +231,7 @@ func updateMonitors() {
y: y,
})
}
clearVideoModeScaleCache()
}
func ensureMonitors() []*monitor {
@ -531,8 +531,7 @@ func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
_ = u.t.Call(func() error {
m := currentMonitor(u.window)
v := m.GetVideoMode()
mx, my := m.GetPos()
s := devicescale.VideoModeScaleAt(mx, my)
s := videoModeScale(m)
w = int(u.fromGLFWMonitorPixel(float64(v.Width), s))
h = int(u.fromGLFWMonitorPixel(float64(v.Height), s))
return nil
@ -940,8 +939,7 @@ func (u *UserInterface) updateSize() (float64, float64, bool) {
m := currentMonitor(u.window)
v := m.GetVideoMode()
ww, wh := v.Width, v.Height
mx, my := m.GetPos()
s := devicescale.VideoModeScaleAt(mx, my)
s := videoModeScale(m)
w = u.fromGLFWMonitorPixel(float64(ww), s)
h = u.fromGLFWMonitorPixel(float64(wh), s)
} else {

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@ -81,6 +81,14 @@ import (
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
)
// clearVideoModeScaleCache must be called from the main thread.
func clearVideoModeScaleCache() {}
// videoModeScale must be called from the main thread.
func videoModeScale(m *glfw.Monitor) float64 {
return 1
}
// fromGLFWMonitorPixel must be called from the main thread.
func (u *UserInterface) fromGLFWMonitorPixel(x float64, videoModeScale float64) float64 {
// videoModeScale is always 1 on macOS,

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@ -19,10 +19,96 @@
package glfw
import (
"math"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
"github.com/jezek/xgb"
"github.com/jezek/xgb/randr"
"github.com/jezek/xgb/xproto"
)
type videoModeScaleCacheKey struct{ X, Y int }
var videoModeScaleCache = map[videoModeScaleCacheKey]float64{}
// clearVideoModeScaleCache must be called from the main thread.
func clearVideoModeScaleCache() {
for k := range videoModeScaleCache {
delete(videoModeScaleCache, k)
}
}
// videoModeScale must be called from the main thread.
func videoModeScale(m *glfw.Monitor) float64 {
// Caching wrapper for videoModeScaleUncached as
// videoModeScaleUncached may be expensive (uses blocking calls on X connection)
// and public ScreenSizeInFullscreen API needs the videoModeScale.
monitorX, monitorY := m.GetPos()
cacheKey := videoModeScaleCacheKey{X: monitorX, Y: monitorY}
if cached, ok := videoModeScaleCache[cacheKey]; ok {
return cached
}
scale := videoModeScaleUncached(m, monitorX, monitorY)
videoModeScaleCache[cacheKey] = scale
return scale
}
// videoModeScaleUncached must be called from the main thread.
func videoModeScaleUncached(m *glfw.Monitor, monitorX, monitorY int) float64 {
// TODO: if https://github.com/glfw/glfw/issues/1961 gets fixed, this function may need revising.
// In case GLFW decides to switch to returning logical pixels, we can just return 1.
// Note: GLFW currently returns physical pixel sizes,
// but we need to predict the window system-side size of the fullscreen window
// for our `ScreenSizeInFullscreen` public API.
// Also at the moment we need this prior to switching to fullscreen, but that might be replacable.
// So this function computes the ratio of physical per logical pixels.
xconn, err := xgb.NewConn()
defer xconn.Close()
if err != nil {
// No X11 connection?
// Assume we're on pure Wayland then.
// GLFW/Wayland shouldn't be having this issue.
return 1
}
if err = randr.Init(xconn); err != nil {
// No RANDR extension?
// No problem.
return 1
}
root := xproto.Setup(xconn).DefaultScreen(xconn).Root
res, err := randr.GetScreenResourcesCurrent(xconn, root).Reply()
if err != nil {
// Likely means RANDR is not working.
// No problem.
return 1
}
for _, crtc := range res.Crtcs[:res.NumCrtcs] {
info, err := randr.GetCrtcInfo(xconn, crtc, res.ConfigTimestamp).Reply()
if err != nil {
// This Crtc is bad. Maybe just got disconnected?
continue
}
if info.NumOutputs == 0 {
// This Crtc is not connected to any output.
// In other words, a disabled monitor.
continue
}
if int(info.X) == monitorX && int(info.Y) == monitorY {
xWidth, xHeight := info.Width, info.Height
vm := m.GetVideoMode()
physWidth, physHeight := vm.Width, vm.Height
// Return one scale, even though there may be separate X and Y scales.
// Return the _larger_ scale, as this would yield a letterboxed display on mismatch, rather than a cut-off one.
scale := math.Max(float64(physWidth)/float64(xWidth), float64(physHeight)/float64(xHeight))
return scale
}
}
// Monitor not known to XRandR. Weird.
return 1
}
// fromGLFWMonitorPixel must be called from the main thread.
func (u *UserInterface) fromGLFWMonitorPixel(x float64, videoModeScale float64) float64 {
return x / (videoModeScale * u.deviceScaleFactor())

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@ -98,6 +98,14 @@ func getMonitorInfoW(hMonitor uintptr, lpmi *monitorInfo) error {
return nil
}
// clearVideoModeScaleCache must be called from the main thread.
func clearVideoModeScaleCache() {}
// videoModeScale must be called from the main thread.
func videoModeScale(m *glfw.Monitor) float64 {
return 1
}
// fromGLFWMonitorPixel must be called from the main thread.
func (u *UserInterface) fromGLFWMonitorPixel(x float64, videoModeScale float64) float64 {
return x / (videoModeScale * u.deviceScaleFactor())