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Add internal/clock
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@ -35,6 +35,8 @@ import (
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"time"
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"github.com/hajimehoshi/oto"
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"github.com/hajimehoshi/ebiten/internal/clock"
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)
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const FPS = 60
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@ -222,14 +224,6 @@ func CurrentContext() *Context {
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return c
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}
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// Internal Only?
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func (c *Context) Frame() int64 {
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c.m.Lock()
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n := c.framesReadOnly
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c.m.Unlock()
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return n
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}
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// Internal Only?
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func (c *Context) Ping() {
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if c.initCh != nil {
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@ -262,7 +256,6 @@ func (c *Context) loop() {
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for {
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c.m.Lock()
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c.framesReadOnly = c.frames
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if c.pingCount == 0 {
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c.m.Unlock()
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time.Sleep(10 * time.Millisecond)
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@ -271,6 +264,7 @@ func (c *Context) loop() {
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c.pingCount--
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c.m.Unlock()
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c.frames++
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clock.Inc()
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bytesPerFrame := c.sampleRate * bytesPerSample * channelNum / FPS
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l := (c.frames * int64(bytesPerFrame)) - c.writtenBytes
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l &= mask
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46
internal/clock/clock.go
Normal file
46
internal/clock/clock.go
Normal file
@ -0,0 +1,46 @@
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// Copyright 2017 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package clock
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import (
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"github.com/hajimehoshi/ebiten/internal/sync"
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)
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var (
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m sync.Mutex
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valid bool
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frame int64
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)
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func IsValid() bool {
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m.Lock()
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v := valid
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m.Unlock()
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return v
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}
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func Inc() {
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m.Lock()
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valid = true
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frame++
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m.Unlock()
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}
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func Frame() int64 {
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m.Lock()
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n := frame
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m.Unlock()
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return n
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}
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@ -19,6 +19,7 @@ import (
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"time"
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"github.com/hajimehoshi/ebiten/audio"
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"github.com/hajimehoshi/ebiten/internal/clock"
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"github.com/hajimehoshi/ebiten/internal/sync"
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"github.com/hajimehoshi/ebiten/internal/ui"
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)
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@ -36,7 +37,7 @@ type runContext struct {
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framesForFPS int64
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lastUpdated int64
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lastFPSUpdated int64
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lastAudioFrame int64
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lastClockFrame int64
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m sync.RWMutex
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}
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@ -132,13 +133,13 @@ func (c *runContext) updateCount(now int64) int {
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return 0
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}
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if audio.CurrentContext() != nil && c.lastAudioFrame != audio.CurrentContext().Frame() {
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if clock.IsValid() && c.lastClockFrame != clock.Frame() {
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sync = true
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f := audio.CurrentContext().Frame()
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f := clock.Frame()
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if c.frames < f {
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count = int(f - c.frames)
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}
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c.lastAudioFrame = f
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c.lastClockFrame = f
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} else {
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count = int(t * int64(c.fps) / int64(time.Second))
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}
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