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https://github.com/hajimehoshi/ebiten.git
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audio: Bug fix: noise on audio
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parent
16f84f6a89
commit
5cf7b2491a
@ -223,7 +223,8 @@ func (c *Context) Update() error {
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// e.g. a variable for JVM on Android might not be set.
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if c.playerWriteCh == nil {
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init := make(chan error)
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c.playerWriteCh = make(chan []uint8)
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// 4 is (buffer size) / (bytes for 1 frame).
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c.playerWriteCh = make(chan []uint8, 4)
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c.playerErrCh = make(chan error, 1)
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c.playerCloseCh = make(chan struct{})
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go func() {
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@ -430,7 +431,7 @@ func (p *Player) readToBuffer(length int) (int, error) {
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if len(r.data) > 0 {
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p.buf = append(p.buf, r.data...)
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}
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case <-timeoutIfPossible(15 * time.Millisecond):
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case <-timeoutIfPossible(10 * time.Millisecond):
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if l := length - len(p.buf); l > 0 {
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empty := make([]uint8, l)
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p.buf = append(p.buf, empty...)
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@ -113,7 +113,7 @@ func NewPlayer(audioContext *audio.Context) (*Player, error) {
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if err != nil {
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return nil, err
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}
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mp3F, err := ebitenutil.OpenFile("_resources/audio/classic.mp3")
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mp3F, err := ebitenutil.OpenFile("_resources/audio/piece.mp3")
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if err != nil {
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return nil, err
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}
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@ -289,6 +289,7 @@ func main() {
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if err != nil {
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log.Fatal(err)
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}
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musicPlayer, err = NewPlayer(audioContext)
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if err != nil {
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log.Fatal(err)
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