mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
mobile: Fix comments
This commit is contained in:
parent
858824821f
commit
5c8cbab017
@ -22,7 +22,7 @@ import (
|
||||
//
|
||||
// Different from ebiten.Run, this invokes only the game loop and not the main (UI) loop.
|
||||
//
|
||||
// The unit of width/height is device-independent pixel (dp on Android and pointer on iOS).
|
||||
// The unit of width/height is device-independent pixel (dp on Android and point on iOS).
|
||||
func Start(f func(*ebiten.Image) error, width, height int, scale float64, title string) error {
|
||||
return start(f, width, height, scale, title)
|
||||
}
|
||||
@ -54,10 +54,45 @@ func Update() error {
|
||||
// }
|
||||
//
|
||||
// The coodinate x/y is in dp.
|
||||
//
|
||||
// For more details, see https://github.com/hajimehoshi/ebiten/wiki/Android.
|
||||
func UpdateTouchesOnAndroid(action int, id int, x, y int) {
|
||||
updateTouchesOnAndroid(action, id, x, y)
|
||||
}
|
||||
|
||||
// UpdateTouchesOnIOS updates the touch state on iOS.
|
||||
//
|
||||
// This should be called with touch handlers of UIViewController like this:
|
||||
//
|
||||
// - (GLKView*)glkView {
|
||||
// return (GLKView*)[self.view viewWithTag:100];
|
||||
// }
|
||||
// - (void)updateTouches:(NSSet*)touches {
|
||||
// for (UITouch* touch in touches) {
|
||||
// if (touch.view != [self glkView]) {
|
||||
// continue;
|
||||
// }
|
||||
// CGPoint location = [touch locationInView: [self glkView]];
|
||||
// // Exported function for UpdateTouchesOnIOS
|
||||
// YourGameUpdateTouchesOnIOS(touch.phase, (int64_t)touch, location.x, location.y);
|
||||
// }
|
||||
// }
|
||||
// - (void)touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event {
|
||||
// [self updateTouches:touches];
|
||||
// }
|
||||
// - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event {
|
||||
// [self updateTouches:touches];
|
||||
// }
|
||||
// - (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event {
|
||||
// [self updateTouches:touches];
|
||||
// }
|
||||
// - (void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event {
|
||||
// [self updateTouches:touches];
|
||||
// }
|
||||
//
|
||||
// The coodinate x/y is in points.
|
||||
//
|
||||
// For more details, see https://github.com/hajimehoshi/ebiten/wiki/iOS.
|
||||
func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
|
||||
updateTouchesOnIOSImpl(phase, ptr, x, y)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user